forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			2751 lines
		
	
	
		
			94 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2751 lines
		
	
	
		
			94 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//------------------------------------------------------------------------------
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						|
// File: WinUtil.cpp
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//
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// Desc: DirectShow base classes - implements generic window handler class.
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//
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// Copyright (c) 1992-2001 Microsoft Corporation.  All rights reserved.
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//------------------------------------------------------------------------------
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#undef NOMINMAX
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#include <streams.h>
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#include <limits.h>
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#include <dvdmedia.h>
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#include <strsafe.h>
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#include <checkbmi.h>
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#ifndef max
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#endif
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#ifndef min
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#define min(a, b) (((a) < (b)) ? (a) : (b))
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#endif
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static UINT MsgDestroy;
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// Constructor
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CBaseWindow::CBaseWindow(BOOL bDoGetDC, bool bDoPostToDestroy) :
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    m_hInstance(g_hInst),
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    m_hwnd(NULL),
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    m_hdc(NULL),
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    m_bActivated(FALSE),
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    m_pClassName(NULL),
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    m_ClassStyles(0),
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    m_WindowStyles(0),
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    m_WindowStylesEx(0),
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    m_ShowStageMessage(0),
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    m_ShowStageTop(0),
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    m_MemoryDC(NULL),
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    m_hPalette(NULL),
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    m_bBackground(FALSE),
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#ifdef DEBUG
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    m_bRealizing(FALSE),
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#endif
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    m_bNoRealize(FALSE),
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    m_bDoPostToDestroy(bDoPostToDestroy)
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{
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    m_bDoGetDC = bDoGetDC;
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}
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// Prepare a window by spinning off a worker thread to do the creation and
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// also poll the message input queue. We leave this to be called by derived
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// classes because they might want to override methods like MessageLoop and
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// InitialiseWindow, if we do this during construction they'll ALWAYS call
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// this base class methods. We make the worker thread create the window so
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// it owns it rather than the filter graph thread which is constructing us
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HRESULT CBaseWindow::PrepareWindow()
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{
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    if (m_hwnd) return NOERROR;
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    ASSERT(m_hwnd == NULL);
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    ASSERT(m_hdc == NULL);
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    // Get the derived object's window and class styles
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    m_pClassName = GetClassWindowStyles(&m_ClassStyles,
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                                        &m_WindowStyles,
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                                        &m_WindowStylesEx);
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    if (m_pClassName == NULL) {
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        return E_FAIL;
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    }
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    // Register our special private messages
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    m_ShowStageMessage = RegisterWindowMessage(SHOWSTAGE);
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    // RegisterWindowMessage() returns 0 if an error occurs.
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    if (0 == m_ShowStageMessage) {
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        return AmGetLastErrorToHResult();
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    }
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    m_ShowStageTop = RegisterWindowMessage(SHOWSTAGETOP);
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    if (0 == m_ShowStageTop) {
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        return AmGetLastErrorToHResult();
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    }
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    m_RealizePalette = RegisterWindowMessage(REALIZEPALETTE);
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    if (0 == m_RealizePalette) {
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        return AmGetLastErrorToHResult();
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    }
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    MsgDestroy = RegisterWindowMessage(TEXT("AM_DESTROY"));
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    if (0 == MsgDestroy) {
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        return AmGetLastErrorToHResult();
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    }
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    return DoCreateWindow();
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}
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// Destructor just a placeholder so that we know it becomes virtual
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// Derived classes MUST call DoneWithWindow in their destructors so
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// that no messages arrive after the derived class constructor ends
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#ifdef DEBUG
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CBaseWindow::~CBaseWindow()
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{
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    ASSERT(m_hwnd == NULL);
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    ASSERT(m_hdc == NULL);
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}
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#endif
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// We use the sync worker event to have the window destroyed. All we do is
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// signal the event and wait on the window thread handle. Trying to send it
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// messages causes too many problems, furthermore to be on the safe side we
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// just wait on the thread handle while it returns WAIT_TIMEOUT or there is
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// a sent message to process on this thread. If the constructor failed to
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// create the thread in the first place then the loop will get terminated
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HRESULT CBaseWindow::DoneWithWindow()
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{
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    if (!IsWindow(m_hwnd) || (GetWindowThreadProcessId(m_hwnd, NULL) != GetCurrentThreadId())) {
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        if (IsWindow(m_hwnd)) {
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            // This code should only be executed if the window exists and if the window's 
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            // messages are processed on a different thread.
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            ASSERT(GetWindowThreadProcessId(m_hwnd, NULL) != GetCurrentThreadId());
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            if (m_bDoPostToDestroy) {
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                HRESULT hr = S_OK;
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                CAMEvent m_evDone(FALSE, &hr);
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                if (FAILED(hr)) {
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                    return hr;
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                }
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                //  We must post a message to destroy the window
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                //  That way we can't be in the middle of processing a
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                //  message posted to our window when we do go away
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                //  Sending a message gives less synchronization.
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                PostMessage(m_hwnd, MsgDestroy, (WPARAM)(HANDLE)m_evDone, 0);
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                WaitDispatchingMessages(m_evDone, INFINITE);
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            } else {
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                SendMessage(m_hwnd, MsgDestroy, 0, 0);
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            }
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        }
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        //
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        // This is not a leak, the window manager automatically free's
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        // hdc's that were got via GetDC, which is the case here.
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        // We set it to NULL so that we don't get any asserts later.
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        //
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        m_hdc = NULL;
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        //
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        // We need to free this DC though because USER32 does not know
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        // anything about it.
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        //
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        if (m_MemoryDC)
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        {
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            EXECUTE_ASSERT(DeleteDC(m_MemoryDC));
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            m_MemoryDC = NULL;
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        }
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        // Reset the window variables
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        m_hwnd = NULL;
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        return NOERROR;
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    }
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    const HWND hwnd = m_hwnd;
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    if (hwnd == NULL) {
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        return NOERROR;
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    }
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    InactivateWindow();
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    NOTE("Inactivated");
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    // Reset the window styles before destruction
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    SetWindowLong(hwnd,GWL_STYLE,m_WindowStyles);
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    ASSERT(GetParent(hwnd) == NULL);
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    NOTE1("Reset window styles %d",m_WindowStyles);
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    //  UnintialiseWindow sets m_hwnd to NULL so save a copy
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    UninitialiseWindow();
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    DbgLog((LOG_TRACE, 2, TEXT("Destroying 0x%8.8X"), hwnd));
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    if (!DestroyWindow(hwnd)) {
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        DbgLog((LOG_TRACE, 0, TEXT("DestroyWindow %8.8X failed code %d"),
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                hwnd, GetLastError()));
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        DbgBreak("");
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    }
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    // Reset our state so we can be prepared again
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    m_pClassName = NULL;
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    m_ClassStyles = 0;
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    m_WindowStyles = 0;
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    m_WindowStylesEx = 0;
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    m_ShowStageMessage = 0;
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    m_ShowStageTop = 0;
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    return NOERROR;
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}
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// Called at the end to put the window in an inactive state. The pending list
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// will always have been cleared by this time so event if the worker thread
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// gets has been signaled and gets in to render something it will find both
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// the state has been changed and that there are no available sample images
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// Since we wait on the window thread to complete we don't lock the object
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HRESULT CBaseWindow::InactivateWindow()
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{
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    // Has the window been activated
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    if (m_bActivated == FALSE) {
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        return S_FALSE;
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    }
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    m_bActivated = FALSE;
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    ShowWindow(m_hwnd,SW_HIDE);
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    return NOERROR;
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}
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HRESULT CBaseWindow::CompleteConnect()
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{
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    m_bActivated = FALSE;
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    return NOERROR;
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}
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// This displays a normal window. We ask the base window class for default
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// sizes which unless overriden will return DEFWIDTH and DEFHEIGHT. We go
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// through a couple of extra hoops to get the client area the right size
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// as the object specifies which accounts for the AdjustWindowRectEx calls
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// We also DWORD align the left and top coordinates of the window here to
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// maximise the chance of being able to use DCI/DirectDraw primary surface
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HRESULT CBaseWindow::ActivateWindow()
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{
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    // Has the window been sized and positioned already
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    if (m_bActivated == TRUE || GetParent(m_hwnd) != NULL) {
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        SetWindowPos(m_hwnd,            // Our window handle
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                     HWND_TOP,          // Put it at the top
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                     0, 0, 0, 0,        // Leave in current position
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                     SWP_NOMOVE |       // Don't change it's place
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                     SWP_NOSIZE);       // Change Z-order only
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        m_bActivated = TRUE;
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        return S_FALSE;
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    }
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    // Calculate the desired client rectangle
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    RECT WindowRect, ClientRect = GetDefaultRect();
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    GetWindowRect(m_hwnd,&WindowRect);
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    AdjustWindowRectEx(&ClientRect,GetWindowLong(m_hwnd,GWL_STYLE),
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                       FALSE,GetWindowLong(m_hwnd,GWL_EXSTYLE));
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    // Align left and top edges on DWORD boundaries
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    UINT WindowFlags = (SWP_NOACTIVATE | SWP_FRAMECHANGED);
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    WindowRect.left -= (WindowRect.left & 3);
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    WindowRect.top -= (WindowRect.top & 3);
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    SetWindowPos(m_hwnd,                // Window handle
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                 HWND_TOP,              // Put it at the top
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                 WindowRect.left,       // Align left edge
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                 WindowRect.top,        // And also top place
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                 WIDTH(&ClientRect),    // Horizontal size
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                 HEIGHT(&ClientRect),   // Vertical size
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                 WindowFlags);          // Don't show window
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    m_bActivated = TRUE;
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    return NOERROR;
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}
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// This can be used to DWORD align the window for maximum performance
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HRESULT CBaseWindow::PerformanceAlignWindow()
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{
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    RECT ClientRect,WindowRect;
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    GetWindowRect(m_hwnd,&WindowRect);
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    ASSERT(m_bActivated == TRUE);
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    // Don't do this if we're owned
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    if (GetParent(m_hwnd)) {
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        return NOERROR;
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    }
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    // Align left and top edges on DWORD boundaries
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    GetClientRect(m_hwnd, &ClientRect);
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    MapWindowPoints(m_hwnd, HWND_DESKTOP, (LPPOINT) &ClientRect, 2);
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    WindowRect.left -= (ClientRect.left & 3);
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    WindowRect.top  -= (ClientRect.top  & 3);
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    UINT WindowFlags = (SWP_NOACTIVATE | SWP_NOSIZE);
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    SetWindowPos(m_hwnd,                // Window handle
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                 HWND_TOP,              // Put it at the top
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                 WindowRect.left,       // Align left edge
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                 WindowRect.top,        // And also top place
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                 (int) 0,(int) 0,       // Ignore these sizes
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                 WindowFlags);          // Don't show window
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    return NOERROR;
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}
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// Install a palette into the base window - we may be called by a different
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// thread to the one that owns the window. We have to be careful how we do
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// the palette realisation as we could be a different thread to the window
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// which would cause an inter thread send message. Therefore we realise the
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// palette by sending it a special message but without the window locked
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HRESULT CBaseWindow::SetPalette(HPALETTE hPalette)
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{
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    // We must own the window lock during the change
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    {
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        CAutoLock cWindowLock(&m_WindowLock);
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        CAutoLock cPaletteLock(&m_PaletteLock);
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        ASSERT(hPalette);
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        m_hPalette = hPalette;
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    }
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    return SetPalette();
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}
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HRESULT CBaseWindow::SetPalette()
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{
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    if (!m_bNoRealize) {
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        SendMessage(m_hwnd, m_RealizePalette, 0, 0);
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        return S_OK;
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    } else {
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        // Just select the palette
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        ASSERT(m_hdc);
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        ASSERT(m_MemoryDC);
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        CAutoLock cPaletteLock(&m_PaletteLock);
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        SelectPalette(m_hdc,m_hPalette,m_bBackground);
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        SelectPalette(m_MemoryDC,m_hPalette,m_bBackground);
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        return S_OK;
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    }
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}
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void CBaseWindow::UnsetPalette()
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{
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    CAutoLock cWindowLock(&m_WindowLock);
 | 
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    CAutoLock cPaletteLock(&m_PaletteLock);
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    // Get a standard VGA colour palette
 | 
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 | 
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    HPALETTE hPalette = (HPALETTE) GetStockObject(DEFAULT_PALETTE);
 | 
						|
    ASSERT(hPalette);
 | 
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 | 
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    SelectPalette(GetWindowHDC(), hPalette, TRUE);
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    SelectPalette(GetMemoryHDC(), hPalette, TRUE);
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 | 
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    m_hPalette = NULL;
 | 
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}
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void CBaseWindow::LockPaletteLock()
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{
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    m_PaletteLock.Lock();
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}
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void CBaseWindow::UnlockPaletteLock()
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{
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    m_PaletteLock.Unlock();
 | 
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}
 | 
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 | 
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 | 
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// Realise our palettes in the window and device contexts
 | 
						|
 | 
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HRESULT CBaseWindow::DoRealisePalette(BOOL bForceBackground)
 | 
						|
{
 | 
						|
    {
 | 
						|
        CAutoLock cPaletteLock(&m_PaletteLock);
 | 
						|
 | 
						|
        if (m_hPalette == NULL) {
 | 
						|
            return NOERROR;
 | 
						|
        }
 | 
						|
 | 
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        // Realize the palette on the window thread
 | 
						|
        ASSERT(m_hdc);
 | 
						|
        ASSERT(m_MemoryDC);
 | 
						|
 | 
						|
        SelectPalette(m_hdc,m_hPalette,m_bBackground || bForceBackground);
 | 
						|
        SelectPalette(m_MemoryDC,m_hPalette,m_bBackground);
 | 
						|
    }
 | 
						|
 | 
						|
    //  If we grab a critical section here we can deadlock
 | 
						|
    //  with the window thread because one of the side effects
 | 
						|
    //  of RealizePalette is to send a WM_PALETTECHANGED message
 | 
						|
    //  to every window in the system.  In our handling
 | 
						|
    //  of WM_PALETTECHANGED we used to grab this CS too.
 | 
						|
    //  The really bad case is when our renderer calls DoRealisePalette()
 | 
						|
    //  while we're in the middle of processing a palette change
 | 
						|
    //  for another window.
 | 
						|
    //  So don't hold the critical section while actually realising
 | 
						|
    //  the palette.  In any case USER is meant to manage palette
 | 
						|
    //  handling - we shouldn't have to serialize everything as well
 | 
						|
    ASSERT(CritCheckOut(&m_WindowLock));
 | 
						|
    ASSERT(CritCheckOut(&m_PaletteLock));
 | 
						|
 | 
						|
    EXECUTE_ASSERT(RealizePalette(m_hdc) != GDI_ERROR);
 | 
						|
    EXECUTE_ASSERT(RealizePalette(m_MemoryDC) != GDI_ERROR);
 | 
						|
 | 
						|
    return (GdiFlush() == FALSE ? S_FALSE : S_OK);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This is the global window procedure
 | 
						|
 | 
						|
LRESULT CALLBACK WndProc(HWND hwnd,         // Window handle
 | 
						|
                         UINT uMsg,         // Message ID
 | 
						|
                         WPARAM wParam,     // First parameter
 | 
						|
                         LPARAM lParam)     // Other parameter
 | 
						|
{
 | 
						|
 | 
						|
    // Get the window long that holds our window object pointer
 | 
						|
    // If it is NULL then we are initialising the window in which
 | 
						|
    // case the object pointer has been passed in the window creation
 | 
						|
    // structure.  IF we get any messages before WM_NCCREATE we will
 | 
						|
    // pass them to DefWindowProc.
