forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			96 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
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#define BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
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#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
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///The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMeshShape.
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///Note that each btBvhTriangleMeshShape still can have its own local scaling, independent from this btScaledBvhTriangleMeshShape 'localScaling'
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ATTRIBUTE_ALIGNED16(class) btScaledBvhTriangleMeshShape : public btConcaveShape
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{
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	btVector3	m_localScaling;
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	btBvhTriangleMeshShape*	m_bvhTriMeshShape;
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public:
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	BT_DECLARE_ALIGNED_ALLOCATOR();
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	btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling);
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	virtual ~btScaledBvhTriangleMeshShape();
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	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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	virtual void	setLocalScaling(const btVector3& scaling);
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	virtual const btVector3& getLocalScaling() const;
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	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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	virtual void	processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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	btBvhTriangleMeshShape*	getChildShape()
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	{
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		return m_bvhTriMeshShape;
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	}
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	const btBvhTriangleMeshShape*	getChildShape() const
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	{
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		return m_bvhTriMeshShape;
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	}
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	//debugging
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	virtual const char*	getName()const {return "SCALEDBVHTRIANGLEMESH";}
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	virtual	int	calculateSerializeBufferSize() const;
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	///fills the dataBuffer and returns the struct name (and 0 on failure)
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	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
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};
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///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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struct	btScaledTriangleMeshShapeData
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{
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	btTriangleMeshShapeData	m_trimeshShapeData;
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	btVector3FloatData	m_localScaling;
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};
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SIMD_FORCE_INLINE	int	btScaledBvhTriangleMeshShape::calculateSerializeBufferSize() const
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{
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	return sizeof(btScaledTriangleMeshShapeData);
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}
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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SIMD_FORCE_INLINE	const char*	btScaledBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
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{
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	btScaledTriangleMeshShapeData* scaledMeshData = (btScaledTriangleMeshShapeData*) dataBuffer;
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	m_bvhTriMeshShape->serialize(&scaledMeshData->m_trimeshShapeData,serializer);
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	scaledMeshData->m_trimeshShapeData.m_collisionShapeData.m_shapeType = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE;
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	m_localScaling.serializeFloat(scaledMeshData->m_localScaling);
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	return "btScaledTriangleMeshShapeData";
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}
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#endif //BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
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