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			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			469 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//------------------------------------------------------------------------------
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// File: Vtrans.cpp
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//
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// Desc: DirectShow base classes.
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//
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// Copyright (c) 1992-2001 Microsoft Corporation.  All rights reserved.
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//------------------------------------------------------------------------------
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#include <streams.h>
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#include <measure.h>
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// #include <vtransfr.h>         // now in precomp file streams.h
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CVideoTransformFilter::CVideoTransformFilter
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    ( __in_opt LPCTSTR pName, __inout_opt LPUNKNOWN pUnk, REFCLSID clsid)
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    : CTransformFilter(pName, pUnk, clsid)
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    , m_itrLate(0)
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    , m_nKeyFramePeriod(0)      // No QM until we see at least 2 key frames
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    , m_nFramesSinceKeyFrame(0)
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    , m_bSkipping(FALSE)
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    , m_tDecodeStart(0)
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    , m_itrAvgDecode(300000)    // 30mSec - probably allows skipping
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    , m_bQualityChanged(FALSE)
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{
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#ifdef PERF
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    RegisterPerfId();
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#endif //  PERF
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}
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CVideoTransformFilter::~CVideoTransformFilter()
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{
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  // nothing to do
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}
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// Reset our quality management state
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HRESULT CVideoTransformFilter::StartStreaming()
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{
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    m_itrLate = 0;
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    m_nKeyFramePeriod = 0;       // No QM until we see at least 2 key frames
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    m_nFramesSinceKeyFrame = 0;
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    m_bSkipping = FALSE;
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    m_tDecodeStart = 0;
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    m_itrAvgDecode = 300000;     // 30mSec - probably allows skipping
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    m_bQualityChanged = FALSE;
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    m_bSampleSkipped = FALSE;
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    return NOERROR;
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}
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// Overriden to reset quality management information
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HRESULT CVideoTransformFilter::EndFlush()
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{
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    {
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        //  Synchronize
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        CAutoLock lck(&m_csReceive);
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        // Reset our stats
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        //
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        // Note - we don't want to call derived classes here,
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        // we only want to reset our internal variables and this
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        // is a convenient way to do it
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        CVideoTransformFilter::StartStreaming();
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    }
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    return CTransformFilter::EndFlush();
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}
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HRESULT CVideoTransformFilter::AbortPlayback(HRESULT hr)
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{
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    NotifyEvent(EC_ERRORABORT, hr, 0);
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    m_pOutput->DeliverEndOfStream();
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    return hr;
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}
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// Receive()
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//
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// Accept a sample from upstream, decide whether to process it
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// or drop it.  If we process it then get a buffer from the
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// allocator of the downstream connection, transform it into the
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// new buffer and deliver it to the downstream filter.
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// If we decide not to process it then we do not get a buffer.
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// Remember that although this code will notice format changes coming into
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// the input pin, it will NOT change its output format if that results
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// in the filter needing to make a corresponding output format change.  Your
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// derived filter will have to take care of that.  (eg. a palette change if
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// the input and output is an 8 bit format).  If the input sample is discarded
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// and nothing is sent out for this Receive, please remember to put the format
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// change on the first output sample that you actually do send.
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// If your filter will produce the same output type even when the input type
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// changes, then this base class code will do everything you need.
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HRESULT CVideoTransformFilter::Receive(IMediaSample *pSample)
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{
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    // If the next filter downstream is the video renderer, then it may
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    // be able to operate in DirectDraw mode which saves copying the data
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    // and gives higher performance.  In that case the buffer which we
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    // get from GetDeliveryBuffer will be a DirectDraw buffer, and
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    // drawing into this buffer draws directly onto the display surface.
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    // This means that any waiting for the correct time to draw occurs
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    // during GetDeliveryBuffer, and that once the buffer is given to us
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    // the video renderer will count it in its statistics as a frame drawn.
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    // This means that any decision to drop the frame must be taken before
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    // calling GetDeliveryBuffer.
