forked from LeenkxTeam/LNXSDK
24 lines
938 B
C
24 lines
938 B
C
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2026 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include "HairStructs.h"
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// Overridable input types
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#ifndef JPH_SHADER_BIND_SCALP_VERTICES
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#define JPH_SHADER_BIND_SCALP_VERTICES(name) JPH_SHADER_BIND_BUFFER(JPH_float3, name)
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#endif
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#ifndef JPH_SHADER_BIND_SCALP_TRIANGLES
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#define JPH_SHADER_BIND_SCALP_TRIANGLES(name) JPH_SHADER_BIND_BUFFER(JPH_uint, name)
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#endif
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JPH_SHADER_BIND_BEGIN(JPH_HairSkinRoots)
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JPH_SHADER_BIND_BUFFER(JPH_HairSkinPoint, gSkinPoints)
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JPH_SHADER_BIND_SCALP_VERTICES(gScalpVertices)
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JPH_SHADER_BIND_SCALP_TRIANGLES(gScalpTriangles)
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JPH_SHADER_BIND_BUFFER(JPH_float3, gInitialPositions)
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JPH_SHADER_BIND_BUFFER(JPH_uint, gInitialBishops)
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JPH_SHADER_BIND_RW_BUFFER(JPH_HairPosition, gPositions)
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JPH_SHADER_BIND_RW_BUFFER(JPH_HairGlobalPoseTransform, gGlobalPoseTransforms)
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JPH_SHADER_BIND_END(JPH_HairSkinRoots)
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