 | 
						|
 | 
						|
    CBaseWindow *pBaseWindow = (CBaseWindow *)GetWindowLongPtr(hwnd,0);
 | 
						|
    if (pBaseWindow == NULL) {
 | 
						|
 | 
						|
        // Get the structure pointer from the create struct.
 | 
						|
        // We can only do this for WM_NCCREATE which should be one of
 | 
						|
        // the first messages we receive.  Anything before this will
 | 
						|
        // have to be passed to DefWindowProc (i.e. WM_GETMINMAXINFO)
 | 
						|
 | 
						|
        // If the message is WM_NCCREATE we set our pBaseWindow pointer
 | 
						|
        // and will then place it in the window structure
 | 
						|
 | 
						|
        // turn off WS_EX_LAYOUTRTL style for quartz windows
 | 
						|
        if (uMsg == WM_NCCREATE) {
 | 
						|
            SetWindowLong(hwnd, GWL_EXSTYLE, GetWindowLong(hwnd, GWL_EXSTYLE) & ~0x400000);
 | 
						|
        }
 | 
						|
 | 
						|
        if ((uMsg != WM_NCCREATE)
 | 
						|
            || (NULL == (pBaseWindow = *(CBaseWindow**) ((LPCREATESTRUCT)lParam)->lpCreateParams)))
 | 
						|
        {
 | 
						|
            return(DefWindowProc(hwnd, uMsg, wParam, lParam));
 | 
						|
        }
 | 
						|
 | 
						|
        // Set the window LONG to be the object who created us
 | 
						|
#ifdef DEBUG
 | 
						|
        SetLastError(0);  // because of the way SetWindowLong works
 | 
						|
#endif
 | 
						|
        LONG_PTR rc = SetWindowLongPtr(hwnd, (DWORD) 0, (LONG_PTR) pBaseWindow);
 | 
						|
#ifdef DEBUG
 | 
						|
        if (0 == rc) {
 | 
						|
            // SetWindowLong MIGHT have failed.  (Read the docs which admit
 | 
						|
            // that it is awkward to work out if you have had an error.)
 | 
						|
            LONG lasterror = GetLastError();
 | 
						|
            ASSERT(0 == lasterror);
 | 
						|
            // If this is not the case we have not set the pBaseWindow pointer
 | 
						|
            // into the window structure and we will blow up.
 | 
						|
        }
 | 
						|
#endif
 | 
						|
 | 
						|
    }
 | 
						|
    // See if this is the packet of death
 | 
						|
    if (uMsg == MsgDestroy && uMsg != 0) {
 | 
						|
        pBaseWindow->DoneWithWindow();
 | 
						|
        if (pBaseWindow->m_bDoPostToDestroy) {
 | 
						|
            EXECUTE_ASSERT(SetEvent((HANDLE)wParam));
 | 
						|
        }
 | 
						|
        return 0;
 | 
						|
    }
 | 
						|
    return pBaseWindow->OnReceiveMessage(hwnd,uMsg,wParam,lParam);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// When the window size changes we adjust our member variables that
 | 
						|
// contain the dimensions of the client rectangle for our window so
 | 
						|
// that we come to render an image we will know whether to stretch
 | 
						|
 | 
						|
BOOL CBaseWindow::OnSize(LONG Width, LONG Height)
 | 
						|
{
 | 
						|
    m_Width = Width;
 | 
						|
    m_Height = Height;
 | 
						|
    return TRUE;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This function handles the WM_CLOSE message
 | 
						|
 | 
						|
BOOL CBaseWindow::OnClose()
 | 
						|
{
 | 
						|
    ShowWindow(m_hwnd,SW_HIDE);
 | 
						|
    return TRUE;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This is called by the worker window thread when it receives a terminate
 | 
						|
// message from the window object destructor to delete all the resources we
 | 
						|
// allocated during initialisation. By the time the worker thread exits all
 | 
						|
// processing will have been completed as the source filter disconnection
 | 
						|
// flushes the image pending sample, therefore the GdiFlush should succeed
 | 
						|
 | 
						|
HRESULT CBaseWindow::UninitialiseWindow()
 | 
						|
{
 | 
						|
    // Have we already cleaned up
 | 
						|
 | 
						|
    if (m_hwnd == NULL) {
 | 
						|
        ASSERT(m_hdc == NULL);
 | 
						|
        ASSERT(m_MemoryDC == NULL);
 | 
						|
        return NOERROR;
 | 
						|
    }
 | 
						|
 | 
						|
    // Release the window resources
 | 
						|
 | 
						|
    EXECUTE_ASSERT(GdiFlush());
 | 
						|
 | 
						|
    if (m_hdc)
 | 
						|
    {
 | 
						|
        EXECUTE_ASSERT(ReleaseDC(m_hwnd,m_hdc));
 | 
						|
        m_hdc = NULL;
 | 
						|
    }
 | 
						|
 | 
						|
    if (m_MemoryDC)
 | 
						|
    {
 | 
						|
        EXECUTE_ASSERT(DeleteDC(m_MemoryDC));
 | 
						|
        m_MemoryDC = NULL;
 | 
						|
    }
 | 
						|
 | 
						|
    // Reset the window variables
 | 
						|
    m_hwnd = NULL;
 | 
						|
 | 
						|
    return NOERROR;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This is called by the worker window thread after it has created the main
 | 
						|
// window and it wants to initialise the rest of the owner objects window
 | 
						|
// variables such as the device contexts. We execute this function with the
 | 
						|
// critical section still locked. Nothing in this function must generate any
 | 
						|
// SendMessage calls to the window because this is executing on the window
 | 
						|
// thread so the message will never be processed and we will deadlock
 | 
						|
 | 
						|
HRESULT CBaseWindow::InitialiseWindow(HWND hwnd)
 | 
						|
{
 | 
						|
    // Initialise the window variables
 | 
						|
 | 
						|
    ASSERT(IsWindow(hwnd));
 | 
						|
    m_hwnd = hwnd;
 | 
						|
 | 
						|
    if (m_bDoGetDC)
 | 
						|
    {
 | 
						|
        EXECUTE_ASSERT(m_hdc = GetDC(hwnd));
 | 
						|
        EXECUTE_ASSERT(m_MemoryDC = CreateCompatibleDC(m_hdc));
 | 
						|
 | 
						|
        EXECUTE_ASSERT(SetStretchBltMode(m_hdc,COLORONCOLOR));
 | 
						|
        EXECUTE_ASSERT(SetStretchBltMode(m_MemoryDC,COLORONCOLOR));
 | 
						|
    }
 | 
						|
 | 
						|
    return NOERROR;
 | 
						|
}
 | 
						|
 | 
						|
HRESULT CBaseWindow::DoCreateWindow()
 | 
						|
{
 | 
						|
    WNDCLASS wndclass;                  // Used to register classes
 | 
						|
    BOOL bRegistered;                   // Is this class registered
 | 
						|
    HWND hwnd;                          // Handle to our window
 | 
						|
 | 
						|
    bRegistered = GetClassInfo(m_hInstance,   // Module instance
 | 
						|
                               m_pClassName,  // Window class
 | 
						|
                               &wndclass);                 // Info structure
 | 
						|
 | 
						|
    // if the window is to be used for drawing puposes and we are getting a DC
 | 
						|
    // for the entire lifetime of the window then changes the class style to do
 | 
						|
    // say so. If we don't set this flag then the DC comes from the cache and is
 | 
						|
    // really bad.
 | 
						|
    if (m_bDoGetDC)
 | 
						|
    {
 | 
						|
        m_ClassStyles |= CS_OWNDC;
 | 
						|
    }
 | 
						|
 | 
						|
    if (bRegistered == FALSE) {
 | 
						|
 | 
						|
        // Register the renderer window class
 | 
						|
 | 
						|
        wndclass.lpszClassName = m_pClassName;
 | 
						|
        wndclass.style         = m_ClassStyles;
 | 
						|
        wndclass.lpfnWndProc   = WndProc;
 | 
						|
        wndclass.cbClsExtra    = 0;
 | 
						|
        wndclass.cbWndExtra    = sizeof(CBaseWindow *);
 | 
						|
        wndclass.hInstance     = m_hInstance;
 | 
						|
        wndclass.hIcon         = NULL;
 | 
						|
        wndclass.hCursor       = LoadCursor (NULL, IDC_ARROW);
 | 
						|
        wndclass.hbrBackground = (HBRUSH) NULL;
 | 
						|
        wndclass.lpszMenuName  = NULL;
 | 
						|
 | 
						|
        RegisterClass(&wndclass);
 | 
						|
    }
 | 
						|
 | 
						|
    // Create the frame window.  Pass the pBaseWindow information in the
 | 
						|
    // CreateStruct which allows our message handling loop to get hold of
 | 
						|
    // the pBaseWindow pointer.
 | 
						|
 | 
						|
    CBaseWindow *pBaseWindow = this;                      // The owner window object
 | 
						|
    hwnd = CreateWindowEx(m_WindowStylesEx,               // Extended styles
 | 
						|
                          m_pClassName,                   // Registered name
 | 
						|
                          TEXT("ActiveMovie Window"),     // Window title
 | 
						|
                          m_WindowStyles,                 // Window styles
 | 
						|
                          CW_USEDEFAULT,                  // Start x position
 | 
						|
                          CW_USEDEFAULT,                  // Start y position
 | 
						|
                          DEFWIDTH,                       // Window width
 | 
						|
                          DEFHEIGHT,                      // Window height
 | 
						|
                          NULL,                           // Parent handle
 | 
						|
                          NULL,                           // Menu handle
 | 
						|
                          m_hInstance,                    // Instance handle
 | 
						|
                          &pBaseWindow);                  // Creation data
 | 
						|
 | 
						|
    // If we failed signal an error to the object constructor (based on the
 | 
						|
    // last Win32 error on this thread) then signal the constructor thread
 | 
						|
    // to continue, release the mutex to let others have a go and exit
 | 
						|
 | 
						|
    if (hwnd == NULL) {
 | 
						|
        DWORD Error = GetLastError();
 | 
						|
        return AmHresultFromWin32(Error);
 | 
						|
    }
 | 
						|
 | 
						|
    // Check the window LONG is the object who created us
 | 
						|
    ASSERT(GetWindowLongPtr(hwnd, 0) == (LONG_PTR)this);
 | 
						|
 | 
						|
    // Initialise the window and then signal the constructor so that it can
 | 
						|
    // continue and then finally unlock the object's critical section. The
 | 
						|
    // window class is left registered even after we terminate the thread
 | 
						|
    // as we don't know when the last window has been closed. So we allow
 | 
						|
    // the operating system to free the class resources as appropriate
 | 
						|
 | 
						|
    InitialiseWindow(hwnd);
 | 
						|
 | 
						|
    DbgLog((LOG_TRACE, 2, TEXT("Created window class (%s) HWND(%8.8X)"),
 | 
						|
            m_pClassName, hwnd));
 | 
						|
 | 
						|
    return S_OK;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// The base class provides some default handling and calls DefWindowProc
 | 
						|
 | 
						|
LRESULT CBaseWindow::OnReceiveMessage(HWND hwnd,         // Window handle
 | 
						|
                                      UINT uMsg,         // Message ID
 | 
						|
                                      WPARAM wParam,     // First parameter
 | 
						|
                                      LPARAM lParam)     // Other parameter
 | 
						|
{
 | 
						|
    ASSERT(IsWindow(hwnd));
 | 
						|
 | 
						|
    if (PossiblyEatMessage(uMsg, wParam, lParam))
 | 
						|
        return 0;
 | 
						|
 | 
						|
    // This is sent by the IVideoWindow SetWindowForeground method. If the
 | 
						|
    // window is invisible we will show it and make it topmost without the
 | 
						|
    // foreground focus. If the window is visible it will also be made the
 | 
						|
    // topmost window without the foreground focus. If wParam is TRUE then
 | 
						|
    // for both cases the window will be forced into the foreground focus
 | 
						|
 | 
						|
    if (uMsg == m_ShowStageMessage) {
 | 
						|
 | 
						|
        BOOL bVisible = IsWindowVisible(hwnd);
 | 
						|
        SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0,
 | 
						|
                     SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
 | 
						|
                     (bVisible ? SWP_NOACTIVATE : 0));
 | 
						|
 | 
						|
        // Should we bring the window to the foreground
 | 
						|
        if (wParam == TRUE) {
 | 
						|
            SetForegroundWindow(hwnd);
 | 
						|
        }
 | 
						|
        return (LRESULT) 1;
 | 
						|
    }
 | 
						|
 | 
						|
    // When we go fullscreen we have to add the WS_EX_TOPMOST style to the
 | 
						|
    // video window so that it comes out above any task bar (this is more
 | 
						|
    // relevant to WindowsNT than Windows95). However the SetWindowPos call
 | 
						|
    // must be on the same thread as that which created the window. The
 | 
						|
    // wParam parameter can be TRUE or FALSE to set and reset the topmost
 | 
						|
 | 
						|
    if (uMsg == m_ShowStageTop) {
 | 
						|
        HWND HwndTop = (wParam == TRUE ? HWND_TOPMOST : HWND_NOTOPMOST);
 | 
						|
        BOOL bVisible = IsWindowVisible(hwnd);
 | 
						|
        SetWindowPos(hwnd, HwndTop, 0, 0, 0, 0,
 | 
						|
                     SWP_NOMOVE | SWP_NOSIZE |
 | 
						|
                     (wParam == TRUE ? SWP_SHOWWINDOW : 0) |
 | 
						|
                     (bVisible ? SWP_NOACTIVATE : 0));
 | 
						|
        return (LRESULT) 1;
 | 
						|
    }
 | 
						|
 | 
						|
    // New palette stuff
 | 
						|
    if (uMsg == m_RealizePalette) {
 | 
						|
        ASSERT(m_hwnd == hwnd);
 | 
						|
        return OnPaletteChange(m_hwnd,WM_QUERYNEWPALETTE);
 | 
						|
    }
 | 
						|
 | 
						|
    switch (uMsg) {
 | 
						|
 | 
						|
        // Repaint the window if the system colours change
 | 
						|
 | 
						|
    case WM_SYSCOLORCHANGE:
 | 
						|
 | 
						|
        InvalidateRect(hwnd,NULL,FALSE);
 | 
						|
        return (LRESULT) 1;
 | 
						|
 | 
						|
    // Somebody has changed the palette
 | 
						|
    case WM_PALETTECHANGED:
 | 
						|
 | 
						|
        OnPaletteChange((HWND)wParam,uMsg);
 | 
						|
        return (LRESULT) 0;
 | 
						|
 | 
						|
        // We are about to receive the keyboard focus so we ask GDI to realise
 | 
						|
        // our logical palette again and hopefully it will be fully installed
 | 
						|
        // without any mapping having to be done during any picture rendering
 | 
						|
 | 
						|
    case WM_QUERYNEWPALETTE:
 | 
						|
        ASSERT(m_hwnd == hwnd);
 | 
						|
        return OnPaletteChange(m_hwnd,uMsg);
 | 
						|
 | 
						|
    // do NOT fwd WM_MOVE. the parameters are the location of the parent
 | 
						|
    // window, NOT what the renderer should be looking at.  But we need
 | 
						|
    // to make sure the overlay is moved with the parent window, so we
 | 
						|
    // do this.