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    ASSERT(CritCheckIn(&m_csReceive));
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    AM_MEDIA_TYPE *pmtOut, *pmt;
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#ifdef DEBUG
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    FOURCCMap fccOut;
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#endif
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    HRESULT hr;
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    ASSERT(pSample);
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    IMediaSample * pOutSample;
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    // If no output pin to deliver to then no point sending us data
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    ASSERT (m_pOutput != NULL) ;
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    // The source filter may dynamically ask us to start transforming from a
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    // different media type than the one we're using now.  If we don't, we'll
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    // draw garbage. (typically, this is a palette change in the movie,
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    // but could be something more sinister like the compression type changing,
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    // or even the video size changing)
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#define rcS1 ((VIDEOINFOHEADER *)(pmt->pbFormat))->rcSource
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#define rcT1 ((VIDEOINFOHEADER *)(pmt->pbFormat))->rcTarget
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    pSample->GetMediaType(&pmt);
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    if (pmt != NULL && pmt->pbFormat != NULL) {
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	// spew some debug output
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	ASSERT(!IsEqualGUID(pmt->majortype, GUID_NULL));
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#ifdef DEBUG
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        fccOut.SetFOURCC(&pmt->subtype);
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	LONG lCompression = HEADER(pmt->pbFormat)->biCompression;
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	LONG lBitCount = HEADER(pmt->pbFormat)->biBitCount;
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	LONG lStride = (HEADER(pmt->pbFormat)->biWidth * lBitCount + 7) / 8;
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	lStride = (lStride + 3) & ~3;
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        DbgLog((LOG_TRACE,3,TEXT("*Changing input type on the fly to")));
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        DbgLog((LOG_TRACE,3,TEXT("FourCC: %lx Compression: %lx BitCount: %ld"),
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		fccOut.GetFOURCC(), lCompression, lBitCount));
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        DbgLog((LOG_TRACE,3,TEXT("biHeight: %ld rcDst: (%ld, %ld, %ld, %ld)"),
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		HEADER(pmt->pbFormat)->biHeight,
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		rcT1.left, rcT1.top, rcT1.right, rcT1.bottom));
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        DbgLog((LOG_TRACE,3,TEXT("rcSrc: (%ld, %ld, %ld, %ld) Stride: %ld"),
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		rcS1.left, rcS1.top, rcS1.right, rcS1.bottom,
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		lStride));
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#endif
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	// now switch to using the new format.  I am assuming that the
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	// derived filter will do the right thing when its media type is
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	// switched and streaming is restarted.
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	StopStreaming();
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	m_pInput->CurrentMediaType() = *pmt;
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	DeleteMediaType(pmt);
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	// if this fails, playback will stop, so signal an error
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	hr = StartStreaming();
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	if (FAILED(hr)) {
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	    return AbortPlayback(hr);
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	}
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    }
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    // Now that we have noticed any format changes on the input sample, it's
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    // OK to discard it.
