forked from LeenkxTeam/LNXSDK
24 lines
701 B
C++
24 lines
701 B
C++
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2026 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#ifdef JPH_USE_CPU_COMPUTE
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#define JPH_SHADER_NAME TestCompute
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#include <Jolt/Compute/CPU/WrapShaderBegin.h>
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#include "TestCompute.hlsl"
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#include <Jolt/Compute/CPU/WrapShaderBindings.h>
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#include "TestComputeBindings.h"
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#include <Jolt/Compute/CPU/WrapShaderEnd.h>
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#define JPH_SHADER_NAME TestCompute2
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#include <Jolt/Compute/CPU/WrapShaderBegin.h>
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#include "TestCompute2.hlsl"
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#include <Jolt/Compute/CPU/WrapShaderBindings.h>
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#include "TestCompute2Bindings.h"
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#include <Jolt/Compute/CPU/WrapShaderEnd.h>
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#endif // JPH_USE_CPU_COMPUTE
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