forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			46 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
| package kha.graphics5_;
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| 
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| interface CommandList {
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| 	function begin(): Void;
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| 	function end(): Void;
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| 	function setRenderTargets(targets: Array<RenderTarget>): Void;
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| 	function setPipelineLayout(): Void;
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| 	function clear(target: RenderTarget, ?color: Color, ?depth: Float, ?stencil: Int): Void;
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| 
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| 	function setVertexBuffer(vertexBuffer: VertexBuffer): Void;
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| 	function setVertexBuffers(vertexBuffers: Array<kha.graphics4.VertexBuffer>): Void;
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| 	function setIndexBuffer(indexBuffer: IndexBuffer): Void;
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| 
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| 	function uploadIndexBuffer(buffer: IndexBuffer): Void;
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| 	function uploadVertexBuffer(buffer: VertexBuffer): Void;
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| 	function uploadTexture(texture: Image): Void;
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| 
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| 	function setTexture(unit: TextureUnit, texture: Image): Void;
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| 	function setTextureDepth(unit: TextureUnit, texture: Image): Void;
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| 	function setTextureArray(unit: TextureUnit, texture: Image): Void;
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| 	function setVideoTexture(unit: TextureUnit, texture: Video): Void;
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| 	function setImageTexture(unit: TextureUnit, texture: Image): Void;
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| 	function setTextureParameters(texunit: TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing, minificationFilter: TextureFilter,
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| 		magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void;
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| 	function setTexture3DParameters(texunit: TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing, wAddressing: TextureAddressing,
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| 		minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void;
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| 	function setCubeMap(unit: TextureUnit, cubeMap: CubeMap): Void;
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| 	function setCubeMapDepth(unit: TextureUnit, cubeMap: CubeMap): Void;
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| 
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| 	function setPipeline(pipeline: PipelineState): Void;
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| 
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| 	function setVertexConstants(buffer: ConstantBuffer): Void;
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| 	function setFragmentConstants(buffer: ConstantBuffer): Void;
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| 
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| 	function drawIndexedVertices(start: Int = 0, count: Int = -1): Void;
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| 	function drawIndexedVerticesInstanced(instanceCount: Int, start: Int = 0, count: Int = -1): Void;
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| 
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| 	function renderTargetToFramebufferBarrier(renderTarget: Image): Void;
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| 	function framebufferToRenderTargetBarrier(renderTarget: Image): Void;
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| 	function textureToRenderTargetBarrier(renderTarget: Image): Void;
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| 	function renderTargetToTextureBarrier(renderTarget: Image): Void;
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| 
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| 	function execute(): Void;
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| 	function executeAndWait(): Void;
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| }
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