forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			35 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from lnx.logicnode.lnx_nodes import *
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class RaycastRayNode(LnxLogicTreeNode):
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    """Cast a Ray (Origin and direction) to return the name, location and distance of the closest object
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    in the object arrays
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    @input Obj Array: Objects to detect. 
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    @input Origin: ray origin.
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    @input Direction: ray direction.
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    @output True: if an object is detected.
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    @output False: if none object is detected.
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    @output Object: close object detected.
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    @output Location: the position where the ray comes in contact with the ray.
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    @output Distance: distance from origin to location. 
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    """
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    bl_idname = 'LNRaycastRayNode'
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    bl_label = 'Raycast Ray'
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    lnx_section = 'props'
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    lnx_version = 1
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    def lnx_init(self, context):
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        self.add_input('LnxNodeSocketAction', 'In')
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        self.add_input('LnxNodeSocketArray', 'Obj Array')
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        self.add_input('LnxVectorSocket', 'Origin')
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        self.add_input('LnxVectorSocket', 'Direction')
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        self.add_output('LnxNodeSocketAction', 'Out')
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        self.add_output('LnxNodeSocketAction', 'True')
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        self.add_output('LnxNodeSocketAction', 'False')
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        self.add_output('LnxNodeSocketObject', 'Object')
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        self.add_output('LnxVectorSocket', 'Location')
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        self.add_output('LnxFloatSocket', 'Distance')
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