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LNXSDK/lib/haxejolt/JoltPhysics/Jolt/Shaders/HairIntegrateBindings.h
2026-03-04 00:50:15 -08:00

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2026 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include "HairStructs.h"
JPH_SHADER_BIND_BEGIN(JPH_HairIntegrate)
JPH_SHADER_BIND_BUFFER(JPH_uint, gVerticesFixed)
JPH_SHADER_BIND_BUFFER(JPH_uint, gStrandFractions)
JPH_SHADER_BIND_BUFFER(JPH_float, gNeutralDensity)
JPH_SHADER_BIND_BUFFER(JPH_float4, gVelocityAndDensity)
JPH_SHADER_BIND_BUFFER(JPH_uint, gStrandMaterialIndex)
JPH_SHADER_BIND_BUFFER(JPH_HairMaterial, gMaterials)
JPH_SHADER_BIND_BUFFER(JPH_HairVelocity, gVelocities)
JPH_SHADER_BIND_RW_BUFFER(JPH_HairPosition, gPositions)
JPH_SHADER_BIND_RW_BUFFER(JPH_HairPosition, gPreviousPositions)
JPH_SHADER_BIND_END(JPH_HairIntegrate)