forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			257 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			257 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
| package kha.krom;
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| 
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| import kha.arrays.Float32Array;
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| import kha.Blob;
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| import kha.graphics4.BlendingFactor;
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| import kha.graphics4.BlendingOperation;
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| import kha.graphics4.CompareMode;
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| import kha.graphics4.CubeMap;
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| import kha.graphics4.CullMode;
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| import kha.graphics4.FragmentShader;
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| import kha.graphics4.IndexBuffer;
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| import kha.graphics4.MipMapFilter;
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| import kha.graphics4.PipelineState;
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| import kha.graphics4.StencilAction;
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| import kha.graphics4.TexDir;
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| import kha.graphics4.TextureAddressing;
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| import kha.graphics4.TextureFilter;
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| import kha.graphics4.TextureFormat;
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| import kha.graphics4.Usage;
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| import kha.graphics4.VertexBuffer;
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| import kha.graphics4.VertexStructure;
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| import kha.graphics4.VertexShader;
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| import kha.Image;
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| import kha.math.FastMatrix3;
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| import kha.math.FastMatrix4;
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| import kha.math.FastVector2;
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| import kha.math.FastVector3;
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| import kha.math.FastVector4;
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| import kha.math.Matrix4;
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| import kha.math.Vector2;
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| import kha.math.Vector3;
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| import kha.math.Vector4;
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| 
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| class Graphics implements kha.graphics4.Graphics {
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| 	var renderTarget: kha.Canvas;
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| 
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| 	public function new(renderTarget: kha.Canvas = null) {
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| 		this.renderTarget = renderTarget;
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| 	}
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| 
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| 	public function begin(additionalRenderTargets: Array<kha.Canvas> = null): Void {
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| 		Krom.begin(renderTarget, additionalRenderTargets);
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| 	}
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| 
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| 	public function beginFace(face: Int): Void {
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| 		Krom.beginFace(renderTarget, face);
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| 	}
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| 
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| 	public function beginEye(eye: Int): Void {}
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| 
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| 	public function end(): Void {
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| 		Krom.end();
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| 	}
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| 
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| 	public function flush(): Void {}
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| 
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| 	public function vsynced(): Bool {
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| 		return true;
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| 	}
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| 
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| 	public function refreshRate(): Int {
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| 		return Krom.displayFrequency();
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| 	}
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| 
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| 	public function clear(?color: Color, ?depth: Float, ?stencil: Int): Void {
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| 		var flags: Int = 0;
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| 		if (color != null)
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| 			flags |= 1;
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| 		if (depth != null)
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| 			flags |= 2;
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| 		if (stencil != null)
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| 			flags |= 4;
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| 		Krom.clear(flags, color == null ? 0 : color.value, depth, stencil);
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| 	}
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| 
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| 	public function viewport(x: Int, y: Int, width: Int, height: Int): Void {
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| 		Krom.viewport(x, y, width, height);
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| 	}
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| 
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| 	public function setVertexBuffer(vertexBuffer: kha.graphics4.VertexBuffer): Void {
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| 		vertexBuffer.set(0);
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| 	}
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| 
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| 	public function setVertexBuffers(vertexBuffers: Array<kha.graphics4.VertexBuffer>): Void {
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| 		Krom.setVertexBuffers(vertexBuffers);
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| 	}
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| 
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| 	public function setIndexBuffer(indexBuffer: kha.graphics4.IndexBuffer): Void {
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| 		indexBuffer.set();
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| 	}
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| 
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| 	public function setCubeMap(unit: kha.graphics4.TextureUnit, cubeMap: kha.graphics4.CubeMap): Void {
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| 		if (cubeMap == null)
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| 			return;
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| 		cubeMap.texture_ != null ? Krom.setTexture(unit, cubeMap.texture_) : Krom.setRenderTarget(unit, cubeMap.renderTarget_);
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| 	}
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| 
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| 	public function setCubeMapDepth(unit: kha.graphics4.TextureUnit, cubeMap: kha.graphics4.CubeMap): Void {
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| 		if (cubeMap == null)
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| 			return;
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| 		Krom.setTextureDepth(unit, cubeMap.renderTarget_);
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| 	}
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| 
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| 	public function setTexture(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {
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| 		if (texture == null)
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| 			return;
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| 		texture.texture_ != null ? Krom.setTexture(unit, texture.texture_) : Krom.setRenderTarget(unit, texture.renderTarget_);
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| 	}
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| 
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| 	public function setTextureDepth(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {
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| 		if (texture == null)
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| 			return;
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| 		Krom.setTextureDepth(unit, texture.renderTarget_);
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| 	}
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| 
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| 	public function setTextureArray(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {}
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| 
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| 	public function setVideoTexture(unit: kha.graphics4.TextureUnit, texture: kha.Video): Void {}
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| 
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| 	public function setImageTexture(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {
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| 		if (texture == null)
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| 			return;
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| 		Krom.setImageTexture(unit, texture.texture_);
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| 	}
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| 
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| 	public function setTextureParameters(texunit: kha.graphics4.TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing,
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| 			minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void {
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| 		Krom.setTextureParameters(texunit, uAddressing, vAddressing, minificationFilter, magnificationFilter, mipmapFilter);
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| 	}
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| 
