forked from LeenkxTeam/LNXSDK
26 lines
797 B
HLSL
26 lines
797 B
HLSL
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2025 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include "TestCompute2Bindings.h"
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#include "ShaderMat44.h"
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#include "ShaderVec3.h"
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#include "ShaderQuat.h"
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JPH_SHADER_FUNCTION_BEGIN(void, main, cTestCompute2GroupSize, 1, 1)
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JPH_SHADER_PARAM_THREAD_ID(tid)
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JPH_SHADER_FUNCTION_END
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{
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TestCompute2Input input = gInput[tid.x];
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TestCompute2Output output;
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output.mMul3x4Output = JPH_Mat44Mul3x4Vec3(input.mMat44Value, input.mMat44MulValue);
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output.mMul3x3Output = JPH_Mat44Mul3x3Vec3(input.mMat44Value, input.mMat44MulValue);
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output.mDecompressedVec3 = JPH_Vec3DecompressUnit(input.mCompressedVec3);
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output.mDecompressedQuat = JPH_QuatDecompress(input.mCompressedQuat);
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gOutput[tid.x] = output;
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}
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