forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
/*
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 * Copyright (C)2014-2020 Haxe Foundation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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package js.node.fs;
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import js.node.Fs.FsPath;
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import js.node.events.EventEmitter.Event;
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@:enum abstract ReadStreamEvent<T:haxe.Constraints.Function>(Event<T>) to Event<T> {
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	/**
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		Emitted when the `ReadStream`'s file is opened.
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		Listener arguments:
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			fd - file descriptor used by the `ReadStream`.
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	**/
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	var Open:ReadStreamEvent<Int->Void> = "open";
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}
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/**
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	Readable file stream.
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**/
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extern class ReadStream extends js.node.stream.Readable<ReadStream> {
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	/**
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		The path to the file the stream is reading from as specified in the first argument to `Fs.createReadStream`.
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		If path is passed as a string, then readStream.path will be a string.
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		If path is passed as a Buffer, then readStream.path will be a Buffer.
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	**/
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	var path:FsPath;
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}
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