forked from LeenkxTeam/LNXSDK
22 lines
1.0 KiB
C
22 lines
1.0 KiB
C
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2026 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include "HairStructs.h"
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JPH_SHADER_BIND_BEGIN(JPH_HairUpdateVelocityIntegrate)
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JPH_SHADER_BIND_BUFFER(JPH_uint, gVerticesFixed)
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JPH_SHADER_BIND_BUFFER(JPH_uint, gStrandFractions)
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JPH_SHADER_BIND_BUFFER(JPH_float3, gInitialPositions)
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JPH_SHADER_BIND_BUFFER(JPH_uint, gInitialBishops)
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JPH_SHADER_BIND_BUFFER(JPH_float, gNeutralDensity)
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JPH_SHADER_BIND_BUFFER(JPH_float4, gVelocityAndDensity)
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JPH_SHADER_BIND_BUFFER(JPH_uint, gStrandMaterialIndex)
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JPH_SHADER_BIND_BUFFER(JPH_HairMaterial, gMaterials)
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JPH_SHADER_BIND_BUFFER(JPH_HairGlobalPoseTransform, gGlobalPoseTransforms)
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JPH_SHADER_BIND_BUFFER(JPH_HairCollisionShape, gCollisionShapes)
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JPH_SHADER_BIND_BUFFER(JPH_HairCollisionPlane, gCollisionPlanes)
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JPH_SHADER_BIND_RW_BUFFER(JPH_HairPosition, gPreviousPositions)
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JPH_SHADER_BIND_RW_BUFFER(JPH_HairPosition, gPositions)
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JPH_SHADER_BIND_END(JPH_HairUpdateVelocityIntegrate)
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