forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			28 lines
		
	
	
		
			656 B
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			656 B
		
	
	
	
		
			Haxe
		
	
	
	
	
	
| package kha.graphics4;
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| 
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| import haxe.io.Bytes;
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| import kha.Blob;
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| 
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| @:headerCode("
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| #include <kinc/graphics4/shader.h>
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| ")
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| @:headerClassCode("kinc_g4_shader_t shader;")
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| class TessellationControlShader {
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| 	public function new(sources: Array<Blob>, files: Array<String>) {
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| 		init(sources[0], files[0]);
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| 	}
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| 
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| 	function init(source: Blob, file: String): Void {
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| 		untyped __cpp__("kinc_g4_shader_init(&shader, source->bytes->b->Pointer(), source->get_length(), KINC_G4_SHADER_TYPE_TESSELLATION_CONTROL);");
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| 	}
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| 
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| 	public function delete(): Void {
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| 		untyped __cpp__("kinc_g4_shader_destroy(&shader);");
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| 	}
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| 
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| 	@:keep
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| 	function _forceInclude(): Void {
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| 		Bytes.alloc(0);
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| 	}
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| }
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