 | 
						|
    case WM_MOVE:
 | 
						|
        if (IsWindowVisible(m_hwnd)) {
 | 
						|
            PostMessage(m_hwnd,WM_PAINT,0,0);
 | 
						|
        }
 | 
						|
        break;
 | 
						|
 | 
						|
    // Store the width and height as useful base class members
 | 
						|
 | 
						|
    case WM_SIZE:
 | 
						|
 | 
						|
        OnSize(LOWORD(lParam), HIWORD(lParam));
 | 
						|
        return (LRESULT) 0;
 | 
						|
 | 
						|
    // Intercept the WM_CLOSE messages to hide the window
 | 
						|
 | 
						|
    case WM_CLOSE:
 | 
						|
 | 
						|
        OnClose();
 | 
						|
        return (LRESULT) 0;
 | 
						|
    }
 | 
						|
    return DefWindowProc(hwnd,uMsg,wParam,lParam);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This handles the Windows palette change messages - if we do realise our
 | 
						|
// palette then we return TRUE otherwise we return FALSE. If our window is
 | 
						|
// foreground application then we should get first choice of colours in the
 | 
						|
// system palette entries. We get best performance when our logical palette
 | 
						|
// includes the standard VGA colours (at the beginning and end) otherwise
 | 
						|
// GDI may have to map from our palette to the device palette while drawing
 | 
						|
 | 
						|
LRESULT CBaseWindow::OnPaletteChange(HWND hwnd,UINT Message)
 | 
						|
{
 | 
						|
    // First check we are not changing the palette during closedown
 | 
						|
 | 
						|
    if (m_hwnd == NULL || hwnd == NULL) {
 | 
						|
        return (LRESULT) 0;
 | 
						|
    }
 | 
						|
    ASSERT(!m_bRealizing);
 | 
						|
 | 
						|
    // Should we realise our palette again
 | 
						|
 | 
						|
    if ((Message == WM_QUERYNEWPALETTE || hwnd != m_hwnd)) {
 | 
						|
        //  It seems that even if we're invisible that we can get asked
 | 
						|
        //  to realize our palette and this can cause really ugly side-effects
 | 
						|
        //  Seems like there's another bug but this masks it a least for the
 | 
						|
        //  shutting down case.
 | 
						|
        if (!IsWindowVisible(m_hwnd)) {
 | 
						|
            DbgLog((LOG_TRACE, 1, TEXT("Realizing when invisible!")));
 | 
						|
            return (LRESULT) 0;
 | 
						|
        }
 | 
						|
 | 
						|
        // Avoid recursion with multiple graphs in the same app
 | 
						|
#ifdef DEBUG
 | 
						|
        m_bRealizing = TRUE;
 | 
						|
#endif
 | 
						|
        DoRealisePalette(Message != WM_QUERYNEWPALETTE);
 | 
						|
#ifdef DEBUG
 | 
						|
        m_bRealizing = FALSE;
 | 
						|
#endif
 | 
						|
 | 
						|
        // Should we redraw the window with the new palette
 | 
						|
        if (Message == WM_PALETTECHANGED) {
 | 
						|
            InvalidateRect(m_hwnd,NULL,FALSE);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return (LRESULT) 1;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Determine if the window exists.
 | 
						|
 | 
						|
bool CBaseWindow::WindowExists()
 | 
						|
{
 | 
						|
    return !!IsWindow(m_hwnd);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Return the default window rectangle
 | 
						|
 | 
						|
RECT CBaseWindow::GetDefaultRect()
 | 
						|
{
 | 
						|
    RECT DefaultRect = {0,0,DEFWIDTH,DEFHEIGHT};
 | 
						|
    ASSERT(m_hwnd);
 | 
						|
    // ASSERT(m_hdc);
 | 
						|
    return DefaultRect;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Return the current window width
 | 
						|
 | 
						|
LONG CBaseWindow::GetWindowWidth()
 | 
						|
{
 | 
						|
    ASSERT(m_hwnd);
 | 
						|
    // ASSERT(m_hdc);
 | 
						|
    return m_Width;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Return the current window height
 | 
						|
 | 
						|
LONG CBaseWindow::GetWindowHeight()
 | 
						|
{
 | 
						|
    ASSERT(m_hwnd);
 | 
						|
    // ASSERT(m_hdc);
 | 
						|
    return m_Height;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Return the window handle
 | 
						|
 | 
						|
HWND CBaseWindow::GetWindowHWND()
 | 
						|
{
 | 
						|
    ASSERT(m_hwnd);
 | 
						|
    // ASSERT(m_hdc);
 | 
						|
    return m_hwnd;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Return the window drawing device context
 | 
						|
 | 
						|
HDC CBaseWindow::GetWindowHDC()
 | 
						|
{
 | 
						|
    ASSERT(m_hwnd);
 | 
						|
    ASSERT(m_hdc);
 | 
						|
    return m_hdc;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Return the offscreen window drawing device context
 | 
						|
 | 
						|
HDC CBaseWindow::GetMemoryHDC()
 | 
						|
{
 | 
						|
    ASSERT(m_hwnd);
 | 
						|
    ASSERT(m_MemoryDC);
 | 
						|
    return m_MemoryDC;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
#ifdef DEBUG
 | 
						|
HPALETTE CBaseWindow::GetPalette()
 | 
						|
{
 | 
						|
    // The palette lock should always be held when accessing
 | 
						|
    // m_hPalette.
 | 
						|
    ASSERT(CritCheckIn(&m_PaletteLock));
 | 
						|
    return m_hPalette;
 | 
						|
}
 | 
						|
#endif // DEBUG
 | 
						|
 | 
						|
 | 
						|
// This is available to clients who want to change the window visiblity. It's
 | 
						|
// little more than an indirection to the Win32 ShowWindow although these is
 | 
						|
// some benefit in going through here as this function may change sometime
 | 
						|
 | 
						|
HRESULT CBaseWindow::DoShowWindow(LONG ShowCmd)
 | 
						|
{
 | 
						|
    ShowWindow(m_hwnd,ShowCmd);
 | 
						|
    return NOERROR;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Generate a WM_PAINT message for the video window
 | 
						|
 | 
						|
void CBaseWindow::PaintWindow(BOOL bErase)
 | 
						|
{
 | 
						|
    InvalidateRect(m_hwnd,NULL,bErase);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Allow an application to have us set the video window in the foreground. We
 | 
						|
// have this because it is difficult for one thread to do do this to a window
 | 
						|
// owned by another thread. Rather than expose the message we use to execute
 | 
						|
// the inter thread send message we provide the interface function. All we do
 | 
						|
// is to SendMessage to the video window renderer thread with a WM_SHOWSTAGE
 | 
						|
 | 
						|
void CBaseWindow::DoSetWindowForeground(BOOL bFocus)
 | 
						|
{
 | 
						|
    SendMessage(m_hwnd,m_ShowStageMessage,(WPARAM) bFocus,(LPARAM) 0);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Constructor initialises the owning object pointer. Since we are a worker
 | 
						|
// class for the main window object we have relatively few state variables to
 | 
						|
// look after. We are given device context handles to use later on as well as
 | 
						|
// the source and destination rectangles (but reset them here just in case)
 | 
						|
 | 
						|
CDrawImage::CDrawImage(__inout CBaseWindow *pBaseWindow) :
 | 
						|
    m_pBaseWindow(pBaseWindow),
 | 
						|
    m_hdc(NULL),
 | 
						|
    m_MemoryDC(NULL),
 | 
						|
    m_bStretch(FALSE),
 | 
						|
    m_pMediaType(NULL),
 | 
						|
    m_bUsingImageAllocator(FALSE)
 | 
						|
{
 | 
						|
    ASSERT(pBaseWindow);
 | 
						|
    ResetPaletteVersion();
 | 
						|
    SetRectEmpty(&m_TargetRect);
 | 
						|
    SetRectEmpty(&m_SourceRect);
 | 
						|
 | 
						|
    m_perfidRenderTime = MSR_REGISTER(TEXT("Single Blt time"));
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Overlay the image time stamps on the picture. Access to this method is
 | 
						|
// serialised by the caller. We display the sample start and end times on
 | 
						|
// top of the video using TextOut on the device context we are handed. If
 | 
						|
// there isn't enough room in the window for the times we don't show them
 | 
						|
 | 
						|
void CDrawImage::DisplaySampleTimes(IMediaSample *pSample)
 | 
						|
{
 | 
						|
#ifdef DEBUG
 | 
						|
    //
 | 
						|
    // Only allow the "annoying" time messages if the users has turned the
 | 
						|
    // logging "way up"
 | 
						|
    //
 | 
						|
    BOOL bAccept = DbgCheckModuleLevel(LOG_TRACE, 5);
 | 
						|
    if (bAccept == FALSE) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
#endif
 | 
						|
 | 
						|
    TCHAR szTimes[TIMELENGTH];      // Time stamp strings
 | 
						|
    ASSERT(pSample);                // Quick sanity check
 | 
						|
    RECT ClientRect;                // Client window size
 | 
						|
    SIZE Size;                      // Size of text output
 | 
						|
 | 
						|
    // Get the time stamps and window size
 | 
						|
 | 
						|
    pSample->GetTime((REFERENCE_TIME*)&m_StartSample, (REFERENCE_TIME*)&m_EndSample);
 | 
						|
    HWND hwnd = m_pBaseWindow->GetWindowHWND();
 | 
						|
    EXECUTE_ASSERT(GetClientRect(hwnd,&ClientRect));
 | 
						|
 | 
						|
    // Format the sample time stamps
 | 
						|
 | 
						|
    (void)StringCchPrintf(szTimes,NUMELMS(szTimes),TEXT("%08d : %08d"),
 | 
						|
             m_StartSample.Millisecs(),
 | 
						|
             m_EndSample.Millisecs());
 | 
						|
 | 
						|
    ASSERT(lstrlen(szTimes) < TIMELENGTH);
 | 
						|
 | 
						|
    // Put the times in the middle at the bottom of the window
 | 
						|
 | 
						|
    GetTextExtentPoint32(m_hdc,szTimes,lstrlen(szTimes),&Size);
 | 
						|
    INT XPos = ((ClientRect.right - ClientRect.left) - Size.cx) / 2;
 | 
						|
    INT YPos = ((ClientRect.bottom - ClientRect.top) - Size.cy) * 4 / 5;
 | 
						|
 | 
						|
    // Check the window is big enough to have sample times displayed
 | 
						|
 | 
						|
    if ((XPos > 0) && (YPos > 0)) {
 | 
						|
        TextOut(m_hdc,XPos,YPos,szTimes,lstrlen(szTimes));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This is called when the drawing code sees that the image has a down level
 | 
						|
// palette cookie. We simply call the SetDIBColorTable Windows API with the
 | 
						|
// palette that is found after the BITMAPINFOHEADER - we return no errors
 | 
						|
 | 
						|
void CDrawImage::UpdateColourTable(HDC hdc,__in BITMAPINFOHEADER *pbmi)
 | 
						|
{
 | 
						|
    ASSERT(pbmi->biClrUsed);
 | 
						|
    RGBQUAD *pColourTable = (RGBQUAD *)(pbmi+1);
 | 
						|
 | 
						|
    // Set the new palette in the device context
 | 
						|
 | 
						|
    UINT uiReturn = SetDIBColorTable(hdc,(UINT) 0,
 | 
						|
                                     pbmi->biClrUsed,
 | 
						|
                                     pColourTable);
 | 
						|
 | 
						|
    // Should always succeed but check in debug builds
 | 
						|
    ASSERT(uiReturn == pbmi->biClrUsed);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// No source rectangle scaling is done by the base class
 | 
						|
 | 
						|
RECT CDrawImage::ScaleSourceRect(const RECT *pSource)
 | 
						|
{
 | 
						|
    ASSERT(pSource);
 | 
						|
    return *pSource;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This is called when the funky output pin uses our allocator. The samples we
 | 
						|
// allocate are special because the memory is shared between us and GDI thus
 | 
						|
// removing one copy when we ask for the image to be rendered. The source type
 | 
						|
// information is in the main renderer m_mtIn field which is initialised when
 | 
						|
// the media type is agreed in SetMediaType, the media type may be changed on
 | 
						|
// the fly if, for example, the source filter needs to change the palette
 | 
						|
 | 
						|
void CDrawImage::FastRender(IMediaSample *pMediaSample)
 | 
						|
{
 | 
						|
    BITMAPINFOHEADER *pbmi;     // Image format data
 | 
						|
    DIBDATA *pDibData;          // Stores DIB information
 | 
						|
    BYTE *pImage;               // Pointer to image data
 | 
						|
    HBITMAP hOldBitmap;         // Store the old bitmap
 | 
						|
    CImageSample *pSample;      // Pointer to C++ object
 | 
						|
 | 
						|
    ASSERT(m_pMediaType);
 | 
						|
 | 
						|
    // From the untyped source format block get the VIDEOINFO and subsequently
 | 
						|
    // the BITMAPINFOHEADER structure. We can cast the IMediaSample interface
 | 
						|
    // to a CImageSample object so we can retrieve it's DIBSECTION details
 | 
						|
 | 
						|
    pbmi = HEADER(m_pMediaType->Format());
 | 
						|
    pSample = (CImageSample *) pMediaSample;
 | 
						|
    pDibData = pSample->GetDIBData();
 | 
						|
    hOldBitmap = (HBITMAP) SelectObject(m_MemoryDC,pDibData->hBitmap);
 | 
						|
 | 
						|
    // Get a pointer to the real image data
 | 
						|
 | 
						|
    HRESULT hr = pMediaSample->GetPointer(&pImage);
 | 
						|
    if (FAILED(hr)) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    // Do we need to update the colour table, we increment our palette cookie
 | 
						|
    // each time we get a dynamic format change. The sample palette cookie is
 | 
						|
    // stored in the DIBDATA structure so we try to keep the fields in sync
 | 
						|
    // By the time we get to draw the images the format change will be done
 | 
						|
    // so all we do is ask the renderer for what it's palette version is
 | 
						|
 | 
						|
    if (pDibData->PaletteVersion < GetPaletteVersion()) {
 | 
						|
        ASSERT(pbmi->biBitCount <= iPALETTE);
 | 
						|
        UpdateColourTable(m_MemoryDC,pbmi);
 | 
						|
        pDibData->PaletteVersion = GetPaletteVersion();
 | 
						|
    }
 | 
						|
 | 
						|
    // This allows derived classes to change the source rectangle that we do
 | 
						|
    // the drawing with. For example a renderer may ask a codec to stretch
 | 
						|
    // the video from 320x240 to 640x480, in which case the source we see in
 | 
						|
    // here will still be 320x240, although the source we want to draw with
 | 
						|
    // should be scaled up to 640x480. The base class implementation of this
 | 
						|
    // method does nothing but return the same rectangle as we are passed in
 | 
						|
 | 
						|
    RECT SourceRect = ScaleSourceRect(&m_SourceRect);
 | 
						|
 | 
						|
    // Is the window the same size as the video
 | 
						|
 | 
						|
    if (m_bStretch == FALSE) {
 | 
						|
 | 
						|
        // Put the image straight into the window
 | 
						|
 | 
						|
        BitBlt(
 | 
						|
            (HDC) m_hdc,                            // Target device HDC
 | 
						|
            m_TargetRect.left,                      // X sink position
 | 
						|
            m_TargetRect.top,                       // Y sink position
 | 
						|
            m_TargetRect.right - m_TargetRect.left, // Destination width
 | 
						|
            m_TargetRect.bottom - m_TargetRect.top, // Destination height
 | 
						|
            m_MemoryDC,                             // Source device context
 | 
						|
