forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			360 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			360 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btCompoundShape.h"
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#include "btCollisionShape.h"
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#include "BulletCollision/BroadphaseCollision/btDbvt.h"
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#include "LinearMath/btSerializer.h"
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btCompoundShape::btCompoundShape(bool enableDynamicAabbTree, const int initialChildCapacity)
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: m_localAabbMin(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)),
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m_localAabbMax(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)),
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m_dynamicAabbTree(0),
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m_updateRevision(1),
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m_collisionMargin(btScalar(0.)),
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m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.))
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{
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	m_shapeType = COMPOUND_SHAPE_PROXYTYPE;
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	if (enableDynamicAabbTree)
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	{
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		void* mem = btAlignedAlloc(sizeof(btDbvt),16);
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		m_dynamicAabbTree = new(mem) btDbvt();
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		btAssert(mem==m_dynamicAabbTree);
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	}
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	m_children.reserve(initialChildCapacity);
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}
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btCompoundShape::~btCompoundShape()
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{
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	if (m_dynamicAabbTree)
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	{
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		m_dynamicAabbTree->~btDbvt();
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		btAlignedFree(m_dynamicAabbTree);
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	}
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}
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void	btCompoundShape::addChildShape(const btTransform& localTransform,btCollisionShape* shape)
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{
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	m_updateRevision++;
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	//m_childTransforms.push_back(localTransform);
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	//m_childShapes.push_back(shape);
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	btCompoundShapeChild child;
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	child.m_node = 0;
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	child.m_transform = localTransform;
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	child.m_childShape = shape;
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	child.m_childShapeType = shape->getShapeType();
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	child.m_childMargin = shape->getMargin();
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	//extend the local aabbMin/aabbMax
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	btVector3 localAabbMin,localAabbMax;
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	shape->getAabb(localTransform,localAabbMin,localAabbMax);
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	for (int i=0;i<3;i++)
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	{
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		if (m_localAabbMin[i] > localAabbMin[i])
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		{
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			m_localAabbMin[i] = localAabbMin[i];
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		}
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		if (m_localAabbMax[i] < localAabbMax[i])
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		{
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			m_localAabbMax[i] = localAabbMax[i];
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		}
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	}
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	if (m_dynamicAabbTree)
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	{
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		const btDbvtVolume	bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
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		size_t index = m_children.size();
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		child.m_node = m_dynamicAabbTree->insert(bounds,reinterpret_cast<void*>(index) );
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	}
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	m_children.push_back(child);
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}
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void	btCompoundShape::updateChildTransform(int childIndex, const btTransform& newChildTransform,bool shouldRecalculateLocalAabb)
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{
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	m_children[childIndex].m_transform = newChildTransform;
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	if (m_dynamicAabbTree)
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	{
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		///update the dynamic aabb tree
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		btVector3 localAabbMin,localAabbMax;
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		m_children[childIndex].m_childShape->getAabb(newChildTransform,localAabbMin,localAabbMax);
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		ATTRIBUTE_ALIGNED16(btDbvtVolume)	bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
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		//int index = m_children.size()-1;
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		m_dynamicAabbTree->update(m_children[childIndex].m_node,bounds);
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	}
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	if (shouldRecalculateLocalAabb)
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	{
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		recalculateLocalAabb();
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	}
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}
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void btCompoundShape::removeChildShapeByIndex(int childShapeIndex)
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{
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	m_updateRevision++;
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	btAssert(childShapeIndex >=0 && childShapeIndex < m_children.size());
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	if (m_dynamicAabbTree)
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	{
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		m_dynamicAabbTree->remove(m_children[childShapeIndex].m_node);
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	}
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	m_children.swap(childShapeIndex,m_children.size()-1);
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    if (m_dynamicAabbTree) 
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		m_children[childShapeIndex].m_node->dataAsInt = childShapeIndex;
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	m_children.pop_back();
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}
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void btCompoundShape::removeChildShape(btCollisionShape* shape)
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{
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	m_updateRevision++;
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	// Find the children containing the shape specified, and remove those children.
