forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			22 lines
		
	
	
		
			367 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			367 B
		
	
	
	
		
			C
		
	
	
	
	
	
| #pragma once
 | |
| 
 | |
| #include <kinc/global.h>
 | |
| 
 | |
| #include <kinc/graphics4/shader.h>
 | |
| 
 | |
| /*! \file textureunit.h
 | |
|     \brief Provides a texture-unit-struct which is used for setting textures in a shader.
 | |
| */
 | |
| 
 | |
| #ifdef __cplusplus
 | |
| extern "C" {
 | |
| #endif
 | |
| 
 | |
| typedef struct kinc_g4_texture_unit {
 | |
| 	int stages[KINC_G4_SHADER_TYPE_COUNT];
 | |
| } kinc_g4_texture_unit_t;
 | |
| 
 | |
| #ifdef __cplusplus
 | |
| }
 | |
| #endif
 |