forked from LeenkxTeam/LNXSDK
26 lines
686 B
HLSL
26 lines
686 B
HLSL
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
|
// SPDX-FileCopyrightText: 2025 Jorrit Rouwe
|
|
// SPDX-License-Identifier: MIT
|
|
|
|
#include "TestComputeBindings.h"
|
|
|
|
JPH_SHADER_FUNCTION_BEGIN(void, main, cTestComputeGroupSize, 1, 1)
|
|
JPH_SHADER_PARAM_THREAD_ID(tid)
|
|
JPH_SHADER_FUNCTION_END
|
|
{
|
|
// Ensure that we do not write out of bounds
|
|
if (tid.x >= cNumElements)
|
|
return;
|
|
|
|
if (cUIntValue2 == 0)
|
|
{
|
|
// First write, uses optional data and tests that the packing of float3/uint3's works
|
|
gData[tid.x] = gOptionalData[tid.x] + int(cFloat3Value2.y) + gUploadData[0];
|
|
}
|
|
else
|
|
{
|
|
// Read-modify-write gData
|
|
gData[tid.x] = (gData[tid.x] + cUIntValue) * cUIntValue2;
|
|
}
|
|
}
|