Files
LNXSDK/lib/haxejolt/JoltPhysics/Jolt/Compute/CPU/WrapShaderBindings.h
2026-03-04 00:50:15 -08:00

41 lines
1.5 KiB
C

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2026 Jorrit Rouwe
// SPDX-License-Identifier: MIT
/// @cond INTERNAL
// First WrapShaderBegin.h should have been included, then the shader code
/// Bind a buffer to the shader
virtual void Bind(const char *inName, void *inData, uint64 inSize) override
{
// Don't redefine constants
#undef JPH_SHADER_CONSTANT
#define JPH_SHADER_CONSTANT(type, name, value)
// Don't redefine structs
#undef JPH_SHADER_STRUCT_BEGIN
#undef JPH_SHADER_STRUCT_MEMBER
#undef JPH_SHADER_STRUCT_END
#define JPH_SHADER_STRUCT_BEGIN(name)
#define JPH_SHADER_STRUCT_MEMBER(type, name)
#define JPH_SHADER_STRUCT_END(name)
// When a constant buffer is bound, copy the data into the members
#undef JPH_SHADER_CONSTANTS_BEGIN
#undef JPH_SHADER_CONSTANTS_MEMBER
#define JPH_SHADER_CONSTANTS_BEGIN(type, name) case HashString(#name): memcpy(&name + 1, inData, size_t(inSize)); break; // Very hacky way to get the address of the first constant and to copy the entire block of constants
#define JPH_SHADER_CONSTANTS_MEMBER(type, name)
// When a buffer is bound, set the pointer
#undef JPH_SHADER_BIND_BUFFER
#undef JPH_SHADER_BIND_RW_BUFFER
#define JPH_SHADER_BIND_BUFFER(type, name) case HashString(#name): name = (const type *)inData; break;
#define JPH_SHADER_BIND_RW_BUFFER(type, name) case HashString(#name): name = (type *)inData; break;
switch (HashString(inName))
{
// Now include the shader bindings followed by WrapShaderEnd.h
/// @endcond