forked from LeenkxTeam/LNXSDK
258 lines
8.0 KiB
Haxe
258 lines
8.0 KiB
Haxe
package kha.graphics2;
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import kha.Color;
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import kha.FastFloat;
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import kha.Font;
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import kha.graphics4.PipelineState;
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import kha.Image;
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import kha.math.FastMatrix3;
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class Graphics {
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public function begin(clear: Bool = true, clearColor: Color = null): Void {}
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public function end(): Void {}
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public function flush(): Void {}
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// scale-filtering
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// draw/fillPolygon
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public function clear(color: Color = null): Void {}
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public function drawImage(img: Image, x: FastFloat, y: FastFloat): Void {
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drawSubImage(img, x, y, 0, 0, img.width, img.height);
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}
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/**
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* `sx, sy, sw, sh` arguments is the sub-rectangle of the source `img` image
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*/
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public function drawSubImage(img: Image, x: FastFloat, y: FastFloat, sx: FastFloat, sy: FastFloat, sw: FastFloat, sh: FastFloat): Void {
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drawScaledSubImage(img, sx, sy, sw, sh, x, y, sw, sh);
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}
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/**
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* `dx, dy, dw, dh` arguments is the rectangle to draw into the destination context
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*/
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public function drawScaledImage(img: Image, dx: FastFloat, dy: FastFloat, dw: FastFloat, dh: FastFloat): Void {
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drawScaledSubImage(img, 0, 0, img.width, img.height, dx, dy, dw, dh);
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}
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/**
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* `sx, sy, sw, sh` arguments is the sub-rectangle of the source `img` image
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* `dx, dy, dw, dh` arguments is the rectangle to draw into the destination context
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*/
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public function drawScaledSubImage(img: Image, sx: FastFloat, sy: FastFloat, sw: FastFloat, sh: FastFloat, dx: FastFloat, dy: FastFloat, dw: FastFloat,
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dh: FastFloat): Void {}
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public function drawRect(x: Float, y: Float, width: Float, height: Float, strength: Float = 1.0): Void {}
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public function fillRect(x: Float, y: Float, width: Float, height: Float): Void {}
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/**
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* Draw a single line of text with the current `color`, `font` and `fontSize` properties.
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*
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* When drawing into rendertargets, you might have to use a different shader than the default one
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* - use the default shader when drawing into a transparent section of your rendertarget
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* - use a shader with `alphaBlendSource = BlendOne` when drawing into a non-transparent section of your rendertarget
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*/
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public function drawString(text: String, x: Float, y: Float): Void {}
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/**
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* Draw a single line of characters with the current `color`, `font` and `fontSize` properties.
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*
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* When drawing into rendertargets, you might have to use a different shader than the default one
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* - use the default shader when drawing into a transparent section of your rendertarget
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* - use a shader with `alphaBlendSource = BlendOne` when drawing into a non-transparent section of your rendertarget
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*/
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public function drawCharacters(text: Array<Int>, start: Int, length: Int, x: Float, y: Float): Void {}
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public function drawLine(x1: Float, y1: Float, x2: Float, y2: Float, strength: Float = 1.0): Void {}
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public function drawVideo(video: Video, x: Float, y: Float, width: Float, height: Float): Void {}
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public function fillTriangle(x1: Float, y1: Float, x2: Float, y2: Float, x3: Float, y3: Float): Void {}
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public var imageScaleQuality(get, set): ImageScaleQuality;
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public var mipmapScaleQuality(get, set): ImageScaleQuality;
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function get_imageScaleQuality(): ImageScaleQuality {
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return ImageScaleQuality.Low;
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}
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function set_imageScaleQuality(value: ImageScaleQuality): ImageScaleQuality {
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return ImageScaleQuality.High;
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}
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function get_mipmapScaleQuality(): ImageScaleQuality {
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return ImageScaleQuality.Low;
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}
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function set_mipmapScaleQuality(value: ImageScaleQuality): ImageScaleQuality {
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return ImageScaleQuality.High;
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}
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/**
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The color value is used for geometric primitives, images, and text. Remember to set it back to white to draw images unaltered.