            SourceRect.left,                        // X source position
 | 
						|
            SourceRect.top,                         // Y source position
 | 
						|
            SRCCOPY);                               // Simple copy
 | 
						|
 | 
						|
    } else {
 | 
						|
 | 
						|
        // Stretch the image when copying to the window
 | 
						|
 | 
						|
        StretchBlt(
 | 
						|
            (HDC) m_hdc,                            // Target device HDC
 | 
						|
            m_TargetRect.left,                      // X sink position
 | 
						|
            m_TargetRect.top,                       // Y sink position
 | 
						|
            m_TargetRect.right - m_TargetRect.left, // Destination width
 | 
						|
            m_TargetRect.bottom - m_TargetRect.top, // Destination height
 | 
						|
            m_MemoryDC,                             // Source device HDC
 | 
						|
            SourceRect.left,                        // X source position
 | 
						|
            SourceRect.top,                         // Y source position
 | 
						|
            SourceRect.right - SourceRect.left,     // Source width
 | 
						|
            SourceRect.bottom - SourceRect.top,     // Source height
 | 
						|
            SRCCOPY);                               // Simple copy
 | 
						|
    }
 | 
						|
 | 
						|
    // This displays the sample times over the top of the image. This used to
 | 
						|
    // draw the times into the offscreen device context however that actually
 | 
						|
    // writes the text into the image data buffer which may not be writable
 | 
						|
 | 
						|
    #ifdef DEBUG
 | 
						|
    DisplaySampleTimes(pMediaSample);
 | 
						|
    #endif
 | 
						|
 | 
						|
    // Put the old bitmap back into the device context so we don't leak
 | 
						|
    SelectObject(m_MemoryDC,hOldBitmap);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This is called when there is a sample ready to be drawn, unfortunately the
 | 
						|
// output pin was being rotten and didn't choose our super excellent shared
 | 
						|
// memory DIB allocator so we have to do this slow render using boring old GDI
 | 
						|
// SetDIBitsToDevice and StretchDIBits. The down side of using these GDI
 | 
						|
// functions is that the image data has to be copied across from our address
 | 
						|
// space into theirs before going to the screen (although in reality the cost
 | 
						|
// is small because all they do is to map the buffer into their address space)
 | 
						|
 | 
						|
void CDrawImage::SlowRender(IMediaSample *pMediaSample)
 | 
						|
{
 | 
						|
    // Get the BITMAPINFOHEADER for the connection
 | 
						|
 | 
						|
    ASSERT(m_pMediaType);
 | 
						|
    BITMAPINFOHEADER *pbmi = HEADER(m_pMediaType->Format());
 | 
						|
    BYTE *pImage;
 | 
						|
 | 
						|
    // Get the image data buffer
 | 
						|
 | 
						|
    HRESULT hr = pMediaSample->GetPointer(&pImage);
 | 
						|
    if (FAILED(hr)) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    // This allows derived classes to change the source rectangle that we do
 | 
						|
    // the drawing with. For example a renderer may ask a codec to stretch
 | 
						|
    // the video from 320x240 to 640x480, in which case the source we see in
 | 
						|
    // here will still be 320x240, although the source we want to draw with
 | 
						|
    // should be scaled up to 640x480. The base class implementation of this
 | 
						|
    // method does nothing but return the same rectangle as we are passed in
 | 
						|
 | 
						|
    RECT SourceRect = ScaleSourceRect(&m_SourceRect);
 | 
						|
 | 
						|
    LONG lAdjustedSourceTop = SourceRect.top;
 | 
						|
    // if the origin of bitmap is bottom-left, adjust soruce_rect_top
 | 
						|
    // to be the bottom-left corner instead of the top-left.
 | 
						|
    if (pbmi->biHeight > 0) {
 | 
						|
       lAdjustedSourceTop = pbmi->biHeight - SourceRect.bottom;
 | 
						|
    }
 | 
						|
    // Is the window the same size as the video
 | 
						|
 | 
						|
    if (m_bStretch == FALSE) {
 | 
						|
 | 
						|
        // Put the image straight into the window
 | 
						|
 | 
						|
        SetDIBitsToDevice(
 | 
						|
            (HDC) m_hdc,                            // Target device HDC
 | 
						|
            m_TargetRect.left,                      // X sink position
 | 
						|
            m_TargetRect.top,                       // Y sink position
 | 
						|
            m_TargetRect.right - m_TargetRect.left, // Destination width
 | 
						|
            m_TargetRect.bottom - m_TargetRect.top, // Destination height
 | 
						|
            SourceRect.left,                        // X source position
 | 
						|
            lAdjustedSourceTop,                     // Adjusted Y source position
 | 
						|
            (UINT) 0,                               // Start scan line
 | 
						|
            pbmi->biHeight,                         // Scan lines present
 | 
						|
            pImage,                                 // Image data
 | 
						|
            (BITMAPINFO *) pbmi,                    // DIB header
 | 
						|
            DIB_RGB_COLORS);                        // Type of palette
 | 
						|
 | 
						|
    } else {
 | 
						|
 | 
						|
        // Stretch the image when copying to the window
 | 
						|
 | 
						|
        StretchDIBits(
 | 
						|
            (HDC) m_hdc,                            // Target device HDC
 | 
						|
            m_TargetRect.left,                      // X sink position
 | 
						|
            m_TargetRect.top,                       // Y sink position
 | 
						|
            m_TargetRect.right - m_TargetRect.left, // Destination width
 | 
						|
            m_TargetRect.bottom - m_TargetRect.top, // Destination height
 | 
						|
            SourceRect.left,                        // X source position
 | 
						|
            lAdjustedSourceTop,                     // Adjusted Y source position
 | 
						|
            SourceRect.right - SourceRect.left,     // Source width
 | 
						|
            SourceRect.bottom - SourceRect.top,     // Source height
 | 
						|
            pImage,                                 // Image data
 | 
						|
            (BITMAPINFO *) pbmi,                    // DIB header
 | 
						|
            DIB_RGB_COLORS,                         // Type of palette
 | 
						|
            SRCCOPY);                               // Simple image copy
 | 
						|
    }
 | 
						|
 | 
						|
    // This shows the sample reference times over the top of the image which
 | 
						|
    // looks a little flickery. I tried using GdiSetBatchLimit and GdiFlush to
 | 
						|
    // control the screen updates but it doesn't quite work as expected and
 | 
						|
    // only partially reduces the flicker. I also tried using a memory context
 | 
						|
    // and combining the two in that before doing a final BitBlt operation to
 | 
						|
    // the screen, unfortunately this has considerable performance penalties
 | 
						|
    // and also means that this code is not executed when compiled retail
 | 
						|
 | 
						|
    #ifdef DEBUG
 | 
						|
    DisplaySampleTimes(pMediaSample);
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This is called with an IMediaSample interface on the image to be drawn. We
 | 
						|
// decide on the drawing mechanism based on who's allocator we are using. We
 | 
						|
// may be called when the window wants an image painted by WM_PAINT messages
 | 
						|
// We can't realise the palette here because we have the renderer lock, any
 | 
						|
// call to realise may cause an interthread send message to the window thread
 | 
						|
// which may in turn be waiting to get the renderer lock before servicing it
 | 
						|
 | 
						|
BOOL CDrawImage::DrawImage(IMediaSample *pMediaSample)
 | 
						|
{
 | 
						|
    ASSERT(m_hdc);
 | 
						|
    ASSERT(m_MemoryDC);
 | 
						|
    NotifyStartDraw();
 | 
						|
 | 
						|
    // If the output pin used our allocator then the samples passed are in
 | 
						|
    // fact CVideoSample objects that contain CreateDIBSection data that we
 | 
						|
    // use to do faster image rendering, they may optionally also contain a
 | 
						|
    // DirectDraw surface pointer in which case we do not do the drawing
 | 
						|
 | 
						|
    if (m_bUsingImageAllocator == FALSE) {
 | 
						|
        SlowRender(pMediaSample);
 | 
						|
        EXECUTE_ASSERT(GdiFlush());
 | 
						|
        NotifyEndDraw();
 | 
						|
        return TRUE;
 | 
						|
    }
 | 
						|
 | 
						|
    // This is a DIBSECTION buffer
 | 
						|
 | 
						|
    FastRender(pMediaSample);
 | 
						|
    EXECUTE_ASSERT(GdiFlush());
 | 
						|
    NotifyEndDraw();
 | 
						|
    return TRUE;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
BOOL CDrawImage::DrawVideoImageHere(
 | 
						|
    HDC hdc,
 | 
						|
    IMediaSample *pMediaSample,
 | 
						|
    __in LPRECT lprcSrc,
 | 
						|
    __in LPRECT lprcDst
 | 
						|
    )
 | 
						|
{
 | 
						|
    ASSERT(m_pMediaType);
 | 
						|
    BITMAPINFOHEADER *pbmi = HEADER(m_pMediaType->Format());
 | 
						|
    BYTE *pImage;
 | 
						|
 | 
						|
    // Get the image data buffer
 | 
						|
 | 
						|
    HRESULT hr = pMediaSample->GetPointer(&pImage);
 | 
						|
    if (FAILED(hr)) {
 | 
						|
        return FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    RECT SourceRect;
 | 
						|
    RECT TargetRect;
 | 
						|
 | 
						|
    if (lprcSrc) {
 | 
						|
        SourceRect = *lprcSrc;
 | 
						|
    }
 | 
						|
    else  SourceRect = ScaleSourceRect(&m_SourceRect);
 | 
						|
 | 
						|
    if (lprcDst) {
 | 
						|
        TargetRect = *lprcDst;
 | 
						|
    }
 | 
						|
    else  TargetRect = m_TargetRect;
 | 
						|
 | 
						|
    LONG lAdjustedSourceTop = SourceRect.top;
 | 
						|
    // if the origin of bitmap is bottom-left, adjust soruce_rect_top
 | 
						|
    // to be the bottom-left corner instead of the top-left.
 | 
						|
    if (pbmi->biHeight > 0) {
 | 
						|
       lAdjustedSourceTop = pbmi->biHeight - SourceRect.bottom;
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
    // Stretch the image when copying to the DC
 | 
						|
 | 
						|
    BOOL bRet = (0 != StretchDIBits(hdc,
 | 
						|
                                    TargetRect.left,
 | 
						|
                                    TargetRect.top,
 | 
						|
                                    TargetRect.right - TargetRect.left,
 | 
						|
                                    TargetRect.bottom - TargetRect.top,
 | 
						|
                                    SourceRect.left,
 | 
						|
                                    lAdjustedSourceTop,
 | 
						|
                                    SourceRect.right - SourceRect.left,
 | 
						|
                                    SourceRect.bottom - SourceRect.top,
 | 
						|
                                    pImage,
 | 
						|
                                    (BITMAPINFO *)pbmi,
 | 
						|
                                    DIB_RGB_COLORS,
 | 
						|
                                    SRCCOPY));
 | 
						|
    return bRet;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This is called by the owning window object after it has created the window
 | 
						|
// and it's drawing contexts. We are constructed with the base window we'll
 | 
						|
// be drawing into so when given the notification we retrive the device HDCs
 | 
						|
// to draw with. We cannot call these in our constructor as they are virtual
 | 
						|
 | 
						|
void CDrawImage::SetDrawContext()
 | 
						|
{
 | 
						|
    m_MemoryDC = m_pBaseWindow->GetMemoryHDC();
 | 
						|
    m_hdc = m_pBaseWindow->GetWindowHDC();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This is called to set the target rectangle in the video window, it will be
 | 
						|
// called whenever a WM_SIZE message is retrieved from the message queue. We
 | 
						|
// simply store the rectangle and use it later when we do the drawing calls
 | 
						|
 | 
						|
void CDrawImage::SetTargetRect(__in RECT *pTargetRect)
 | 
						|
{
 | 
						|
    ASSERT(pTargetRect);
 | 
						|
    m_TargetRect = *pTargetRect;
 | 
						|
    SetStretchMode();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Return the current target rectangle
 | 
						|
 | 
						|
void CDrawImage::GetTargetRect(__out RECT *pTargetRect)
 | 
						|
{
 | 
						|
    ASSERT(pTargetRect);
 | 
						|
    *pTargetRect = m_TargetRect;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This is called when we want to change the section of the image to draw. We
 | 
						|
// use this information in the drawing operation calls later on. We must also
 | 
						|
// see if the source and destination rectangles have the same dimensions. If
 | 
						|
// not we must stretch during the drawing rather than a direct pixel copy
 | 
						|
 | 
						|
void CDrawImage::SetSourceRect(__in RECT *pSourceRect)
 | 
						|
{
 | 
						|
    ASSERT(pSourceRect);
 | 
						|
    m_SourceRect = *pSourceRect;
 | 
						|
    SetStretchMode();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Return the current source rectangle
 | 
						|
 | 
						|
void CDrawImage::GetSourceRect(__out RECT *pSourceRect)
 | 
						|
{
 | 
						|
    ASSERT(pSourceRect);
 | 
						|
    *pSourceRect = m_SourceRect;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This is called when either the source or destination rectanges change so we
 | 
						|
// can update the stretch flag. If the rectangles don't match we stretch the
 | 
						|
// video during the drawing otherwise we call the fast pixel copy functions
 | 
						|
// NOTE the source and/or the destination rectangle may be completely empty
 | 
						|
 | 
						|
void CDrawImage::SetStretchMode()
 | 
						|
{
 | 
						|
    // Calculate the overall rectangle dimensions
 | 
						|
 | 
						|
    LONG SourceWidth = m_SourceRect.right - m_SourceRect.left;
 | 
						|
    LONG SinkWidth = m_TargetRect.right - m_TargetRect.left;
 | 
						|
    LONG SourceHeight = m_SourceRect.bottom - m_SourceRect.top;
 | 
						|
    LONG SinkHeight = m_TargetRect.bottom - m_TargetRect.top;
 | 
						|
 | 
						|
    m_bStretch = TRUE;
 | 
						|
    if (SourceWidth == SinkWidth) {
 | 
						|
        if (SourceHeight == SinkHeight) {
 | 
						|
            m_bStretch = FALSE;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Tell us whose allocator we are using. This should be called with TRUE if
 | 
						|
// the filter agrees to use an allocator based around the CImageAllocator
 | 
						|
// SDK base class - whose image buffers are made through CreateDIBSection.
