forked from LeenkxTeam/LNXSDK
50 lines
1.1 KiB
Objective-C
50 lines
1.1 KiB
Objective-C
#import <Cocoa/Cocoa.h>
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#include <kinc/backend/windowdata.h>
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#include <kinc/input/mouse.h>
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#include <kinc/window.h>
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void kinc_internal_mouse_lock(int window) {
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kinc_mouse_hide();
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}
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void kinc_internal_mouse_unlock(void) {
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kinc_mouse_show();
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}
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bool kinc_mouse_can_lock(void) {
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return true;
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}
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void kinc_mouse_show(void) {
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CGDisplayShowCursor(kCGDirectMainDisplay);
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}
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void kinc_mouse_hide(void) {
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CGDisplayHideCursor(kCGDirectMainDisplay);
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}
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void kinc_mouse_set_position(int windowId, int x, int y) {
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NSWindow *window = kinc_get_mac_window_handle(windowId);
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float scale = [window backingScaleFactor];
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NSRect rect = [[NSScreen mainScreen] frame];
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CGPoint point;
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point.x = window.frame.origin.x + (x / scale);
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point.y = rect.size.height - (window.frame.origin.y + (y / scale));
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CGDisplayMoveCursorToPoint(windowId, point);
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CGAssociateMouseAndMouseCursorPosition(true);
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}
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void kinc_mouse_get_position(int windowId, int *x, int *y) {
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NSWindow *window = kinc_get_mac_window_handle(windowId);
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NSPoint point = [window mouseLocationOutsideOfEventStream];
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*x = (int)point.x;
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*y = (int)point.y;
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}
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void kinc_mouse_set_cursor(int cursor_index) {}
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