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*/
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public var color(get, set): Color;
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function get_color(): Color {
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return Color.Black;
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}
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function set_color(color: Color): Color {
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return Color.Black;
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}
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public var font(get, set): Font;
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function get_font(): Font {
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return null;
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}
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function set_font(font: Font): Font {
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return null;
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}
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public var fontSize(get, set): Int;
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function get_fontSize(): Int {
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return myFontSize;
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}
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function set_fontSize(value: Int): Int {
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return myFontSize = value;
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}
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public static var fontGlyphs: Array<Int> = [for (i in 32...256) i];
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// works on the top of the transformation stack
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public var transformation(get, set): FastMatrix3;
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inline function get_transformation(): FastMatrix3 {
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return transformations[transformationIndex];
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}
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inline function set_transformation(transformation: FastMatrix3): FastMatrix3 {
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setTransformation(transformation);
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transformations[transformationIndex].setFrom(transformation);
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return transformation;
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}
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public inline function pushTransformation(trans: FastMatrix3): Void {
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transformationIndex++;
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if (transformationIndex == transformations.length) {
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transformations.push(FastMatrix3.identity());
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}
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transformations[transformationIndex].setFrom(trans);
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setTransformation(get_transformation());
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}
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public function popTransformation(): FastMatrix3 {
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transformationIndex--;
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if (transformationIndex == -1)
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throw "There is no transformation matrix to remove, check your push/popTransformation code";
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setTransformation(get_transformation());
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return transformations[transformationIndex + 1];
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}
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public function scale(x: FastFloat, y: FastFloat): Void {
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transformation.setFrom(kha.math.FastMatrix3.scale(x, y).multmat(transformation));
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}
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public function pushScale(x: FastFloat, y: FastFloat): Void {
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final mat = FastMatrix3.scale(x, y).multmat(transformation);
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pushTransformation(mat);
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}
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inline function translation(tx: FastFloat, ty: FastFloat): FastMatrix3 {
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return FastMatrix3.translation(tx, ty).multmat(transformation);
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}
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public function translate(tx: FastFloat, ty: FastFloat): Void {
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transformation.setFrom(translation(tx, ty));
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}
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public function pushTranslation(tx: FastFloat, ty: FastFloat): Void {
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pushTransformation(translation(tx, ty));
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}
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inline function rotation(angle: FastFloat, centerx: FastFloat, centery: FastFloat): FastMatrix3 {
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return FastMatrix3.translation(centerx, centery)
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.multmat(FastMatrix3.rotation(angle))
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.multmat(FastMatrix3.translation(-centerx, -centery))
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.multmat(transformation);
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}
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public function rotate(angle: FastFloat, centerx: FastFloat, centery: FastFloat): Void {
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transformation.setFrom(rotation(angle, centerx, centery));
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}
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public function pushRotation(angle: FastFloat, centerx: FastFloat, centery: FastFloat): Void {
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pushTransformation(rotation(angle, centerx, centery));
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}
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public var opacity(get, set): Float; // works on the top of the opacity stack
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public function pushOpacity(opacity: Float): Void {
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setOpacity(opacity);
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opacities.push(opacity);
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}
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public function popOpacity(): Float {
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var ret = opacities.pop();
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setOpacity(get_opacity());
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return ret;
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}
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function get_opacity(): Float {
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return opacities[opacities.length - 1];
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}
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function set_opacity(opacity: Float): Float {
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setOpacity(opacity);
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return opacities[opacities.length - 1] = opacity;
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}
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public function scissor(x: Int, y: Int, width: Int, height: Int): Void {}
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public function disableScissor(): Void {}
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#if sys_g4
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private var pipe: PipelineState;
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public var pipeline(get, set): PipelineState;
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private function get_pipeline(): PipelineState {
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return pipe;
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}
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private function set_pipeline(pipeline: PipelineState): PipelineState {
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setPipeline(pipeline);
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return pipe = pipeline;
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}
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#end
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var transformations: Array<FastMatrix3>;
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var transformationIndex: Int;
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var opacities: Array<Float>;
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var myFontSize: Int;
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public function new() {
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transformations = [FastMatrix3.identity()];
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transformationIndex = 0;
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opacities = [1];
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myFontSize = 12;
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#if sys_g4
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pipe = null;
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#end
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}
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function setTransformation(transformation: FastMatrix3): Void {}
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function setOpacity(opacity: Float): Void {}
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function setPipeline(pipeline: PipelineState): Void {}
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}
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