 | 
						|
// Otherwise this should be called with FALSE and we will draw the images
 | 
						|
// using SetDIBitsToDevice and StretchDIBitsToDevice. None of these calls
 | 
						|
// can handle buffers which have non zero strides (like DirectDraw uses)
 | 
						|
 | 
						|
void CDrawImage::NotifyAllocator(BOOL bUsingImageAllocator)
 | 
						|
{
 | 
						|
    m_bUsingImageAllocator = bUsingImageAllocator;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Are we using the image DIBSECTION allocator
 | 
						|
 | 
						|
BOOL CDrawImage::UsingImageAllocator()
 | 
						|
{
 | 
						|
    return m_bUsingImageAllocator;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// We need the media type of the connection so that we can get the BITMAPINFO
 | 
						|
// from it. We use that in the calls to draw the image such as StretchDIBits
 | 
						|
// and also when updating the colour table held in shared memory DIBSECTIONs
 | 
						|
 | 
						|
void CDrawImage::NotifyMediaType(__in CMediaType *pMediaType)
 | 
						|
{
 | 
						|
    m_pMediaType = pMediaType;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// We store in this object a cookie maintaining the current palette version.
 | 
						|
// Each time a palettised format is changed we increment this value so that
 | 
						|
// when we come to draw the images we look at the colour table value they
 | 
						|
// have and if less than the current we know to update it. This version is
 | 
						|
// only needed and indeed used when working with shared memory DIBSECTIONs
 | 
						|
 | 
						|
LONG CDrawImage::GetPaletteVersion()
 | 
						|
{
 | 
						|
    return m_PaletteVersion;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Resets the current palette version number
 | 
						|
 | 
						|
void CDrawImage::ResetPaletteVersion()
 | 
						|
{
 | 
						|
    m_PaletteVersion = PALETTE_VERSION;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Increment the current palette version
 | 
						|
 | 
						|
void CDrawImage::IncrementPaletteVersion()
 | 
						|
{
 | 
						|
    m_PaletteVersion++;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Constructor must initialise the base allocator. Each sample we create has a
 | 
						|
// palette version cookie on board. When the source filter changes the palette
 | 
						|
// during streaming the window object increments an internal cookie counter it
 | 
						|
// keeps as well. When it comes to render the samples it looks at the cookie
 | 
						|
// values and if they don't match then it knows to update the sample's colour
 | 
						|
// table. However we always create samples with a cookie of PALETTE_VERSION
 | 
						|
// If there have been multiple format changes and we disconnect and reconnect
 | 
						|
// thereby causing the samples to be reallocated we will create them with a
 | 
						|
// cookie much lower than the current version, this isn't a problem since it
 | 
						|
// will be seen by the window object and the versions will then be updated
 | 
						|
 | 
						|
CImageAllocator::CImageAllocator(__inout CBaseFilter *pFilter,
 | 
						|
                                 __in_opt LPCTSTR pName,
 | 
						|
                                 __inout HRESULT *phr) :
 | 
						|
    CBaseAllocator(pName,NULL,phr,TRUE,TRUE),
 | 
						|
    m_pFilter(pFilter)
 | 
						|
{
 | 
						|
    ASSERT(phr);
 | 
						|
    ASSERT(pFilter);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Check our DIB buffers have been released
 | 
						|
 | 
						|
#ifdef DEBUG
 | 
						|
CImageAllocator::~CImageAllocator()
 | 
						|
{
 | 
						|
    ASSERT(m_bCommitted == FALSE);
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
// Called from destructor and also from base class to free resources. We work
 | 
						|
// our way through the list of media samples deleting the DIBSECTION created
 | 
						|
// for each. All samples should be back in our list so there is no chance a
 | 
						|
// filter is still using one to write on the display or hold on a pending list
 | 
						|
 | 
						|
void CImageAllocator::Free()
 | 
						|
{
 | 
						|
    ASSERT(m_lAllocated == m_lFree.GetCount());
 | 
						|
    EXECUTE_ASSERT(GdiFlush());
 | 
						|
    CImageSample *pSample;
 | 
						|
    DIBDATA *pDibData;
 | 
						|
 | 
						|
    while (m_lFree.GetCount() != 0) {
 | 
						|
        pSample = (CImageSample *) m_lFree.RemoveHead();
 | 
						|
        pDibData = pSample->GetDIBData();
 | 
						|
        EXECUTE_ASSERT(DeleteObject(pDibData->hBitmap));
 | 
						|
        EXECUTE_ASSERT(CloseHandle(pDibData->hMapping));
 | 
						|
        delete pSample;
 | 
						|
    }
 | 
						|
 | 
						|
    m_lAllocated = 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Prepare the allocator by checking all the input parameters
 | 
						|
 | 
						|
STDMETHODIMP CImageAllocator::CheckSizes(__in ALLOCATOR_PROPERTIES *pRequest)
 | 
						|
{
 | 
						|
    // Check we have a valid connection
 | 
						|
 | 
						|
    if (m_pMediaType == NULL) {
 | 
						|
        return VFW_E_NOT_CONNECTED;
 | 
						|
    }
 | 
						|
 | 
						|
    // NOTE We always create a DIB section with the source format type which
 | 
						|
    // may contain a source palette. When we do the BitBlt drawing operation
 | 
						|
    // the target display device may contain a different palette (we may not
 | 
						|
    // have the focus) in which case GDI will do after the palette mapping
 | 
						|
 | 
						|
    VIDEOINFOHEADER *pVideoInfo = (VIDEOINFOHEADER *) m_pMediaType->Format();
 | 
						|
 | 
						|
    // When we call CreateDIBSection it implicitly maps only enough memory
 | 
						|
    // for the image as defined by thee BITMAPINFOHEADER. If the user asks
 | 
						|
    // for an image smaller than this then we reject the call, if they ask
 | 
						|
    // for an image larger than this then we return what they can have
 | 
						|
 | 
						|
    if ((DWORD) pRequest->cbBuffer < pVideoInfo->bmiHeader.biSizeImage) {
 | 
						|
        return E_INVALIDARG;
 | 
						|
    }
 | 
						|
 | 
						|
    // Reject buffer prefixes
 | 
						|
 | 
						|
    if (pRequest->cbPrefix > 0) {
 | 
						|
        return E_INVALIDARG;
 | 
						|
    }
 | 
						|
 | 
						|
    pRequest->cbBuffer = pVideoInfo->bmiHeader.biSizeImage;
 | 
						|
    return NOERROR;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Agree the number of media sample buffers and their sizes. The base class
 | 
						|
// this allocator is derived from allows samples to be aligned only on byte
 | 
						|
// boundaries NOTE the buffers are not allocated until the Commit call
 | 
						|
 | 
						|
STDMETHODIMP CImageAllocator::SetProperties(
 | 
						|
    __in ALLOCATOR_PROPERTIES * pRequest,
 | 
						|
    __out ALLOCATOR_PROPERTIES * pActual)
 | 
						|
{
 | 
						|
    ALLOCATOR_PROPERTIES Adjusted = *pRequest;
 | 
						|
 | 
						|
    // Check the parameters fit with the current connection
 | 
						|
 | 
						|
    HRESULT hr = CheckSizes(&Adjusted);
 | 
						|
    if (FAILED(hr)) {
 | 
						|
        return hr;
 | 
						|
    }
 | 
						|
    return CBaseAllocator::SetProperties(&Adjusted, pActual);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Commit the memory by allocating the agreed number of media samples. For
 | 
						|
// each sample we are committed to creating we have a CImageSample object
 | 
						|
// that we use to manage it's resources. This is initialised with a DIBDATA
 | 
						|
// structure that contains amongst other things the GDI DIBSECTION handle
 | 
						|
// We will access the renderer media type during this so we must have locked
 | 
						|
// (to prevent the format changing for example). The class overrides Commit
 | 
						|
// and Decommit to do this locking (base class Commit in turn calls Alloc)
 | 
						|
 | 
						|
HRESULT CImageAllocator::Alloc(void)
 | 
						|
{
 | 
						|
    ASSERT(m_pMediaType);
 | 
						|
    CImageSample *pSample;
 | 
						|
    DIBDATA DibData;
 | 
						|
 | 
						|
    // Check the base allocator says it's ok to continue
 | 
						|
 | 
						|
    HRESULT hr = CBaseAllocator::Alloc();
 | 
						|
    if (FAILED(hr)) {
 | 
						|
        return hr;
 | 
						|
    }
 | 
						|
 | 
						|
    // We create a new memory mapped object although we don't map it into our
 | 
						|
    // address space because GDI does that in CreateDIBSection. It is possible
 | 
						|
    // that we run out of resources before creating all the samples in which
 | 
						|
    // case the available sample list is left with those already created
 | 
						|
 | 
						|
    ASSERT(m_lAllocated == 0);
 | 
						|
    while (m_lAllocated < m_lCount) {
 | 
						|
 | 
						|
        // Create and initialise a shared memory GDI buffer
 | 
						|
 | 
						|
        hr = CreateDIB(m_lSize,DibData);
 | 
						|
        if (FAILED(hr)) {
 | 
						|
            return hr;
 | 
						|
        }
 | 
						|
 | 
						|
        // Create the sample object and pass it the DIBDATA
 | 
						|
 | 
						|
        pSample = CreateImageSample(DibData.pBase,m_lSize);
 | 
						|
        if (pSample == NULL) {
 | 
						|
            EXECUTE_ASSERT(DeleteObject(DibData.hBitmap));
 | 
						|
            EXECUTE_ASSERT(CloseHandle(DibData.hMapping));
 | 
						|
            return E_OUTOFMEMORY;
 | 
						|
        }
 | 
						|
 | 
						|
        // Add the completed sample to the available list
 | 
						|
 | 
						|
        pSample->SetDIBData(&DibData);
 | 
						|
        m_lFree.Add(pSample);
 | 
						|
        m_lAllocated++;
 | 
						|
    }
 | 
						|
    return NOERROR;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// We have a virtual method that allocates the samples so that a derived class
 | 
						|
// may override it and allocate more specialised sample objects. So long as it
 | 
						|
// derives its samples from CImageSample then all this code will still work ok
 | 
						|
 | 
						|
CImageSample *CImageAllocator::CreateImageSample(__in_bcount(Length) LPBYTE pData,LONG Length)
 | 
						|
{
 | 
						|
    HRESULT hr = NOERROR;
 | 
						|
    CImageSample *pSample;
 | 
						|
 | 
						|
    // Allocate the new sample and check the return codes
 | 
						|
 | 
						|
    pSample = new CImageSample((CBaseAllocator *) this,   // Base class
 | 
						|
                               NAME("Video sample"),      // DEBUG name
 | 
						|
                               (HRESULT *) &hr,           // Return code
 | 
						|
                               (LPBYTE) pData,            // DIB address
 | 
						|
                               (LONG) Length);            // Size of DIB
 | 
						|
 | 
						|
    if (pSample == NULL || FAILED(hr)) {
 | 
						|
        delete pSample;
 | 
						|
        return NULL;
 | 
						|
    }
 | 
						|
    return pSample;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This function allocates a shared memory block for use by the source filter
 | 
						|
// generating DIBs for us to render. The memory block is created in shared
 | 
						|
// memory so that GDI doesn't have to copy the memory when we do a BitBlt
 | 
						|
 | 
						|
HRESULT CImageAllocator::CreateDIB(LONG InSize,DIBDATA &DibData)
 | 
						|
{
 | 
						|
    BITMAPINFO *pbmi;       // Format information for pin
 | 
						|
    BYTE *pBase;            // Pointer to the actual image
 | 
						|
    HANDLE hMapping;        // Handle to mapped object
 | 
						|
    HBITMAP hBitmap;        // DIB section bitmap handle
 | 
						|
 | 
						|
    // Create a file mapping object and map into our address space
 | 
						|
 | 
						|
    hMapping = CreateFileMapping(hMEMORY,         // Use system page file
 | 
						|
                                 NULL,            // No security attributes
 | 
						|
                                 PAGE_READWRITE,  // Full access to memory
 | 
						|
                                 (DWORD) 0,       // Less than 4Gb in size
 | 
						|
                                 InSize,          // Size of buffer
 | 
						|
                                 NULL);           // No name to section
 | 
						|
    if (hMapping == NULL) {
 | 
						|
        DWORD Error = GetLastError();
 | 
						|
        return MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, Error);
 | 
						|
    }
 | 
						|
 | 
						|
    // NOTE We always create a DIB section with the source format type which
 | 
						|
    // may contain a source palette. When we do the BitBlt drawing operation
 | 
						|
    // the target display device may contain a different palette (we may not
 | 
						|
    // have the focus) in which case GDI will do after the palette mapping
 | 
						|
 | 
						|
    pbmi = (BITMAPINFO *) HEADER(m_pMediaType->Format());
 | 
						|
    if (m_pMediaType == NULL) {
 | 
						|
        DbgBreak("Invalid media type");
 | 
						|
    }
 | 
						|
 | 
						|
    hBitmap = CreateDIBSection((HDC) NULL,          // NO device context
 | 
						|
                               pbmi,                // Format information
 | 
						|
                               DIB_RGB_COLORS,      // Use the palette
 | 
						|
                               (VOID **) &pBase,    // Pointer to image data
 | 
						|
                               hMapping,            // Mapped memory handle
 | 
						|
                               (DWORD) 0);          // Offset into memory
 | 
						|
 | 
						|
    if (hBitmap == NULL || pBase == NULL) {
 | 
						|
        EXECUTE_ASSERT(CloseHandle(hMapping));
 | 
						|
        DWORD Error = GetLastError();
 | 
						|
        return MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, Error);
 | 
						|
    }
 | 
						|
 | 
						|
    // Initialise the DIB information structure
 | 
						|
 | 
						|
    DibData.hBitmap = hBitmap;
 | 
						|
    DibData.hMapping = hMapping;
 | 
						|
    DibData.pBase = pBase;
 | 
						|
    DibData.PaletteVersion = PALETTE_VERSION;
 | 
						|
    GetObject(hBitmap,sizeof(DIBSECTION),(VOID *)&DibData.DibSection);
 | 
						|
 | 
						|
    return NOERROR;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// We use the media type during the DIBSECTION creation
 | 
						|
 | 
						|
void CImageAllocator::NotifyMediaType(__in CMediaType *pMediaType)
 | 
						|
{
 | 
						|
    m_pMediaType = pMediaType;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Overriden to increment the owning object's reference count
 | 
						|
 | 
						|
STDMETHODIMP_(ULONG) CImageAllocator::NonDelegatingAddRef()
 | 
						|
{
 | 
						|
    return m_pFilter->AddRef();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Overriden to decrement the owning object's reference count
 | 
						|
 | 
						|
STDMETHODIMP_(ULONG) CImageAllocator::NonDelegatingRelease()
 | 
						|
{
 | 
						|
    return m_pFilter->Release();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// If you derive a class from CMediaSample that has to transport specialised
 | 
						|
// member variables and entry points then there are three alternate solutions
 | 
						|
// The first is to create a memory buffer larger than actually required by the
 | 
						|
// sample and store your information either at the beginning of it or at the
 | 
						|
// end, the former being moderately safer allowing for misbehaving transform
 | 
						|
// filters. You then adjust the buffer address when you create the base media
 | 
						|
// sample. This has the disadvantage of breaking up the memory allocated to
 | 
						|
// the samples into separate blocks. The second solution is to implement a
 | 
						|
// class derived from CMediaSample and support additional interface(s) that
 | 
						|
// convey your private data. This means defining a custom interface. The final
 | 
						|
// alternative is to create a class that inherits from CMediaSample and adds
 | 
						|
// the private data structures, when you get an IMediaSample in your Receive()
 | 
						|
// call check to see if your allocator is being used, and if it is then cast
 | 
						|
// the IMediaSample into one of your objects. Additional checks can be made
 | 
						|
// to ensure the sample's this pointer is known to be one of your own objects
 | 
						|
 | 
						|
CImageSample::CImageSample(__inout CBaseAllocator *pAllocator,
 | 
						|
                           __in_opt LPCTSTR pName,
 | 
						|
                           __inout HRESULT *phr,
 | 
						|
                           __in_bcount(length) LPBYTE pBuffer,
 | 
						|
                           LONG length) :
 | 
						|
    CMediaSample(pName,pAllocator,phr,pBuffer,length),
 | 
						|
    m_bInit(FALSE)
 | 
						|
{
 | 
						|
    ASSERT(pAllocator);
 | 
						|
    ASSERT(pBuffer);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Set the shared memory DIB information
 | 
						|
 | 
						|
void CImageSample::SetDIBData(__in DIBDATA *pDibData)
 | 
						|
{
 | 
						|
    ASSERT(pDibData);
 | 
						|
    m_DibData = *pDibData;
 | 
						|
    m_bInit = TRUE;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Retrieve the shared memory DIB data
 | 
						|
 | 
						|
__out DIBDATA *CImageSample::GetDIBData()
 | 
						|
{
 | 
						|
    ASSERT(m_bInit == TRUE);
 | 
						|
    return &m_DibData;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This class handles the creation of a palette. It is fairly specialist and
 | 
						|
// is intended to simplify palette management for video renderer filters. It
 | 
						|
// is for this reason that the constructor requires three other objects with
 | 
						|
// which it interacts, namely a base media filter, a base window and a base
 | 
						|
// drawing object although the base window or the draw object may be NULL to
 | 
						|
// ignore that part of us. We try not to create and install palettes unless
 | 
						|
// absolutely necessary as they typically require WM_PALETTECHANGED messages
 | 
						|
// to be sent to every window thread in the system which is very expensive
 | 
						|
 | 
						|
CImagePalette::CImagePalette(__inout CBaseFilter *pBaseFilter,
 | 
						|
                             __inout CBaseWindow *pBaseWindow,
 | 
						|
                             __inout CDrawImage *pDrawImage) :
 | 
						|
    m_pBaseWindow(pBaseWindow),
 | 
						|
    m_pFilter(pBaseFilter),
 | 
						|
    m_pDrawImage(pDrawImage),
 | 
						|
    m_hPalette(NULL)
 | 
						|
{
 | 
						|
    ASSERT(m_pFilter);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Destructor
 | 
						|
 | 
						|
#ifdef DEBUG
 | 
						|
CImagePalette::~CImagePalette()
 | 
						|
{
 | 
						|
    ASSERT(m_hPalette == NULL);
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
// We allow dynamic format changes of the palette but rather than change the
 | 
						|
// palette every time we call this to work out whether an update is required.