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	//note: there might be multiple children using the same shape!
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	for(int i = m_children.size()-1; i >= 0 ; i--)
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	{
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		if(m_children[i].m_childShape == shape)
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		{
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			removeChildShapeByIndex(i);
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		}
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	}
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	recalculateLocalAabb();
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}
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void btCompoundShape::recalculateLocalAabb()
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{
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	// Recalculate the local aabb
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	// Brute force, it iterates over all the shapes left.
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	m_localAabbMin = btVector3(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
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	m_localAabbMax = btVector3(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
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	//extend the local aabbMin/aabbMax
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	for (int j = 0; j < m_children.size(); j++)
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	{
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		btVector3 localAabbMin,localAabbMax;
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		m_children[j].m_childShape->getAabb(m_children[j].m_transform, localAabbMin, localAabbMax);
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		for (int i=0;i<3;i++)
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		{
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			if (m_localAabbMin[i] > localAabbMin[i])
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				m_localAabbMin[i] = localAabbMin[i];
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			if (m_localAabbMax[i] < localAabbMax[i])
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				m_localAabbMax[i] = localAabbMax[i];
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		}
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	}
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}
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///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
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void btCompoundShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
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{
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	btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
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	btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
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	//avoid an illegal AABB when there are no children
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	if (!m_children.size())
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	{
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		localHalfExtents.setValue(0,0,0);
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		localCenter.setValue(0,0,0);
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	}
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	localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());
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	btMatrix3x3 abs_b = trans.getBasis().absolute();  
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	btVector3 center = trans(localCenter);
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    btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
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	aabbMin = center-extent;
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	aabbMax = center+extent;
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}
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void	btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
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{
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	//approximation: take the inertia from the aabb for now
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	btTransform ident;
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	ident.setIdentity();
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	btVector3 aabbMin,aabbMax;
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	getAabb(ident,aabbMin,aabbMax);
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	btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);
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	btScalar lx=btScalar(2.)*(halfExtents.x());
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	btScalar ly=btScalar(2.)*(halfExtents.y());
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	btScalar lz=btScalar(2.)*(halfExtents.z());
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	inertia[0] = mass/(btScalar(12.0)) * (ly*ly + lz*lz);
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	inertia[1] = mass/(btScalar(12.0)) * (lx*lx + lz*lz);
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	inertia[2] = mass/(btScalar(12.0)) * (lx*lx + ly*ly);
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}
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void btCompoundShape::calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const
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{
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	int n = m_children.size();
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	btScalar totalMass = 0;
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	btVector3 center(0, 0, 0);
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	int k;
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	for (k = 0; k < n; k++)
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	{
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		btAssert(masses[k]>0);
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		center += m_children[k].m_transform.getOrigin() * masses[k];
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		totalMass += masses[k];
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	}
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	btAssert(totalMass>0);
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	center /= totalMass;
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	principal.setOrigin(center);
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	btMatrix3x3 tensor(0, 0, 0, 0, 0, 0, 0, 0, 0);
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	for ( k = 0; k < n; k++)
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	{
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		btVector3 i;
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		m_children[k].m_childShape->calculateLocalInertia(masses[k], i);
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		const btTransform& t = m_children[k].m_transform;
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		btVector3 o = t.getOrigin() - center;
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		//compute inertia tensor in coordinate system of compound shape
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		btMatrix3x3 j = t.getBasis().transpose();
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		j[0] *= i[0];
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		j[1] *= i[1];
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		j[2] *= i[2];
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		j = t.getBasis() * j;
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		//add inertia tensor
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		tensor[0] += j[0];
