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LNXSDK/lib/haxejolt/JoltPhysics/Jolt/Shaders/HairSkinRootsBindings.h
2026-03-04 00:50:15 -08:00

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C

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2026 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include "HairStructs.h"
// Overridable input types
#ifndef JPH_SHADER_BIND_SCALP_VERTICES
#define JPH_SHADER_BIND_SCALP_VERTICES(name) JPH_SHADER_BIND_BUFFER(JPH_float3, name)
#endif
#ifndef JPH_SHADER_BIND_SCALP_TRIANGLES
#define JPH_SHADER_BIND_SCALP_TRIANGLES(name) JPH_SHADER_BIND_BUFFER(JPH_uint, name)
#endif
JPH_SHADER_BIND_BEGIN(JPH_HairSkinRoots)
JPH_SHADER_BIND_BUFFER(JPH_HairSkinPoint, gSkinPoints)
JPH_SHADER_BIND_SCALP_VERTICES(gScalpVertices)
JPH_SHADER_BIND_SCALP_TRIANGLES(gScalpTriangles)
JPH_SHADER_BIND_BUFFER(JPH_float3, gInitialPositions)
JPH_SHADER_BIND_BUFFER(JPH_uint, gInitialBishops)
JPH_SHADER_BIND_RW_BUFFER(JPH_HairPosition, gPositions)
JPH_SHADER_BIND_RW_BUFFER(JPH_HairGlobalPoseTransform, gGlobalPoseTransforms)
JPH_SHADER_BIND_END(JPH_HairSkinRoots)