 | 
						|
// If the original type didn't use a palette and the new one does (or vica
 | 
						|
// versa) then we return TRUE. If neither formats use a palette we'll return
 | 
						|
// FALSE. If both formats use a palette we compare their colours and return
 | 
						|
// FALSE if they match. This therefore short circuits palette creation unless
 | 
						|
// absolutely necessary since installing palettes is an expensive operation
 | 
						|
 | 
						|
BOOL CImagePalette::ShouldUpdate(const VIDEOINFOHEADER *pNewInfo,
 | 
						|
                                 const VIDEOINFOHEADER *pOldInfo)
 | 
						|
{
 | 
						|
    // We may not have a current format yet
 | 
						|
 | 
						|
    if (pOldInfo == NULL) {
 | 
						|
        return TRUE;
 | 
						|
    }
 | 
						|
 | 
						|
    // Do both formats not require a palette
 | 
						|
 | 
						|
    if (ContainsPalette(pNewInfo) == FALSE) {
 | 
						|
        if (ContainsPalette(pOldInfo) == FALSE) {
 | 
						|
            return FALSE;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // Compare the colours to see if they match
 | 
						|
 | 
						|
    DWORD VideoEntries = pNewInfo->bmiHeader.biClrUsed;
 | 
						|
    if (ContainsPalette(pNewInfo) == TRUE)
 | 
						|
        if (ContainsPalette(pOldInfo) == TRUE)
 | 
						|
            if (pOldInfo->bmiHeader.biClrUsed == VideoEntries)
 | 
						|
                if (pOldInfo->bmiHeader.biClrUsed > 0)
 | 
						|
                    if (memcmp((PVOID) GetBitmapPalette(pNewInfo),
 | 
						|
                               (PVOID) GetBitmapPalette(pOldInfo),
 | 
						|
                               VideoEntries * sizeof(RGBQUAD)) == 0) {
 | 
						|
 | 
						|
                        return FALSE;
 | 
						|
                    }
 | 
						|
    return TRUE;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This is normally called when the input pin type is set to install a palette
 | 
						|
// We will typically be called from two different places. The first is when we
 | 
						|
// have negotiated a palettised media type after connection, the other is when
 | 
						|
// we receive a new type during processing with an updated palette in which
 | 
						|
// case we must remove and release the resources held by the current palette
 | 
						|
 | 
						|
// We can be passed an optional device name if we wish to prepare a palette
 | 
						|
// for a specific monitor on a multi monitor system
 | 
						|
 | 
						|
HRESULT CImagePalette::PreparePalette(const CMediaType *pmtNew,
 | 
						|
                                      const CMediaType *pmtOld,
 | 
						|
				                      __in LPSTR szDevice)
 | 
						|
{
 | 
						|
    const VIDEOINFOHEADER *pNewInfo = (VIDEOINFOHEADER *) pmtNew->Format();
 | 
						|
    const VIDEOINFOHEADER *pOldInfo = (VIDEOINFOHEADER *) pmtOld->Format();
 | 
						|
    ASSERT(pNewInfo);
 | 
						|
 | 
						|
    // This is an performance optimisation, when we get a media type we check
 | 
						|
    // to see if the format requires a palette change. If either we need one
 | 
						|
    // when previously we didn't or vica versa then this returns TRUE, if we
 | 
						|
    // previously needed a palette and we do now it compares their colours
 | 
						|
 | 
						|
    if (ShouldUpdate(pNewInfo,pOldInfo) == FALSE) {
 | 
						|
        NOTE("No update needed");
 | 
						|
        return S_FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    // We must notify the filter graph that the application may have changed
 | 
						|
    // the palette although in practice we don't bother checking to see if it
 | 
						|
    // is really different. If it tries to get the palette either the window
 | 
						|
    // or renderer lock will ensure it doesn't get in until we are finished
 | 
						|
 | 
						|
    RemovePalette();
 | 
						|
    m_pFilter->NotifyEvent(EC_PALETTE_CHANGED,0,0);
 | 
						|
 | 
						|
    // Do we need a palette for the new format
 | 
						|
 | 
						|
    if (ContainsPalette(pNewInfo) == FALSE) {
 | 
						|
        NOTE("New has no palette");
 | 
						|
        return S_FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    if (m_pBaseWindow) {
 | 
						|
        m_pBaseWindow->LockPaletteLock();
 | 
						|
    }
 | 
						|
 | 
						|
    // If we're changing the palette on the fly then we increment our palette
 | 
						|
    // cookie which is compared against the cookie also stored in all of our
 | 
						|
    // DIBSECTION media samples. If they don't match when we come to draw it
 | 
						|
    // then we know the sample is out of date and we'll update it's palette
 | 
						|
 | 
						|
    NOTE("Making new colour palette");
 | 
						|
    m_hPalette = MakePalette(pNewInfo, szDevice);
 | 
						|
    ASSERT(m_hPalette != NULL);
 | 
						|
 | 
						|
    if (m_pBaseWindow) {
 | 
						|
        m_pBaseWindow->UnlockPaletteLock();
 | 
						|
    }
 | 
						|
 | 
						|
    // The window in which the new palette is to be realised may be a NULL
 | 
						|
    // pointer to signal that no window is in use, if so we don't call it
 | 
						|
    // Some filters just want to use this object to create/manage palettes
 | 
						|
 | 
						|
    if (m_pBaseWindow) m_pBaseWindow->SetPalette(m_hPalette);
 | 
						|
 | 
						|
    // This is the only time where we need access to the draw object to say
 | 
						|
    // to it that a new palette will be arriving on a sample real soon. The
 | 
						|
    // constructor may take a NULL pointer in which case we don't call this
 | 
						|
 | 
						|
    if (m_pDrawImage) m_pDrawImage->IncrementPaletteVersion();
 | 
						|
    return NOERROR;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Helper function to copy a palette out of any kind of VIDEOINFO (ie it may
 | 
						|
// be YUV or true colour) into a palettised VIDEOINFO. We use this changing
 | 
						|
// palettes on DirectDraw samples as a source filter can attach a palette to
 | 
						|
// any buffer (eg YUV) and hand it back. We make a new palette out of that
 | 
						|
// format and then copy the palette colours into the current connection type
 | 
						|
 | 
						|
HRESULT CImagePalette::CopyPalette(const CMediaType *pSrc,__out CMediaType *pDest)
 | 
						|
{
 | 
						|
    // Reset the destination palette before starting
 | 
						|
 | 
						|
    VIDEOINFOHEADER *pDestInfo = (VIDEOINFOHEADER *) pDest->Format();
 | 
						|
    pDestInfo->bmiHeader.biClrUsed = 0;
 | 
						|
    pDestInfo->bmiHeader.biClrImportant = 0;
 | 
						|
 | 
						|
    // Does the destination have a palette
 | 
						|
 | 
						|
    if (PALETTISED(pDestInfo) == FALSE) {
 | 
						|
        NOTE("No destination palette");
 | 
						|
        return S_FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    // Does the source contain a palette
 | 
						|
 | 
						|
    const VIDEOINFOHEADER *pSrcInfo = (VIDEOINFOHEADER *) pSrc->Format();
 | 
						|
    if (ContainsPalette(pSrcInfo) == FALSE) {
 | 
						|
        NOTE("No source palette");
 | 
						|
        return S_FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    // The number of colours may be zero filled
 | 
						|
 | 
						|
    DWORD PaletteEntries = pSrcInfo->bmiHeader.biClrUsed;
 | 
						|
    if (PaletteEntries == 0) {
 | 
						|
        DWORD Maximum  = (1 << pSrcInfo->bmiHeader.biBitCount);
 | 
						|
        NOTE1("Setting maximum colours (%d)",Maximum);
 | 
						|
        PaletteEntries = Maximum;
 | 
						|
    }
 | 
						|
 | 
						|
    // Make sure the destination has enough room for the palette
 | 
						|
 | 
						|
    ASSERT(pSrcInfo->bmiHeader.biClrUsed <= iPALETTE_COLORS);
 | 
						|
    ASSERT(pSrcInfo->bmiHeader.biClrImportant <= PaletteEntries);
 | 
						|
    ASSERT(COLORS(pDestInfo) == GetBitmapPalette(pDestInfo));
 | 
						|
    pDestInfo->bmiHeader.biClrUsed = PaletteEntries;
 | 
						|
    pDestInfo->bmiHeader.biClrImportant = pSrcInfo->bmiHeader.biClrImportant;
 | 
						|
    ULONG BitmapSize = GetBitmapFormatSize(HEADER(pSrcInfo));
 | 
						|
 | 
						|
    if (pDest->FormatLength() < BitmapSize) {
 | 
						|
        NOTE("Reallocating destination");
 | 
						|
        pDest->ReallocFormatBuffer(BitmapSize);
 | 
						|
    }
 | 
						|
 | 
						|
    // Now copy the palette colours across
 | 
						|
 | 
						|
    CopyMemory((PVOID) COLORS(pDestInfo),
 | 
						|
               (PVOID) GetBitmapPalette(pSrcInfo),
 | 
						|
               PaletteEntries * sizeof(RGBQUAD));
 | 
						|
 | 
						|
    return NOERROR;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This is normally called when the palette is changed (typically during a
 | 
						|
// dynamic format change) to remove any palette we previously installed. We
 | 
						|
// replace it (if necessary) in the video window with a standard VGA palette
 | 
						|
// that should always be available even if this is a true colour display
 | 
						|
 | 
						|
HRESULT CImagePalette::RemovePalette()
 | 
						|
{
 | 
						|
    if (m_pBaseWindow) {
 | 
						|
        m_pBaseWindow->LockPaletteLock();
 | 
						|
    }
 | 
						|
 | 
						|
    // Do we have a palette to remove
 | 
						|
 | 
						|
    if (m_hPalette != NULL) {
 | 
						|
 | 
						|
        if (m_pBaseWindow) {
 | 
						|
            // Make sure that the window's palette handle matches
 | 
						|
            // our palette handle.
