forked from LeenkxTeam/LNXSDK
54 lines
2.6 KiB
Haxe
54 lines
2.6 KiB
Haxe
/*
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* Copyright (C)2005-2019 Haxe Foundation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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// This file is generated from mozilla\AnimationEvent.webidl. Do not edit!
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package js.html;
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/**
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The `AnimationEvent` interface represents events providing information related to animations.
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Documentation [AnimationEvent](https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
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@see <https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent>
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**/
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@:native("AnimationEvent")
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extern class AnimationEvent extends Event {
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/**
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Is a `DOMString` containing the value of the `animation-name` CSS property associated with the transition.
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**/
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var animationName(default,null) : String;
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/**
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Is a `float` giving the amount of time the animation has been running, in seconds, when this event fired, excluding any time the animation was paused. For an `"animationstart"` event, `elapsedTime` is `0.0` unless there was a negative value for `animation-delay`, in which case the event will be fired with `elapsedTime` containing `(-1 * `delay`)`.
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**/
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var elapsedTime(default,null) : Float;
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/**
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Is a `DOMString`, starting with `'::'`, containing the name of the pseudo-element the animation runs on. If the animation doesn't run on a pseudo-element but on the element, an empty string: `''``.`
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**/
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var pseudoElement(default,null) : String;
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/** @throws DOMError */
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function new( type : String, ?eventInitDict : AnimationEventInit ) : Void;
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} |