Files
LNXSDK/lib/haxejolt/JoltPhysics/Jolt/Shaders/HairUpdateRoots.hlsl
2026-03-04 00:50:15 -08:00

31 lines
1.2 KiB
HLSL

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2026 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include "HairUpdateRootsBindings.h"
#include "HairCommon.h"
JPH_SHADER_FUNCTION_BEGIN(void, main, cHairPerStrandBatch, 1, 1)
JPH_SHADER_PARAM_THREAD_ID(tid)
JPH_SHADER_FUNCTION_END
{
// Check if this is a valid strand
uint strand_idx = tid.x;
if (strand_idx >= cNumStrands)
return;
float inv_fraction = 1.0f - cIterationFraction;
JPH_HairPosition pos = gPositions[strand_idx];
JPH_HairPosition target_pos = gTargetPositions[strand_idx];
pos.mPosition = pos.mPosition * inv_fraction + target_pos.mPosition * cIterationFraction;
pos.mRotation = normalize(pos.mRotation * inv_fraction + target_pos.mRotation * cIterationFraction);
gPositions[strand_idx] = pos;
JPH_HairGlobalPoseTransform transf = gGlobalPoseTransforms[strand_idx];
JPH_HairGlobalPoseTransform target_transf = gTargetGlobalPoseTransforms[strand_idx];
transf.mPosition = transf.mPosition * inv_fraction + target_transf.mPosition * cIterationFraction;
transf.mRotation = normalize(transf.mRotation * inv_fraction + target_transf.mRotation * cIterationFraction);
gGlobalPoseTransforms[strand_idx] = transf;
}