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    if (ShouldSkipFrame(pSample)) {
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        MSR_NOTE(m_idSkip);
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        m_bSampleSkipped = TRUE;
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        return NOERROR;
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    }
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    // Set up the output sample
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    hr = InitializeOutputSample(pSample, &pOutSample);
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    if (FAILED(hr)) {
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        return hr;
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    }
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    m_bSampleSkipped = FALSE;
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    // The renderer may ask us to on-the-fly to start transforming to a
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    // different format.  If we don't obey it, we'll draw garbage
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#define rcS ((VIDEOINFOHEADER *)(pmtOut->pbFormat))->rcSource
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#define rcT ((VIDEOINFOHEADER *)(pmtOut->pbFormat))->rcTarget
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    pOutSample->GetMediaType(&pmtOut);
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    if (pmtOut != NULL && pmtOut->pbFormat != NULL) {
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	// spew some debug output
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	ASSERT(!IsEqualGUID(pmtOut->majortype, GUID_NULL));
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#ifdef DEBUG
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        fccOut.SetFOURCC(&pmtOut->subtype);
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	LONG lCompression = HEADER(pmtOut->pbFormat)->biCompression;
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	LONG lBitCount = HEADER(pmtOut->pbFormat)->biBitCount;
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	LONG lStride = (HEADER(pmtOut->pbFormat)->biWidth * lBitCount + 7) / 8;
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	lStride = (lStride + 3) & ~3;
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        DbgLog((LOG_TRACE,3,TEXT("*Changing output type on the fly to")));
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        DbgLog((LOG_TRACE,3,TEXT("FourCC: %lx Compression: %lx BitCount: %ld"),
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		fccOut.GetFOURCC(), lCompression, lBitCount));
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        DbgLog((LOG_TRACE,3,TEXT("biHeight: %ld rcDst: (%ld, %ld, %ld, %ld)"),
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		HEADER(pmtOut->pbFormat)->biHeight,
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		rcT.left, rcT.top, rcT.right, rcT.bottom));
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        DbgLog((LOG_TRACE,3,TEXT("rcSrc: (%ld, %ld, %ld, %ld) Stride: %ld"),
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		rcS.left, rcS.top, rcS.right, rcS.bottom,
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		lStride));
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#endif
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	// now switch to using the new format.  I am assuming that the
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	// derived filter will do the right thing when its media type is
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	// switched and streaming is restarted.
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	StopStreaming();
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	m_pOutput->CurrentMediaType() = *pmtOut;
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	DeleteMediaType(pmtOut);
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	hr = StartStreaming();
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	if (SUCCEEDED(hr)) {
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 	    // a new format, means a new empty buffer, so wait for a keyframe
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	    // before passing anything on to the renderer.
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	    // !!! a keyframe may never come, so give up after 30 frames
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            DbgLog((LOG_TRACE,3,TEXT("Output format change means we must wait for a keyframe")));
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	    m_nWaitForKey = 30;
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	// if this fails, playback will stop, so signal an error
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	} else {
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            //  Must release the sample before calling AbortPlayback
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            //  because we might be holding the win16 lock or
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            //  ddraw lock
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            pOutSample->Release();
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	    AbortPlayback(hr);
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            return hr;
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	}
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    }
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    // After a discontinuity, we need to wait for the next key frame
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    if (pSample->IsDiscontinuity() == S_OK) {
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        DbgLog((LOG_TRACE,3,TEXT("Non-key discontinuity - wait for keyframe")));
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	m_nWaitForKey = 30;
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    }
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    // Start timing the transform (and log it if PERF is defined)
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    if (SUCCEEDED(hr)) {
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        m_tDecodeStart = timeGetTime();
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        MSR_START(m_idTransform);
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        // have the derived class transform the data
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        hr = Transform(pSample, pOutSample);
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        // Stop the clock (and log it if PERF is defined)
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        MSR_STOP(m_idTransform);
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        m_tDecodeStart = timeGetTime()-m_tDecodeStart;
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        m_itrAvgDecode = m_tDecodeStart*(10000/16) + 15*(m_itrAvgDecode/16);
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        // Maybe we're waiting for a keyframe still?
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        if (m_nWaitForKey)
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            m_nWaitForKey--;
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        if (m_nWaitForKey && pSample->IsSyncPoint() == S_OK)
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	    m_nWaitForKey = FALSE;
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        // if so, then we don't want to pass this on to the renderer
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        if (m_nWaitForKey && hr == NOERROR) {
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            DbgLog((LOG_TRACE,3,TEXT("still waiting for a keyframe")));
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	    hr = S_FALSE;
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	}
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    }
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    if (FAILED(hr)) {
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        DbgLog((LOG_TRACE,1,TEXT("Error from video transform")));
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    } else {
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        // the Transform() function can return S_FALSE to indicate that the
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        // sample should not be delivered; we only deliver the sample if it's
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        // really S_OK (same as NOERROR, of course.)
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        // Try not to return S_FALSE to a direct draw buffer (it's wasteful)
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        // Try to take the decision earlier - before you get it.