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| 	public function setTexture3DParameters(texunit: kha.graphics4.TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing,
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| 			wAddressing: TextureAddressing, minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void {
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| 		Krom.setTexture3DParameters(texunit, uAddressing, vAddressing, wAddressing, minificationFilter, magnificationFilter, mipmapFilter);
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| 	}
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| 
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| 	public function setTextureCompareMode(texunit: kha.graphics4.TextureUnit, enabled: Bool): Void {
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| 		Krom.setTextureCompareMode(texunit, enabled);
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| 	}
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| 
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| 	public function setCubeMapCompareMode(texunit: kha.graphics4.TextureUnit, enabled: Bool): Void {
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| 		Krom.setCubeMapCompareMode(texunit, enabled);
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| 	}
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| 
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| 	public function maxBoundTextures(): Int {
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| 		return 8;
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| 	}
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| 
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| 	public function setPipeline(pipeline: PipelineState): Void {
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| 		pipeline.set();
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| 	}
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| 
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| 	public function setStencilReferenceValue(value: Int): Void {}
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| 
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| 	public function setBool(location: kha.graphics4.ConstantLocation, value: Bool): Void {
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| 		Krom.setBool(location, value);
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| 	}
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| 
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| 	public function setInt(location: kha.graphics4.ConstantLocation, value: Int): Void {
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| 		Krom.setInt(location, value);
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| 	}
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| 
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| 	public function setInt2(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int): Void {}
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| 
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| 	public function setInt3(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int, value3: Int): Void {}
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| 
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| 	public function setInt4(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int, value3: Int, value4: Int): Void {}
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| 
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| 	public function setInts(location: kha.graphics4.ConstantLocation, values: kha.arrays.Int32Array): Void {}
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| 
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| 	public function setFloat(location: kha.graphics4.ConstantLocation, value: Float): Void {
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| 		Krom.setFloat(location, value);
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| 	}
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| 
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| 	public function setFloat2(location: kha.graphics4.ConstantLocation, value1: Float, value2: Float): Void {
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| 		Krom.setFloat2(location, value1, value2);
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| 	}
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| 
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| 	public function setFloat3(location: kha.graphics4.ConstantLocation, value1: Float, value2: Float, value3: Float): Void {
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| 		Krom.setFloat3(location, value1, value2, value3);
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| 	}
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| 
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| 	public function setFloat4(location: kha.graphics4.ConstantLocation, value1: Float, value2: Float, value3: Float, value4: Float): Void {
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| 		Krom.setFloat4(location, value1, value2, value3, value4);
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| 	}
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| 
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| 	public function setFloats(location: kha.graphics4.ConstantLocation, values: Float32Array): Void {
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| 		Krom.setFloats(location, values.buffer);
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| 	}
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| 
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| 	public function setVector2(location: kha.graphics4.ConstantLocation, value: FastVector2): Void {
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| 		Krom.setFloat2(location, value.x, value.y);
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| 	}
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| 
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| 	public function setVector3(location: kha.graphics4.ConstantLocation, value: FastVector3): Void {
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| 		Krom.setFloat3(location, value.x, value.y, value.z);
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| 	}
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| 
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| 	public function setVector4(location: kha.graphics4.ConstantLocation, value: FastVector4): Void {
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| 		Krom.setFloat4(location, value.x, value.y, value.z, value.w);
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| 	}
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| 
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| 	static var mat = new kha.arrays.Float32Array(16);
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| 
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| 	public inline function setMatrix(location: kha.graphics4.ConstantLocation, matrix: FastMatrix4): Void {
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| 		mat[0] = matrix._00;
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| 		mat[1] = matrix._01;
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| 		mat[2] = matrix._02;
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| 		mat[3] = matrix._03;
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| 		mat[4] = matrix._10;
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| 		mat[5] = matrix._11;
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| 		mat[6] = matrix._12;
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| 		mat[7] = matrix._13;
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| 		mat[8] = matrix._20;
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| 		mat[9] = matrix._21;
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| 		mat[10] = matrix._22;
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| 		mat[11] = matrix._23;
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| 		mat[12] = matrix._30;
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| 		mat[13] = matrix._31;
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| 		mat[14] = matrix._32;
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| 		mat[15] = matrix._33;
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| 		Krom.setMatrix(location, mat.buffer);
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| 	}
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| 
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| 	public inline function setMatrix3(location: kha.graphics4.ConstantLocation, matrix: FastMatrix3): Void {
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| 		mat[0] = matrix._00;
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| 		mat[1] = matrix._01;
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| 		mat[2] = matrix._02;
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| 		mat[3] = matrix._10;
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| 		mat[4] = matrix._11;
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| 		mat[5] = matrix._12;
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| 		mat[6] = matrix._20;
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| 		mat[7] = matrix._21;
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| 		mat[8] = matrix._22;
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| 		Krom.setMatrix3(location, mat.buffer);
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| 	}
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| 
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| 	public function drawIndexedVertices(start: Int = 0, count: Int = -1): Void {
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| 		Krom.drawIndexedVertices(start, count);
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| 	}
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| 
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| 	public function drawIndexedVerticesInstanced(instanceCount: Int, start: Int = 0, count: Int = -1): Void {
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| 		Krom.drawIndexedVerticesInstanced(instanceCount, start, count);
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| 	}
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| 
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| 	public function instancedRenderingAvailable(): Bool {
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| 		return true;
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| 	}
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| 
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| 	public function scissor(x: Int, y: Int, width: Int, height: Int): Void {
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| 		Krom.scissor(x, y, width, height);
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| 	}
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| 
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| 	public function disableScissor(): Void {
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| 		Krom.disableScissor();
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| 	}
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| }
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