forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			116 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import bpy
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from bpy.props import *
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class TLM_CyclesSceneProperties(bpy.types.PropertyGroup):
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    tlm_mode : EnumProperty(
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        items = [('CPU', 'CPU', 'Use the processor to bake textures'),
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                    ('GPU', 'GPU', 'Use the graphics card to bake textures')],
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                name = "Device", 
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                description="Select whether to use the CPU or the GPU for baking", 
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                default="CPU")
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    tlm_quality : EnumProperty(
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        items = [('0', 'Exterior Preview', 'Best for fast exterior previz'),
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                    ('1', 'Interior Preview', 'Best for fast interior previz with bounces'),
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                    ('2', 'Medium', 'Best for complicated interior preview and final for isometric environments'),
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                    ('3', 'High', 'Best used for final baking for 3rd person games'),
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                    ('4', 'Production', 'Best for first-person and Archviz'),
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                    ('5', 'Custom', 'Uses the cycles sample settings provided the user')],
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                name = "Quality", 
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                description="Select baking quality", 
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                default="0")
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    targets = [('texture', 'Image texture', 'Build to image texture')]
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    if (2, 92, 0) >= bpy.app.version:
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        targets.append(('vertex', 'Vertex colors', 'Build to vertex colors'))
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    tlm_target : EnumProperty(
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        items = targets,
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                name = "Build Target", 
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                description="Select target to build to", 
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                default="texture")
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    tlm_resolution_scale : EnumProperty(
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        items = [('1', '1/1', '1'),
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                    ('2', '1/2', '2'),
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                    ('4', '1/4', '4'),
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                    ('8', '1/8', '8')],
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                name = "Resolution scale", 
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                description="Select resolution scale", 
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                default="2")
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    tlm_setting_supersample : EnumProperty(
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        items = [('none', 'None', 'No supersampling'),
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                ('2x', '2x', 'Double supersampling'),
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                ('4x', '4x', 'Quadruple supersampling')],
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                name = "Supersampling", 
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                description="Supersampling scale", 
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                default="none")
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    tlm_bake_mode : EnumProperty(
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        items = [('Background', 'Background', 'More overhead; allows for network.'),
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                    ('Foreground', 'Foreground', 'Direct in-session bake')],
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                name = "Baking mode", 
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                description="Select bake mode", 
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                default="Foreground")
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    caching_modes = [('Copy', 'Copy', 'More overhead; allows for network.')]
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    #caching_modes.append(('Cache', 'Cache', 'Cache in separate blend'),('Node', 'Node restore', 'EXPERIMENTAL! Use with care'))
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    tlm_caching_mode : EnumProperty(
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        items = caching_modes,
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                name = "Caching mode",
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                description="Select cache mode",
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                default="Copy")
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    tlm_directional_mode : EnumProperty(
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        items = [('None', 'None', 'No directional information'),
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                    ('Normal', 'Baked normal', 'Baked normal maps are taken into consideration')],
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                name = "Directional mode", 
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                description="Select directional mode", 
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                default="None")
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    tlm_lightmap_savedir : StringProperty(
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        name="Lightmap Directory", 
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        description="TODO", 
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        default="Lightmaps", 
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        subtype="FILE_PATH")
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    tlm_dilation_margin : IntProperty(
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        name="Dilation margin", 
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        default=4,
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        min=1, 
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        max=64, 
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        subtype='PIXEL')
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    tlm_exposure_multiplier : FloatProperty(
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        name="Exposure Multiplier", 
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        default=0,
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        description="0 to disable. Multiplies GI value")
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    tlm_metallic_handling_mode : EnumProperty(
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        items = [('ignore', 'Ignore', 'No directional information'),
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                ('clamp', 'Clamp', 'Clamp to value 0.9'),
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                ('zero', 'Zero', 'Temporarily set to 0 during baking, and reapply after')],
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                name = "Metallic handling", 
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                description="Set metallic handling mode to prevent black-baking.", 
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                default="ignore")
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    tlm_lighting_mode : EnumProperty(
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        items = [('combined', 'Combined', 'Bake combined lighting'),
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                ('combinedao', 'Combined+AO', 'Bake combined lighting with Ambient Occlusion'),
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                ('indirect', 'Indirect', 'Bake indirect lighting'),
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                ('indirectao', 'Indirect+AO', 'Bake indirect lighting with Ambient Occlusion'),
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                ('ao', 'AO', 'Bake only Ambient Occlusion'),
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                ('complete', 'Complete', 'Bake complete map')],
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                name = "Lighting mode", 
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                description="TODO.", 
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                default="combined")
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    tlm_premultiply_ao : BoolProperty(
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        name="Premultiply AO", 
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        description="Ambient Occlusion will be premultiplied together with lightmaps, requiring less textures.", 
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        default=True)
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