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        if (hr == NOERROR) {
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    	    hr = m_pOutput->Deliver(pOutSample);
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        } else {
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            // S_FALSE returned from Transform is a PRIVATE agreement
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            // We should return NOERROR from Receive() in this case because returning S_FALSE
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            // from Receive() means that this is the end of the stream and no more data should
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            // be sent.
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            if (S_FALSE == hr) {
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                //  We must Release() the sample before doing anything
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                //  like calling the filter graph because having the
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                //  sample means we may have the DirectDraw lock
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                //  (== win16 lock on some versions)
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                pOutSample->Release();
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                m_bSampleSkipped = TRUE;
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                if (!m_bQualityChanged) {
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                    m_bQualityChanged = TRUE;
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                    NotifyEvent(EC_QUALITY_CHANGE,0,0);
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                }
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                return NOERROR;
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            }
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        }
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    }
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    // release the output buffer. If the connected pin still needs it,
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    // it will have addrefed it itself.
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    pOutSample->Release();
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    ASSERT(CritCheckIn(&m_csReceive));
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    return hr;
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}
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BOOL CVideoTransformFilter::ShouldSkipFrame( IMediaSample * pIn)
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{
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    REFERENCE_TIME trStart, trStopAt;
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    HRESULT hr = pIn->GetTime(&trStart, &trStopAt);
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    // Don't skip frames with no timestamps
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    if (hr != S_OK)
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	return FALSE;
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    int itrFrame = (int)(trStopAt - trStart);  // frame duration
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    if(S_OK==pIn->IsSyncPoint()) {
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        MSR_INTEGER(m_idFrameType, 1);
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        if ( m_nKeyFramePeriod < m_nFramesSinceKeyFrame ) {
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            // record the max
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            m_nKeyFramePeriod = m_nFramesSinceKeyFrame;
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        }
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        m_nFramesSinceKeyFrame = 0;
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        m_bSkipping = FALSE;
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    } else {
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        MSR_INTEGER(m_idFrameType, 2);
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        if (  m_nFramesSinceKeyFrame>m_nKeyFramePeriod
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           && m_nKeyFramePeriod>0
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           ) {
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            // We haven't seen the key frame yet, but we were clearly being
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            // overoptimistic about how frequent they are.
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            m_nKeyFramePeriod = m_nFramesSinceKeyFrame;
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        }
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    }
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    // Whatever we might otherwise decide,
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    // if we are taking only a small fraction of the required frame time to decode
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    // then any quality problems are actually coming from somewhere else.
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    // Could be a net problem at the source for instance.  In this case there's
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    // no point in us skipping frames here.
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    if (m_itrAvgDecode*4>itrFrame) {
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        // Don't skip unless we are at least a whole frame late.
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        // (We would skip B frames if more than 1/2 frame late, but they're safe).
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        if ( m_itrLate > itrFrame ) {
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            // Don't skip unless the anticipated key frame would be no more than
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            // 1 frame early.  If the renderer has not been waiting (we *guess*
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            // it hasn't because we're late) then it will allow frames to be
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            // played early by up to a frame.
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            // Let T = Stream time from now to anticipated next key frame
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            // = (frame duration) * (KeyFramePeriod - FramesSinceKeyFrame)
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            // So we skip if T - Late < one frame  i.e.
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            //   (duration) * (freq - FramesSince) - Late < duration
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            // or (duration) * (freq - FramesSince - 1) < Late
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            // We don't dare skip until we have seen some key frames and have
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            // some idea how often they occur and they are reasonably frequent.
