LNXSDK/leenkx/blender/lnx/logicnode/renderpath/LN_rotate_render_target.py
2025-01-22 16:18:30 +01:00

32 lines
1.1 KiB
Python

from lnx.logicnode.lnx_nodes import *
class RotateRenderTargetNode(LnxLogicTreeNode):
"""Rotates the render target.
@input In: Activate to rotate render target. The input must
be (indirectly) called from an `On Render2D` node.
@input Angle: Angle in radians to rotate.
@input Center X: X coordinate to rotate around.
@input Center Y: Y coordinate to rotate around.
@input Revert After: Revert rotation after all the draw calls
are activated from this node.
@output Out: Activated after the render target is rotated.
@see [`kha.graphics2.Graphics.rotate()`](http://kha.tech/api/kha/graphics2/Graphics.html#rotate).
"""
bl_idname = 'LNRotateRenderTargetNode'
bl_label = 'Rotate Render Target'
lnx_section = 'draw'
lnx_version = 1
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'In')
self.add_input('LnxFloatSocket', 'Angle')
self.add_input('LnxFloatSocket', 'Center X')
self.add_input('LnxFloatSocket', 'Center Y')
self.add_input('LnxBoolSocket', 'Revert after', default_value=True)
self.add_output('LnxNodeSocketAction', 'Out')