forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			38 lines
		
	
	
		
			1005 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1005 B
		
	
	
	
		
			C
		
	
	
	
	
	
| #pragma once
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| 
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| #include <kinc/global.h>
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| 
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| #include "texture.h"
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| 
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| #include <kinc/backend/graphics4/texturearray.h>
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| 
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| /*! \file texturearray.h
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|     \brief Provides functions for creating and destroying texture-arrays.
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| */
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| typedef struct kinc_g4_texture_array {
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| 	kinc_g4_texture_array_impl_t impl;
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| } kinc_g4_texture_array_t;
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| 
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| /// <summary>
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| /// Allocates and initializes a texture-array based on an array of images.
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| /// </summary>
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| /// <param name="array">The texture-array to initialize</param>
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| /// <param name="images">The images to assign to the texture-array</param>
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| /// <param name="count">The number of images</param>
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| KINC_FUNC void kinc_g4_texture_array_init(kinc_g4_texture_array_t *array, kinc_image_t *images, int count);
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| 
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| /// <summary>
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| /// Deallocates and destroys a texture-array
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| /// </summary>
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| /// <param name="array">The texture-array to destroy</param>
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| KINC_FUNC void kinc_g4_texture_array_destroy(kinc_g4_texture_array_t *array);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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