 | 
						|
            ASSERT(m_hPalette == m_pBaseWindow->GetPalette());
 | 
						|
 | 
						|
            m_pBaseWindow->UnsetPalette();
 | 
						|
        }
 | 
						|
 | 
						|
        EXECUTE_ASSERT(DeleteObject(m_hPalette));
 | 
						|
        m_hPalette = NULL;
 | 
						|
    }
 | 
						|
 | 
						|
    if (m_pBaseWindow) {
 | 
						|
        m_pBaseWindow->UnlockPaletteLock();
 | 
						|
    }
 | 
						|
 | 
						|
    return NOERROR;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Called to create a palette for the object, the data structure used by GDI
 | 
						|
// to describe a palette is a LOGPALETTE, this includes a variable number of
 | 
						|
// PALETTEENTRY fields which are the colours, we have to convert the RGBQUAD
 | 
						|
// colour fields we are handed in a BITMAPINFO from the media type into these
 | 
						|
// This handles extraction of palettes from true colour and YUV media formats
 | 
						|
 | 
						|
// We can be passed an optional device name if we wish to prepare a palette
 | 
						|
// for a specific monitor on a multi monitor system
 | 
						|
 | 
						|
HPALETTE CImagePalette::MakePalette(const VIDEOINFOHEADER *pVideoInfo, __in LPSTR szDevice)
 | 
						|
{
 | 
						|
    ASSERT(ContainsPalette(pVideoInfo) == TRUE);
 | 
						|
    ASSERT(pVideoInfo->bmiHeader.biClrUsed <= iPALETTE_COLORS);
 | 
						|
    BITMAPINFOHEADER *pHeader = HEADER(pVideoInfo);
 | 
						|
 | 
						|
    const RGBQUAD *pColours;            // Pointer to the palette
 | 
						|
    LOGPALETTE *lp;                     // Used to create a palette
 | 
						|
    HPALETTE hPalette;                  // Logical palette object
 | 
						|
 | 
						|
    lp = (LOGPALETTE *) new BYTE[sizeof(LOGPALETTE) + SIZE_PALETTE];
 | 
						|
    if (lp == NULL) {
 | 
						|
        return NULL;
 | 
						|
    }
 | 
						|
 | 
						|
    // Unfortunately for some hare brained reason a GDI palette entry (a
 | 
						|
    // PALETTEENTRY structure) is different to a palette entry from a DIB
 | 
						|
    // format (a RGBQUAD structure) so we have to do the field conversion
 | 
						|
    // The VIDEOINFO containing the palette may be a true colour type so
 | 
						|
    // we use GetBitmapPalette to skip over any bit fields if they exist
 | 
						|
 | 
						|
    lp->palVersion = PALVERSION;
 | 
						|
    lp->palNumEntries = (USHORT) pHeader->biClrUsed;
 | 
						|
    if (lp->palNumEntries == 0) lp->palNumEntries = (1 << pHeader->biBitCount);
 | 
						|
    pColours = GetBitmapPalette(pVideoInfo);
 | 
						|
 | 
						|
    for (DWORD dwCount = 0;dwCount < lp->palNumEntries;dwCount++) {
 | 
						|
        lp->palPalEntry[dwCount].peRed = pColours[dwCount].rgbRed;
 | 
						|
        lp->palPalEntry[dwCount].peGreen = pColours[dwCount].rgbGreen;
 | 
						|
        lp->palPalEntry[dwCount].peBlue = pColours[dwCount].rgbBlue;
 | 
						|
        lp->palPalEntry[dwCount].peFlags = 0;
 | 
						|
    }
 | 
						|
 | 
						|
    MakeIdentityPalette(lp->palPalEntry, lp->palNumEntries, szDevice);
 | 
						|
 | 
						|
    // Create a logical palette
 | 
						|
 | 
						|
    hPalette = CreatePalette(lp);
 | 
						|
    ASSERT(hPalette != NULL);
 | 
						|
    delete[] lp;
 | 
						|
    return hPalette;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// GDI does a fair job of compressing the palette entries you give it, so for
 | 
						|
// example if you have five entries with an RGB colour (0,0,0) it will remove
 | 
						|
// all but one of them. When you subsequently draw an image it will map from
 | 
						|
// your logical palette to the compressed device palette. This function looks
 | 
						|
// to see if it is trying to be an identity palette and if so sets the flags
 | 
						|
// field in the PALETTEENTRYs so they remain expanded to boost performance
 | 
						|
 | 
						|
// We can be passed an optional device name if we wish to prepare a palette
 | 
						|
// for a specific monitor on a multi monitor system
 | 
						|
 | 
						|
HRESULT CImagePalette::MakeIdentityPalette(__inout_ecount_full(iColours) PALETTEENTRY *pEntry,INT iColours, __in LPSTR szDevice)
 | 
						|
{
 | 
						|
    PALETTEENTRY SystemEntries[10];         // System palette entries
 | 
						|
    BOOL bIdentityPalette = TRUE;           // Is an identity palette
 | 
						|
    ASSERT(iColours <= iPALETTE_COLORS);    // Should have a palette
 | 
						|
    const int PalLoCount = 10;              // First ten reserved colours
 | 
						|
    const int PalHiStart = 246;             // Last VGA palette entries
 | 
						|
 | 
						|
    // Does this have the full colour range
 | 
						|
 | 
						|
    if (iColours < 10) {
 | 
						|
        return S_FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    // Apparently some displays have odd numbers of system colours
 | 
						|
 | 
						|
    // Get a DC on the right monitor - it's ugly, but this is the way you have
 | 
						|
    // to do it
 | 
						|
    HDC hdc;
 | 
						|
    if (szDevice == NULL || lstrcmpiLocaleIndependentA(szDevice, "DISPLAY") == 0)
 | 
						|
        hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
 | 
						|
    else
 | 
						|
        hdc = CreateDCA(NULL, szDevice, NULL, NULL);
 | 
						|
    if (NULL == hdc) {
 | 
						|
        return E_OUTOFMEMORY;
 | 
						|
    }
 | 
						|
    INT Reserved = GetDeviceCaps(hdc,NUMRESERVED);
 | 
						|
    if (Reserved != 20) {
 | 
						|
        DeleteDC(hdc);
 | 
						|
        return S_FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    // Compare our palette against the first ten system entries. The reason I
 | 
						|
    // don't do a memory compare between our two arrays of colours is because
 | 
						|
    // I am not sure what will be in the flags fields for the system entries
 | 
						|
 | 
						|
    UINT Result = GetSystemPaletteEntries(hdc,0,PalLoCount,SystemEntries);
 | 
						|
    for (UINT Count = 0;Count < Result;Count++) {
 | 
						|
        if (SystemEntries[Count].peRed != pEntry[Count].peRed ||
 | 
						|
                SystemEntries[Count].peGreen != pEntry[Count].peGreen ||
 | 
						|
                    SystemEntries[Count].peBlue != pEntry[Count].peBlue) {
 | 
						|
                        bIdentityPalette = FALSE;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // And likewise compare against the last ten entries
 | 
						|
 | 
						|
    Result = GetSystemPaletteEntries(hdc,PalHiStart,PalLoCount,SystemEntries);
 | 
						|
    for (UINT Count = 0;Count < Result;Count++) {
 | 
						|
        if (INT(Count) + PalHiStart < iColours) {
 | 
						|
            if (SystemEntries[Count].peRed != pEntry[PalHiStart + Count].peRed ||
 | 
						|
                    SystemEntries[Count].peGreen != pEntry[PalHiStart + Count].peGreen ||
 | 
						|
                        SystemEntries[Count].peBlue != pEntry[PalHiStart + Count].peBlue) {
 | 
						|
                            bIdentityPalette = FALSE;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // If not an identity palette then return S_FALSE
 | 
						|
 | 
						|
    DeleteDC(hdc);
 | 
						|
    if (bIdentityPalette == FALSE) {
 | 
						|
        return S_FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    // Set the non VGA entries so that GDI doesn't map them
 | 
						|
 | 
						|
    for (UINT Count = PalLoCount;INT(Count) < min(PalHiStart,iColours);Count++) {
 | 
						|
        pEntry[Count].peFlags = PC_NOCOLLAPSE;
 | 
						|
    }
 | 
						|
    return NOERROR;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Constructor initialises the VIDEOINFO we keep storing the current display
 | 
						|
// format. The format can be changed at any time, to reset the format held
 | 
						|
// by us call the RefreshDisplayType directly (it's a public method). Since
 | 
						|
// more than one thread will typically call us (ie window threads resetting
 | 
						|
// the type and source threads in the type checking methods) we have a lock
 | 
						|
 | 
						|
CImageDisplay::CImageDisplay()
 | 
						|
{
 | 
						|
    RefreshDisplayType(NULL);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
// This initialises the format we hold which contains the display device type
 | 
						|
// We do a conversion on the display device type in here so that when we start
 | 
						|
// type checking input formats we can assume that certain fields have been set
 | 
						|
// correctly, an example is when we make the 16 bit mask fields explicit. This
 | 
						|
// is normally called when we receive WM_DEVMODECHANGED device change messages
 | 
						|
 | 
						|
// The optional szDeviceName parameter tells us which monitor we are interested
 | 
						|
// in for a multi monitor system
 | 
						|
 | 
						|
HRESULT CImageDisplay::RefreshDisplayType(__in_opt LPSTR szDeviceName)
 | 
						|
{
 | 
						|
    CAutoLock cDisplayLock(this);
 | 
						|
 | 
						|
    // Set the preferred format type
 | 
						|
 | 
						|
    ZeroMemory((PVOID)&m_Display,sizeof(VIDEOINFOHEADER)+sizeof(TRUECOLORINFO));
 | 
						|
    m_Display.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
 | 
						|
    m_Display.bmiHeader.biBitCount = FALSE;
 | 
						|
 | 
						|
    // Get the bit depth of a device compatible bitmap
 | 
						|
 | 
						|
    // get caps of whichever monitor they are interested in (multi monitor)
 | 
						|
    HDC hdcDisplay;
 | 
						|
    // it's ugly, but this is the way you have to do it
 | 
						|
    if (szDeviceName == NULL || lstrcmpiLocaleIndependentA(szDeviceName, "DISPLAY") == 0)
 | 
						|
        hdcDisplay = CreateDCA("DISPLAY", NULL, NULL, NULL);
 | 
						|
    else
 | 
						|
        hdcDisplay = CreateDCA(NULL, szDeviceName, NULL, NULL);
 | 
						|
    if (hdcDisplay == NULL) {
 | 
						|
    ASSERT(FALSE);
 | 
						|
    DbgLog((LOG_ERROR,1,TEXT("ACK! Can't get a DC for %hs"),
 | 
						|
                szDeviceName ? szDeviceName : "<NULL>"));
 | 
						|
    return E_FAIL;
 | 
						|
    } else {
 | 
						|
    DbgLog((LOG_TRACE,3,TEXT("Created a DC for %s"),
 | 
						|
                szDeviceName ? szDeviceName : "<NULL>"));
 | 
						|
    }
 | 
						|
    HBITMAP hbm = CreateCompatibleBitmap(hdcDisplay,1,1);
 | 
						|
    if ( hbm )
 | 
						|
    {
 | 
						|
        GetDIBits(hdcDisplay,hbm,0,1,NULL,(BITMAPINFO *)&m_Display.bmiHeader,DIB_RGB_COLORS);
 | 
						|
 | 
						|
        // This call will get the colour table or the proper bitfields
 | 
						|
        GetDIBits(hdcDisplay,hbm,0,1,NULL,(BITMAPINFO *)&m_Display.bmiHeader,DIB_RGB_COLORS);
 | 
						|
        DeleteObject(hbm);
 | 
						|
    }
 | 
						|
    DeleteDC(hdcDisplay);
 | 
						|
 | 
						|
    // Complete the display type initialisation
 | 
						|
 | 
						|
    ASSERT(CheckHeaderValidity(&m_Display));
 | 
						|
    UpdateFormat(&m_Display);
 | 
						|
    DbgLog((LOG_TRACE,3,TEXT("New DISPLAY bit depth =%d"),
 | 
						|
                m_Display.bmiHeader.biBitCount));
 | 
						|
    return NOERROR;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// We assume throughout this code that any bitfields masks are allowed no
 | 
						|
// more than eight bits to store a colour component. This checks that the
 | 
						|
// bit count assumption is enforced and also makes sure that all the bits
 | 
						|
// set are contiguous. We return a boolean TRUE if the field checks out ok
 | 
						|
 | 
						|
BOOL CImageDisplay::CheckBitFields(const VIDEOINFO *pInput)
 | 
						|
{
 | 
						|
    DWORD *pBitFields = (DWORD *) BITMASKS(pInput);
 | 
						|
 | 
						|
    for (INT iColour = iRED;iColour <= iBLUE;iColour++) {
 | 
						|
 | 
						|
        // First of all work out how many bits are set
 | 
						|
 | 
						|
        DWORD SetBits = CountSetBits(pBitFields[iColour]);
 | 
						|
        if (SetBits > iMAXBITS || SetBits == 0) {
 | 
						|
            NOTE1("Bit fields for component %d invalid",iColour);
 | 
						|
            return FALSE;
 | 
						|
        }
 | 
						|
 | 
						|
        // Next work out the number of zero bits prefix
 | 
						|
        DWORD PrefixBits = CountPrefixBits(pBitFields[iColour]);
 | 
						|
 | 
						|
        // This is going to see if all the bits set are contiguous (as they
 | 
						|
        // should be). We know how much to shift them right by from the
 | 
						|
        // count of prefix bits. The number of bits set defines a mask, we
 | 
						|
        // invert this (ones complement) and AND it with the shifted bit
 | 
						|
        // fields. If the result is NON zero then there are bit(s) sticking
 | 
						|
        // out the left hand end which means they are not contiguous
 | 
						|
 | 
						|
        DWORD TestField = pBitFields[iColour] >> PrefixBits;
 | 
						|
        DWORD Mask = ULONG_MAX << SetBits;
 | 
						|
        if (TestField & Mask) {
 | 
						|
            NOTE1("Bit fields for component %d not contiguous",iColour);
 | 
						|
            return FALSE;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return TRUE;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This counts the number of bits set in the input field
 | 
						|
 | 
						|
DWORD CImageDisplay::CountSetBits(DWORD Field)
 | 
						|
{
 | 
						|
    // This is a relatively well known bit counting algorithm
 | 
						|
 | 
						|
    DWORD Count = 0;
 | 
						|
    DWORD init = Field;
 | 
						|
 | 
						|
    // Until the input is exhausted, count the number of bits
 | 
						|
 | 
						|
    while (init) {
 | 
						|
        init = init & (init - 1);  // Turn off the bottommost bit
 | 
						|
        Count++;
 | 
						|
    }
 | 
						|
    return Count;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This counts the number of zero bits upto the first one set NOTE the input
 | 
						|
// field should have been previously checked to ensure there is at least one
 | 
						|
// set although if we don't find one set we return the impossible value 32
 | 
						|
 | 
						|
DWORD CImageDisplay::CountPrefixBits(DWORD Field)
 | 
						|
{
 | 
						|
    DWORD Mask = 1;
 | 
						|
    DWORD Count = 0;
 | 
						|
 | 
						|
    while (TRUE) {
 | 
						|
        if (Field & Mask) {
 | 
						|
            return Count;
 | 
						|
        }
 | 
						|
        Count++;
 | 
						|
 | 
						|
        ASSERT(Mask != 0x80000000);
 | 
						|
        if (Mask == 0x80000000) {
 | 
						|
            return Count;
 | 
						|
        }
 | 
						|
        Mask <<= 1;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This is called to check the BITMAPINFOHEADER for the input type. There are
 | 
						|
// many implicit dependancies between the fields in a header structure which
 | 
						|
// if we validate now make for easier manipulation in subsequent handling. We
 | 
						|
// also check that the BITMAPINFOHEADER matches it's specification such that
 | 
						|
// fields likes the number of planes is one, that it's structure size is set
 | 
						|
// correctly and that the bitmap dimensions have not been set as negative
 | 
						|
 | 
						|
BOOL CImageDisplay::CheckHeaderValidity(const VIDEOINFO *pInput)
 | 
						|
{
 | 
						|
    // Check the bitmap width and height are not negative.
