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LNXSDK/lib/haxejolt/JoltPhysics/Jolt/Shaders/TestCompute2Bindings.h
2026-03-04 00:50:15 -08:00

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1010 B
C

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2025 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include "ShaderCore.h"
JPH_SHADER_CONSTANT(int, cTestCompute2GroupSize, 1)
JPH_SHADER_STRUCT_BEGIN(TestCompute2Input)
JPH_SHADER_STRUCT_MEMBER(JPH_Mat44, Mat44Value)
JPH_SHADER_STRUCT_MEMBER(JPH_float3, Mat44MulValue)
JPH_SHADER_STRUCT_MEMBER(JPH_uint, CompressedVec3)
JPH_SHADER_STRUCT_MEMBER(JPH_uint, CompressedQuat)
JPH_SHADER_STRUCT_END(TestComputeContext)
JPH_SHADER_STRUCT_BEGIN(TestCompute2Output)
JPH_SHADER_STRUCT_MEMBER(JPH_float3, Mul3x4Output)
JPH_SHADER_STRUCT_MEMBER(JPH_float3, Mul3x3Output)
JPH_SHADER_STRUCT_MEMBER(JPH_float3, DecompressedVec3)
JPH_SHADER_STRUCT_MEMBER(JPH_Quat, DecompressedQuat)
JPH_SHADER_STRUCT_END(TestCompute2Output)
JPH_SHADER_BIND_BEGIN(JPH_TestCompute2)
JPH_SHADER_BIND_BUFFER(TestCompute2Input, gInput)
JPH_SHADER_BIND_RW_BUFFER(TestCompute2Output, gOutput)
JPH_SHADER_BIND_END(JPH_TestCompute2)