forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			171 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			171 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_COLLISION_SHAPE_H
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#define BT_COLLISION_SHAPE_H
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#include "LinearMath/btTransform.h"
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btMatrix3x3.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" //for the shape types
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class btSerializer;
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///The btCollisionShape class provides an interface for collision shapes that can be shared among btCollisionObjects.
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ATTRIBUTE_ALIGNED16(class) btCollisionShape
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{
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protected:
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	int m_shapeType;
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	void* m_userPointer;
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	int m_userIndex;
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public:
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	BT_DECLARE_ALIGNED_ALLOCATOR();
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	btCollisionShape() : m_shapeType (INVALID_SHAPE_PROXYTYPE), m_userPointer(0), m_userIndex(-1)
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	{
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	}
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	virtual ~btCollisionShape()
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	{
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	}
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	///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
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	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;
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	virtual void	getBoundingSphere(btVector3& center,btScalar& radius) const;
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	///getAngularMotionDisc returns the maximum radius needed for Conservative Advancement to handle time-of-impact with rotations.
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	virtual btScalar	getAngularMotionDisc() const;
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	virtual btScalar	getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const;
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	///calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep)
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	///result is conservative
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	void calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const;
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	SIMD_FORCE_INLINE bool	isPolyhedral() const
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	{
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		return btBroadphaseProxy::isPolyhedral(getShapeType());
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	}
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	SIMD_FORCE_INLINE bool	isConvex2d() const
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	{
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		return btBroadphaseProxy::isConvex2d(getShapeType());
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	}
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	SIMD_FORCE_INLINE bool	isConvex() const
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	{
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		return btBroadphaseProxy::isConvex(getShapeType());
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	}
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	SIMD_FORCE_INLINE bool	isNonMoving() const
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	{
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		return btBroadphaseProxy::isNonMoving(getShapeType());
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	}
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	SIMD_FORCE_INLINE bool	isConcave() const
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	{
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		return btBroadphaseProxy::isConcave(getShapeType());
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	}
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	SIMD_FORCE_INLINE bool	isCompound() const
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	{
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		return btBroadphaseProxy::isCompound(getShapeType());
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	}
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	SIMD_FORCE_INLINE bool	isSoftBody() const
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	{
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		return btBroadphaseProxy::isSoftBody(getShapeType());
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	}
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	///isInfinite is used to catch simulation error (aabb check)
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	SIMD_FORCE_INLINE bool isInfinite() const
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	{
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		return btBroadphaseProxy::isInfinite(getShapeType());
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	}
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#ifndef __SPU__
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	virtual void	setLocalScaling(const btVector3& scaling) =0;
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	virtual const btVector3& getLocalScaling() const =0;
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	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const = 0;
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//debugging support
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	virtual const char*	getName()const =0 ;
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#endif //__SPU__
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	int		getShapeType() const { return m_shapeType; }
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	///the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction
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	///See Bullet/Demos/RollingFrictionDemo for an example
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	virtual btVector3	getAnisotropicRollingFrictionDirection() const
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	{
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		return btVector3(1,1,1);
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	}
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	virtual void	setMargin(btScalar margin) = 0;
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	virtual btScalar	getMargin() const = 0;
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	///optional user data pointer
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	void	setUserPointer(void*  userPtr)
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	{
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		m_userPointer = userPtr;
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	}
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	void*	getUserPointer() const
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	{
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		return m_userPointer;
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	}
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	void setUserIndex(int index)
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	{
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		m_userIndex = index;
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	}
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	int getUserIndex() const
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	{
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		return m_userIndex;
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	}
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	virtual	int	calculateSerializeBufferSize() const;
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	///fills the dataBuffer and returns the struct name (and 0 on failure)
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	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
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	virtual void	serializeSingleShape(btSerializer* serializer) const;
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};	
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///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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struct	btCollisionShapeData
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{
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	char	*m_name;
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	int		m_shapeType;
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	char	m_padding[4];
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};
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SIMD_FORCE_INLINE	int	btCollisionShape::calculateSerializeBufferSize() const
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{
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	return sizeof(btCollisionShapeData);
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}
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#endif //BT_COLLISION_SHAPE_H
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