forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			8 lines
		
	
	
		
			96 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			8 lines
		
	
	
		
			96 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| in vec3 pos;
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| 
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| void main() {
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| 	gl_Position = vec4(pos.x, pos.y, 0.5, 1.0);
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| }
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