forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			16 lines
		
	
	
		
			273 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			273 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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#include "compiled.inc"
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in vec3 color;
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out vec4 fragColor[GBUF_SIZE];
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void main() {
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	fragColor[GBUF_IDX_0] = vec4(1.0, 1.0, 0.0, 1.0);
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	fragColor[GBUF_IDX_1] = vec4(color, 1.0);
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	#ifdef _EmissionShaded
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		fragColor[GBUF_IDX_EMISSION] = vec4(0.0);
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	#endif
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}
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