forked from LeenkxTeam/LNXSDK
27 lines
1010 B
C
27 lines
1010 B
C
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2025 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include "ShaderCore.h"
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JPH_SHADER_CONSTANT(int, cTestCompute2GroupSize, 1)
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JPH_SHADER_STRUCT_BEGIN(TestCompute2Input)
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JPH_SHADER_STRUCT_MEMBER(JPH_Mat44, Mat44Value)
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JPH_SHADER_STRUCT_MEMBER(JPH_float3, Mat44MulValue)
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JPH_SHADER_STRUCT_MEMBER(JPH_uint, CompressedVec3)
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JPH_SHADER_STRUCT_MEMBER(JPH_uint, CompressedQuat)
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JPH_SHADER_STRUCT_END(TestComputeContext)
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JPH_SHADER_STRUCT_BEGIN(TestCompute2Output)
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JPH_SHADER_STRUCT_MEMBER(JPH_float3, Mul3x4Output)
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JPH_SHADER_STRUCT_MEMBER(JPH_float3, Mul3x3Output)
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JPH_SHADER_STRUCT_MEMBER(JPH_float3, DecompressedVec3)
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JPH_SHADER_STRUCT_MEMBER(JPH_Quat, DecompressedQuat)
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JPH_SHADER_STRUCT_END(TestCompute2Output)
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JPH_SHADER_BIND_BEGIN(JPH_TestCompute2)
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JPH_SHADER_BIND_BUFFER(TestCompute2Input, gInput)
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JPH_SHADER_BIND_RW_BUFFER(TestCompute2Output, gOutput)
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JPH_SHADER_BIND_END(JPH_TestCompute2)
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