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		tensor[1] += j[1];
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		tensor[2] += j[2];
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		//compute inertia tensor of pointmass at o
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		btScalar o2 = o.length2();
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		j[0].setValue(o2, 0, 0);
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		j[1].setValue(0, o2, 0);
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		j[2].setValue(0, 0, o2);
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		j[0] += o * -o.x(); 
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		j[1] += o * -o.y(); 
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		j[2] += o * -o.z();
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		//add inertia tensor of pointmass
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		tensor[0] += masses[k] * j[0];
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		tensor[1] += masses[k] * j[1];
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		tensor[2] += masses[k] * j[2];
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	}
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	tensor.diagonalize(principal.getBasis(), btScalar(0.00001), 20);
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	inertia.setValue(tensor[0][0], tensor[1][1], tensor[2][2]);
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}
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void btCompoundShape::setLocalScaling(const btVector3& scaling)
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{
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	for(int i = 0; i < m_children.size(); i++)
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	{
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		btTransform childTrans = getChildTransform(i);
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		btVector3 childScale = m_children[i].m_childShape->getLocalScaling();
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//		childScale = childScale * (childTrans.getBasis() * scaling);
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		childScale = childScale * scaling / m_localScaling;
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		m_children[i].m_childShape->setLocalScaling(childScale);
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		childTrans.setOrigin((childTrans.getOrigin()) * scaling / m_localScaling);
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		updateChildTransform(i, childTrans,false);
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	}
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	m_localScaling = scaling;
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	recalculateLocalAabb();
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}
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void btCompoundShape::createAabbTreeFromChildren()
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{
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    if ( !m_dynamicAabbTree )
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    {
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        void* mem = btAlignedAlloc(sizeof(btDbvt),16);
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        m_dynamicAabbTree = new(mem) btDbvt();
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        btAssert(mem==m_dynamicAabbTree);
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        for ( int index = 0; index < m_children.size(); index++ )
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        {
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            btCompoundShapeChild &child = m_children[index];
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            //extend the local aabbMin/aabbMax
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            btVector3 localAabbMin,localAabbMax;
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            child.m_childShape->getAabb(child.m_transform,localAabbMin,localAabbMax);
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            const btDbvtVolume  bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
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			size_t index2 = index;
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            child.m_node = m_dynamicAabbTree->insert(bounds, reinterpret_cast<void*>(index2) );
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        }
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    }
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}
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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const char*	btCompoundShape::serialize(void* dataBuffer, btSerializer* serializer) const
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{
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	btCompoundShapeData* shapeData = (btCompoundShapeData*) dataBuffer;
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	btCollisionShape::serialize(&shapeData->m_collisionShapeData, serializer);
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	shapeData->m_collisionMargin = float(m_collisionMargin);
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	shapeData->m_numChildShapes = m_children.size();
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	shapeData->m_childShapePtr = 0;
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	if (shapeData->m_numChildShapes)
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	{
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		btChunk* chunk = serializer->allocate(sizeof(btCompoundShapeChildData),shapeData->m_numChildShapes);
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		btCompoundShapeChildData* memPtr = (btCompoundShapeChildData*)chunk->m_oldPtr;
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		shapeData->m_childShapePtr = (btCompoundShapeChildData*)serializer->getUniquePointer(memPtr);
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		for (int i=0;i<shapeData->m_numChildShapes;i++,memPtr++)
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		{
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			memPtr->m_childMargin = float(m_children[i].m_childMargin);
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			memPtr->m_childShape = (btCollisionShapeData*)serializer->getUniquePointer(m_children[i].m_childShape);
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			//don't serialize shapes that already have been serialized
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			if (!serializer->findPointer(m_children[i].m_childShape))
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			{
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				btChunk* chunk = serializer->allocate(m_children[i].m_childShape->calculateSerializeBufferSize(),1);
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				const char* structType = m_children[i].m_childShape->serialize(chunk->m_oldPtr,serializer);
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				serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,m_children[i].m_childShape);
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			} 
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			memPtr->m_childShapeType = m_children[i].m_childShapeType;
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			m_children[i].m_transform.serializeFloat(memPtr->m_transform);
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		}
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		serializer->finalizeChunk(chunk,"btCompoundShapeChildData",BT_ARRAY_CODE,chunk->m_oldPtr);
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	}
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	return "btCompoundShapeData";
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}
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