forked from LeenkxTeam/LNXSDK
163 lines
5.1 KiB
Haxe
163 lines
5.1 KiB
Haxe
/*
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* Copyright (C)2005-2019 Haxe Foundation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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package neko.vm;
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/**
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The Neko object that implements the loader.
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**/
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@:callable
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@:coreType
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abstract LoaderHandle {}
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/**
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Loaders can be used to dynamically load Neko primitives stored in NDLL libraries.
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Loaders can be used to dynamically load other Neko modules (.n bytecode files).
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Modules are referenced by names. To lookup the corresponding bytecode file, the
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default loader first look in its cache, then eventually adds the .n extension
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to the name and lookup the bytecode in its path.
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Loaders can be used for sandbox security. When a Module is loaded with a given
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Loader, this loader can manager the module security by filtering which
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primitives can be loaded by this module or by rewrapping them at loading-time
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with custom secured versions. Loaders are inherited in loaded submodules.
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**/
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class Loader {
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/**
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The abstract handle.
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**/
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public var l:LoaderHandle;
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public function new(l) {
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this.l = l;
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}
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/**
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The default loader contains a search path in its `path` field. It's a
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linked list of Neko strings that is a parsed version of the `NEKOPATH`.
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This path is used to lookup for modules and libraries.
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**/
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public function getPath() {
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var p = untyped l.path;
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var path = new Array<String>();
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while (p != null) {
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path.push(new String(p[0]));
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p = cast p[1];
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}
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return path;
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}
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/**
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Adds a directory to the search path. See `getPath`.
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**/
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public function addPath(s:String) {
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untyped l.path = __dollar__array(s.__s, l.path);
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}
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/**
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The default loader contains a cache of already loaded modules. It's
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ensuring that the same module does not get loaded twice when circular
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references are occurring. The same module can eventually be loaded twice
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but with different names, for example with two relative paths representing
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the same file, since the cache is done on a by-name basic.
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**/
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public function getCache():Map<String, Module> {
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var h = new haxe.ds.StringMap<Module>();
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var cache = untyped l.cache;
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for (f in Reflect.fields(cache))
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h.set(f, new Module(Reflect.field(cache, f)));
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return h;
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}
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/**
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Set a module in the loader cache.
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**/
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public function setCache(name:String, m:Module) {
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if (m == null)
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Reflect.deleteField(untyped l.cache, name);
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else
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Reflect.setField(untyped l.cache, name, m.m);
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}
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/**
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Change the cache value and returns the old value. This can be used
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to backup the loader cache and restore it later.
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**/
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public function backupCache(c:Dynamic):Dynamic {
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var old = untyped l.cache;
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untyped l.cache = c;
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return old;
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}
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function __compare(other:Loader) {
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return untyped __dollar__compare(this.l, other.l);
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}
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/**
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Loads a neko primitive. By default, the name is of the form `[library@method]`.
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The primitive might not be used directly in Haxe since some of the Neko values
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needs an object wrapper in Haxe.
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**/
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public function loadPrimitive(prim:String, nargs:Int):Dynamic {
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return untyped l.loadprim(prim.__s, nargs);
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}
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/**
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Loads a Module with the given name. If `loader` is defined, this will be
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this Module loader, else this loader will be inherited. When loaded this
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way, the module is directly executed.
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**/
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public function loadModule(modName:String, ?loader:Loader):Module {
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var exp = untyped l.loadmodule(modName.__s, if (loader == null) l else loader.l);
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return new Module(exp.__module);
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}
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/**
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Returns the local Loader. This is the loader that was used to load the
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module in which the code is defined.
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**/
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public static function local() {
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return new Loader(untyped __dollar__loader);
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}
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/**
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Creates a loader using two methods. This loader will not have an accessible cache or path,
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although you can implement such mechanism in the methods body.
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**/
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public static function make(loadPrim:String->Int->Dynamic, loadModule:String->Loader->Module) {
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var l = {
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loadprim: function(prim, nargs) {
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return loadPrim(new String(prim), nargs);
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},
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loadmodule: function(mname, loader) {
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return loadModule(new String(mname), new Loader(loader)).exportsTable();
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},
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args: untyped __dollar__amake(0),
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cache: {},
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};
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return new Loader(cast l);
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}
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}
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