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            if (m_nKeyFramePeriod>0) {
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                // It would be crazy - but we could have a stream with key frames
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                // a very long way apart - and if they are further than about
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                // 3.5 minutes apart then we could get arithmetic overflow in
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                // reference time units.  Therefore we switch to mSec at this point
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                int it = (itrFrame/10000)
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                         * (m_nKeyFramePeriod-m_nFramesSinceKeyFrame -  1);
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                MSR_INTEGER(m_idTimeTillKey, it);
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                // For debug - might want to see the details - dump them as scratch pad
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#ifdef VTRANSPERF
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                MSR_INTEGER(0, itrFrame);
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                MSR_INTEGER(0, m_nFramesSinceKeyFrame);
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                MSR_INTEGER(0, m_nKeyFramePeriod);
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#endif
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                if (m_itrLate/10000 > it) {
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                    m_bSkipping = TRUE;
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                    // Now we are committed.  Once we start skipping, we
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                    // cannot stop until we hit a key frame.
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                } else {
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#ifdef VTRANSPERF
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                    MSR_INTEGER(0, 777770);  // not near enough to next key
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#endif
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                }
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            } else {
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#ifdef VTRANSPERF
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                MSR_INTEGER(0, 777771);  // Next key not predictable
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#endif
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            }
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        } else {
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#ifdef VTRANSPERF
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            MSR_INTEGER(0, 777772);  // Less than one frame late
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            MSR_INTEGER(0, m_itrLate);
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            MSR_INTEGER(0, itrFrame);
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#endif
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        }
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    } else {
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#ifdef VTRANSPERF
 | 
						|
        MSR_INTEGER(0, 777773);  // Decode time short - not not worth skipping
 | 
						|
        MSR_INTEGER(0, m_itrAvgDecode);
 | 
						|
        MSR_INTEGER(0, itrFrame);
 | 
						|
#endif
 | 
						|
    }
 | 
						|
 | 
						|
    ++m_nFramesSinceKeyFrame;
 | 
						|
 | 
						|
    if (m_bSkipping) {
 | 
						|
        // We will count down the lateness as we skip each frame.
 | 
						|
        // We re-assess each frame.  The key frame might not arrive when expected.
 | 
						|
        // We reset m_itrLate if we get a new Quality message, but actually that's
 | 
						|
        // not likely because we're not sending frames on to the Renderer.  In
 | 
						|
        // fact if we DID get another one it would mean that there's a long
 | 
						|
        // pipe between us and the renderer and we might need an altogether
 | 
						|
        // better strategy to avoid hunting!
 | 
						|
        m_itrLate = m_itrLate - itrFrame;
 | 
						|
    }
 | 
						|
 | 
						|
    MSR_INTEGER(m_idLate, (int)m_itrLate/10000 ); // Note how late we think we are
 | 
						|
    if (m_bSkipping) {
 | 
						|
        if (!m_bQualityChanged) {
 | 
						|
            m_bQualityChanged = TRUE;
 | 
						|
            NotifyEvent(EC_QUALITY_CHANGE,0,0);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return m_bSkipping;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
HRESULT CVideoTransformFilter::AlterQuality(Quality q)
 | 
						|
{
 | 
						|
    // to reduce the amount of 64 bit arithmetic, m_itrLate is an int.
 | 
						|
    // +, -, >, == etc  are not too bad, but * and / are painful.
 | 
						|
    if (m_itrLate>300000000) {
 | 
						|
        // Avoid overflow and silliness - more than 30 secs late is already silly
 | 
						|
        m_itrLate = 300000000;
 | 
						|
    } else {
 | 
						|
        m_itrLate = (int)q.Late;
 | 
						|
    }
 | 
						|
    // We ignore the other fields
 | 
						|
 | 
						|
    // We're actually not very good at handling this.  In non-direct draw mode
 | 
						|
    // most of the time can be spent in the renderer which can skip any frame.
 | 
						|
    // In that case we'd rather the renderer handled things.
 | 
						|
    // Nevertheless we will keep an eye on it and if we really start getting
 | 
						|
    // a very long way behind then we will actually skip - but we'll still tell
 | 
						|
    // the renderer (or whoever is downstream) that they should handle quality.
 | 
						|
 | 
						|
    return E_FAIL;     // Tell the renderer to do his thing.
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
// This will avoid several hundred useless warnings if compiled -W4 by MS VC++ v4
 | 
						|
#pragma warning(disable:4514)
 | 
						|
 |