Files
LNXSDK/lib/haxejolt/JoltPhysics/Jolt/Compute/MTL/ComputeQueueMTL.mm
2026-03-04 00:50:15 -08:00

124 lines
3.4 KiB
Plaintext

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2025 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <Jolt/Jolt.h>
#ifdef JPH_USE_MTL
#include <Jolt/Compute/MTL/ComputeQueueMTL.h>
#include <Jolt/Compute/MTL/ComputeShaderMTL.h>
#include <Jolt/Compute/MTL/ComputeBufferMTL.h>
#include <Jolt/Compute/MTL/ComputeSystemMTL.h>
JPH_NAMESPACE_BEGIN
ComputeQueueMTL::~ComputeQueueMTL()
{
Wait();
[mCommandQueue release];
}
ComputeQueueMTL::ComputeQueueMTL(id<MTLDevice> inDevice)
{
// Create the command queue
mCommandQueue = [inDevice newCommandQueue];
}
void ComputeQueueMTL::BeginCommandBuffer()
{
if (mCommandBuffer == nil)
{
// Start a new command buffer
mCommandBuffer = [mCommandQueue commandBuffer];
mComputeEncoder = [mCommandBuffer computeCommandEncoder];
}
}
void ComputeQueueMTL::SetShader(const ComputeShader *inShader)
{
BeginCommandBuffer();
mShader = static_cast<const ComputeShaderMTL *>(inShader);
[mComputeEncoder setComputePipelineState: mShader->GetPipelineState()];
}
void ComputeQueueMTL::SetConstantBuffer(const char *inName, const ComputeBuffer *inBuffer)
{
if (inBuffer == nullptr)
return;
JPH_ASSERT(inBuffer->GetType() == ComputeBuffer::EType::ConstantBuffer);
BeginCommandBuffer();
const ComputeBufferMTL *buffer = static_cast<const ComputeBufferMTL *>(inBuffer);
[mComputeEncoder setBuffer: buffer->GetBuffer() offset: 0 atIndex: mShader->NameToBindingIndex(inName)];
}
void ComputeQueueMTL::SetBuffer(const char *inName, const ComputeBuffer *inBuffer)
{
if (inBuffer == nullptr)
return;
JPH_ASSERT(inBuffer->GetType() == ComputeBuffer::EType::UploadBuffer || inBuffer->GetType() == ComputeBuffer::EType::Buffer || inBuffer->GetType() == ComputeBuffer::EType::RWBuffer);
BeginCommandBuffer();
const ComputeBufferMTL *buffer = static_cast<const ComputeBufferMTL *>(inBuffer);
[mComputeEncoder setBuffer: buffer->GetBuffer() offset: 0 atIndex: mShader->NameToBindingIndex(inName)];
}
void ComputeQueueMTL::SetRWBuffer(const char *inName, ComputeBuffer *inBuffer, EBarrier inBarrier)
{
if (inBuffer == nullptr)
return;
JPH_ASSERT(inBuffer->GetType() == ComputeBuffer::EType::RWBuffer);
BeginCommandBuffer();
const ComputeBufferMTL *buffer = static_cast<const ComputeBufferMTL *>(inBuffer);
[mComputeEncoder setBuffer: buffer->GetBuffer() offset: 0 atIndex: mShader->NameToBindingIndex(inName)];
}
void ComputeQueueMTL::ScheduleReadback(ComputeBuffer *inDst, const ComputeBuffer *inSrc)
{
JPH_ASSERT(inDst == inSrc); // Since ComputeBuffer::CreateReadBackBuffer returns the same buffer, we don't need to copy
}
void ComputeQueueMTL::Dispatch(uint inThreadGroupsX, uint inThreadGroupsY, uint inThreadGroupsZ)
{
BeginCommandBuffer();
MTLSize thread_groups = MTLSizeMake(inThreadGroupsX, inThreadGroupsY, inThreadGroupsZ);
MTLSize group_size = MTLSizeMake(mShader->GetGroupSizeX(), mShader->GetGroupSizeY(), mShader->GetGroupSizeZ());
[mComputeEncoder dispatchThreadgroups: thread_groups threadsPerThreadgroup: group_size];
}
void ComputeQueueMTL::Execute()
{
// End command buffer
if (mCommandBuffer == nil)
return;
[mComputeEncoder endEncoding];
[mCommandBuffer commit];
mShader = nullptr;
mIsExecuting = true;
}
void ComputeQueueMTL::Wait()
{
if (!mIsExecuting)
return;
[mCommandBuffer waitUntilCompleted];
mComputeEncoder = nil;
mCommandBuffer = nil;
mIsExecuting = false;
}
JPH_NAMESPACE_END
#endif // JPH_USE_MTL