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LNXSDK/lib/haxejolt/JoltPhysics/Jolt/Compute/CPU/ComputeSystemCPU.h
2026-03-04 00:50:15 -08:00

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C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2026 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Compute/ComputeSystem.h>
#ifdef JPH_USE_CPU_COMPUTE
#include <Jolt/Core/UnorderedMap.h>
#include <Jolt/Compute/CPU/ComputeShaderCPU.h>
JPH_NAMESPACE_BEGIN
/// Interface to run a workload on the CPU
/// This is intended mainly for debugging purposes and is not optimized for performance
class JPH_EXPORT ComputeSystemCPU : public ComputeSystem
{
public:
JPH_DECLARE_RTTI_VIRTUAL(JPH_EXPORT, ComputeSystemCPU)
// See: ComputeSystem
virtual ComputeShaderResult CreateComputeShader(const char *inName, uint32 inGroupSizeX, uint32 inGroupSizeY, uint32 inGroupSizeZ) override;
virtual ComputeBufferResult CreateComputeBuffer(ComputeBuffer::EType inType, uint64 inSize, uint inStride, const void *inData = nullptr) override;
virtual ComputeQueueResult CreateComputeQueue() override;
using CreateShader = ComputeShaderCPU::CreateShader;
void RegisterShader(const char *inName, CreateShader inCreateShader)
{
mShaderRegistry[inName] = inCreateShader;
}
private:
using ShaderRegistry = UnorderedMap<string_view, CreateShader>;
ShaderRegistry mShaderRegistry;
};
// Internal helpers
#define JPH_SHADER_WRAPPER_FUNCTION_NAME(name) RegisterShader##name
#define JPH_SHADER_WRAPPER_FUNCTION(sys, name) void JPH_EXPORT JPH_SHADER_WRAPPER_FUNCTION_NAME(name)(ComputeSystemCPU *sys)
/// Macro to declare a shader register function
#define JPH_DECLARE_REGISTER_SHADER(name) namespace JPH { class ComputeSystemCPU; JPH_SHADER_WRAPPER_FUNCTION(, name); }
/// Macro to register a shader
#define JPH_REGISTER_SHADER(sys, name) JPH::JPH_SHADER_WRAPPER_FUNCTION_NAME(name)(sys)
JPH_NAMESPACE_END
#endif // JPH_USE_CPU_COMPUTE