 | 
						|
 | 
						|
    if (pInput->bmiHeader.biWidth <= 0 ||
 | 
						|
    pInput->bmiHeader.biHeight <= 0) {
 | 
						|
        NOTE("Invalid bitmap dimensions");
 | 
						|
        return FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    // Check the compression is either BI_RGB or BI_BITFIELDS
 | 
						|
 | 
						|
    if (pInput->bmiHeader.biCompression != BI_RGB) {
 | 
						|
        if (pInput->bmiHeader.biCompression != BI_BITFIELDS) {
 | 
						|
            NOTE("Invalid compression format");
 | 
						|
            return FALSE;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // If BI_BITFIELDS compression format check the colour depth
 | 
						|
 | 
						|
    if (pInput->bmiHeader.biCompression == BI_BITFIELDS) {
 | 
						|
        if (pInput->bmiHeader.biBitCount != 16) {
 | 
						|
            if (pInput->bmiHeader.biBitCount != 32) {
 | 
						|
                NOTE("BI_BITFIELDS not 16/32 bit depth");
 | 
						|
                return FALSE;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // Check the assumptions about the layout of the bit fields
 | 
						|
 | 
						|
    if (pInput->bmiHeader.biCompression == BI_BITFIELDS) {
 | 
						|
        if (CheckBitFields(pInput) == FALSE) {
 | 
						|
            NOTE("Bit fields are not valid");
 | 
						|
            return FALSE;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // Are the number of planes equal to one
 | 
						|
 | 
						|
    if (pInput->bmiHeader.biPlanes != 1) {
 | 
						|
        NOTE("Number of planes not one");
 | 
						|
        return FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    // Check the image size is consistent (it can be zero)
 | 
						|
 | 
						|
    if (pInput->bmiHeader.biSizeImage != GetBitmapSize(&pInput->bmiHeader)) {
 | 
						|
        if (pInput->bmiHeader.biSizeImage) {
 | 
						|
            NOTE("Image size incorrectly set");
 | 
						|
            return FALSE;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // Check the size of the structure
 | 
						|
 | 
						|
    if (pInput->bmiHeader.biSize != sizeof(BITMAPINFOHEADER)) {
 | 
						|
        NOTE("Size of BITMAPINFOHEADER wrong");
 | 
						|
        return FALSE;
 | 
						|
    }
 | 
						|
    return CheckPaletteHeader(pInput);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This runs a few simple tests against the palette fields in the input to
 | 
						|
// see if it looks vaguely correct. The tests look at the number of palette
 | 
						|
// colours present, the number considered important and the biCompression
 | 
						|
// field which should always be BI_RGB as no other formats are meaningful
 | 
						|
 | 
						|
BOOL CImageDisplay::CheckPaletteHeader(const VIDEOINFO *pInput)
 | 
						|
{
 | 
						|
    // The checks here are for palettised videos only
 | 
						|
 | 
						|
    if (PALETTISED(pInput) == FALSE) {
 | 
						|
        if (pInput->bmiHeader.biClrUsed) {
 | 
						|
            NOTE("Invalid palette entries");
 | 
						|
            return FALSE;
 | 
						|
        }
 | 
						|
        return TRUE;
 | 
						|
    }
 | 
						|
 | 
						|
    // Compression type of BI_BITFIELDS is meaningless for palette video
 | 
						|
 | 
						|
    if (pInput->bmiHeader.biCompression != BI_RGB) {
 | 
						|
        NOTE("Palettised video must be BI_RGB");
 | 
						|
        return FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    // Check the number of palette colours is correct
 | 
						|
 | 
						|
    if (pInput->bmiHeader.biClrUsed > PALETTE_ENTRIES(pInput)) {
 | 
						|
        NOTE("Too many colours in palette");
 | 
						|
        return FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    // The number of important colours shouldn't exceed the number used
 | 
						|
 | 
						|
    if (pInput->bmiHeader.biClrImportant > pInput->bmiHeader.biClrUsed) {
 | 
						|
        NOTE("Too many important colours");
 | 
						|
        return FALSE;
 | 
						|
    }
 | 
						|
    return TRUE;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Return the format of the video display
 | 
						|
 | 
						|
const VIDEOINFO *CImageDisplay::GetDisplayFormat()
 | 
						|
{
 | 
						|
    return &m_Display;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Return TRUE if the display uses a palette
 | 
						|
 | 
						|
BOOL CImageDisplay::IsPalettised()
 | 
						|
{
 | 
						|
    return PALETTISED(&m_Display);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Return the bit depth of the current display setting
 | 
						|
 | 
						|
WORD CImageDisplay::GetDisplayDepth()
 | 
						|
{
 | 
						|
    return m_Display.bmiHeader.biBitCount;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Initialise the optional fields in a VIDEOINFO. These are mainly to do with
 | 
						|
// the source and destination rectangles and palette information such as the
 | 
						|
// number of colours present. It simplifies our code just a little if we don't
 | 
						|
// have to keep checking for all the different valid permutations in a header
 | 
						|
// every time we want to do anything with it (an example would be creating a
 | 
						|
// palette). We set the base class media type before calling this function so
 | 
						|
// that the media types between the pins match after a connection is made
 | 
						|
 | 
						|
HRESULT CImageDisplay::UpdateFormat(__inout VIDEOINFO *pVideoInfo)
 | 
						|
{
 | 
						|
    ASSERT(pVideoInfo);
 | 
						|
 | 
						|
    BITMAPINFOHEADER *pbmi = HEADER(pVideoInfo);
 | 
						|
    SetRectEmpty(&pVideoInfo->rcSource);
 | 
						|
    SetRectEmpty(&pVideoInfo->rcTarget);
 | 
						|
 | 
						|
    // Set the number of colours explicitly
 | 
						|
 | 
						|
    if (PALETTISED(pVideoInfo)) {
 | 
						|
        if (pVideoInfo->bmiHeader.biClrUsed == 0) {
 | 
						|
            pVideoInfo->bmiHeader.biClrUsed = PALETTE_ENTRIES(pVideoInfo);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // The number of important colours shouldn't exceed the number used, on
 | 
						|
    // some displays the number of important colours is not initialised when
 | 
						|
    // retrieving the display type so we set the colours used correctly
 | 
						|
 | 
						|
    if (pVideoInfo->bmiHeader.biClrImportant > pVideoInfo->bmiHeader.biClrUsed) {
 | 
						|
        pVideoInfo->bmiHeader.biClrImportant = PALETTE_ENTRIES(pVideoInfo);
 | 
						|
    }
 | 
						|
 | 
						|
    // Change the image size field to be explicit
 | 
						|
 | 
						|
    if (pVideoInfo->bmiHeader.biSizeImage == 0) {
 | 
						|
        pVideoInfo->bmiHeader.biSizeImage = GetBitmapSize(&pVideoInfo->bmiHeader);
 | 
						|
    }
 | 
						|
    return NOERROR;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Lots of video rendering filters want code to check proposed formats are ok
 | 
						|
// This checks the VIDEOINFO we are passed as a media type. If the media type
 | 
						|
// is a valid media type then we return NOERROR otherwise E_INVALIDARG. Note
 | 
						|
// however we only accept formats that can be easily displayed in the display
 | 
						|
// so if we are on a 16 bit device we will not accept 24 bit images. The one
 | 
						|
// complexity is that most displays draw 8 bit palettised images efficiently
 | 
						|
// Also if the input format is less colour bits per pixel then we also accept
 | 
						|
 | 
						|
HRESULT CImageDisplay::CheckVideoType(const VIDEOINFO *pInput)
 | 
						|
{
 | 
						|
    // First of all check the VIDEOINFOHEADER looks correct
 | 
						|
 | 
						|
    if (CheckHeaderValidity(pInput) == FALSE) {
 | 
						|
        return E_INVALIDARG;
 | 
						|
    }
 | 
						|
 | 
						|
    // Virtually all devices support palettised images efficiently
 | 
						|
 | 
						|
    if (m_Display.bmiHeader.biBitCount == pInput->bmiHeader.biBitCount) {
 | 
						|
        if (PALETTISED(pInput) == TRUE) {
 | 
						|
            ASSERT(PALETTISED(&m_Display) == TRUE);
 | 
						|
            NOTE("(Video) Type connection ACCEPTED");
 | 
						|
            return NOERROR;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
    // Is the display depth greater than the input format
 | 
						|
 | 
						|
    if (m_Display.bmiHeader.biBitCount > pInput->bmiHeader.biBitCount) {
 | 
						|
        NOTE("(Video) Mismatch agreed");
 | 
						|
        return NOERROR;
 | 
						|
    }
 | 
						|
 | 
						|
    // Is the display depth less than the input format
 | 
						|
 | 
						|
    if (m_Display.bmiHeader.biBitCount < pInput->bmiHeader.biBitCount) {
 | 
						|
        NOTE("(Video) Format mismatch");
 | 
						|
        return E_INVALIDARG;
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
    // Both input and display formats are either BI_RGB or BI_BITFIELDS
 | 
						|
 | 
						|
    ASSERT(m_Display.bmiHeader.biBitCount == pInput->bmiHeader.biBitCount);
 | 
						|
    ASSERT(PALETTISED(pInput) == FALSE);
 | 
						|
    ASSERT(PALETTISED(&m_Display) == FALSE);
 | 
						|
 | 
						|
    // BI_RGB 16 bit representation is implicitly RGB555, and likewise BI_RGB
 | 
						|
    // 24 bit representation is RGB888. So we initialise a pointer to the bit
 | 
						|
    // fields they really mean and check against the display device format
 | 
						|
    // This is only going to be called when both formats are equal bits pixel
 | 
						|
 | 
						|
    const DWORD *pInputMask = GetBitMasks(pInput);
 | 
						|
    const DWORD *pDisplayMask = GetBitMasks((VIDEOINFO *)&m_Display);
 | 
						|
 | 
						|
    if (pInputMask[iRED] != pDisplayMask[iRED] ||
 | 
						|
            pInputMask[iGREEN] != pDisplayMask[iGREEN] ||
 | 
						|
                pInputMask[iBLUE] != pDisplayMask[iBLUE]) {
 | 
						|
 | 
						|
        NOTE("(Video) Bit field mismatch");
 | 
						|
        return E_INVALIDARG;
 | 
						|
    }
 | 
						|
 | 
						|
    NOTE("(Video) Type connection ACCEPTED");
 | 
						|
    return NOERROR;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Return the bit masks for the true colour VIDEOINFO provided
 | 
						|
 | 
						|
const DWORD *CImageDisplay::GetBitMasks(const VIDEOINFO *pVideoInfo)
 | 
						|
{
 | 
						|
    static const DWORD FailMasks[] = {0,0,0};
 | 
						|
 | 
						|
    if (pVideoInfo->bmiHeader.biCompression == BI_BITFIELDS) {
 | 
						|
        return BITMASKS(pVideoInfo);
 | 
						|
    }
 | 
						|
 | 
						|
    ASSERT(pVideoInfo->bmiHeader.biCompression == BI_RGB);
 | 
						|
 | 
						|
    switch (pVideoInfo->bmiHeader.biBitCount) {
 | 
						|
        case 16: return bits555;
 | 
						|
        case 24: return bits888;
 | 
						|
        case 32: return bits888;
 | 
						|
        default: return FailMasks;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Check to see if we can support media type pmtIn as proposed by the output
 | 
						|
// pin - We first check that the major media type is video and also identify
 | 
						|
// the media sub type. Then we thoroughly check the VIDEOINFO type provided
 | 
						|
// As well as the contained VIDEOINFO being correct the major type must be
 | 
						|
// video, the subtype a recognised video format and the type GUID correct
 | 
						|
 | 
						|
HRESULT CImageDisplay::CheckMediaType(const CMediaType *pmtIn)
 | 
						|
{
 | 
						|
    // Does this have a VIDEOINFOHEADER format block
 | 
						|
 | 
						|
    const GUID *pFormatType = pmtIn->FormatType();
 | 
						|
    if (*pFormatType != FORMAT_VideoInfo) {
 | 
						|
        NOTE("Format GUID not a VIDEOINFOHEADER");
 | 
						|
        return E_INVALIDARG;
 | 
						|
    }
 | 
						|
    ASSERT(pmtIn->Format());
 | 
						|
 | 
						|
    // Check the format looks reasonably ok
 | 
						|
 | 
						|
    ULONG Length = pmtIn->FormatLength();
 | 
						|
    if (Length < SIZE_VIDEOHEADER) {
 | 
						|
        NOTE("Format smaller than a VIDEOHEADER");
 | 
						|
        return E_FAIL;
 | 
						|
    }
 | 
						|
 | 
						|
    VIDEOINFO *pInput = (VIDEOINFO *) pmtIn->Format();
 | 
						|
 | 
						|
    // Check the major type is MEDIATYPE_Video
 | 
						|
 | 
						|
    const GUID *pMajorType = pmtIn->Type();
 | 
						|
    if (*pMajorType != MEDIATYPE_Video) {
 | 
						|
        NOTE("Major type not MEDIATYPE_Video");
 | 
						|
        return E_INVALIDARG;
 | 
						|
    }
 | 
						|
 | 
						|
    // Check we can identify the media subtype
 | 
						|
 | 
						|
    const GUID *pSubType = pmtIn->Subtype();
 | 
						|
    if (GetBitCount(pSubType) == USHRT_MAX) {
 | 
						|
        NOTE("Invalid video media subtype");
 | 
						|
        return E_INVALIDARG;
 | 
						|
    }
 | 
						|
    return CheckVideoType(pInput);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Given a video format described by a VIDEOINFO structure we return the mask
 | 
						|
// that is used to obtain the range of acceptable colours for this type, for
 | 
						|
// example, the mask for a 24 bit true colour format is 0xFF in all cases. A
 | 
						|
// 16 bit 5:6:5 display format uses 0xF8, 0xFC and 0xF8, therefore given any
 | 
						|
// RGB triplets we can AND them with these fields to find one that is valid
 | 
						|
 | 
						|
BOOL CImageDisplay::GetColourMask(__out DWORD *pMaskRed,
 | 
						|
                                  __out DWORD *pMaskGreen,
 | 
						|
                                  __out DWORD *pMaskBlue)
 | 
						|
{
 | 
						|
    CAutoLock cDisplayLock(this);
 | 
						|
    *pMaskRed = 0xFF;
 | 
						|
    *pMaskGreen = 0xFF;
 | 
						|
    *pMaskBlue = 0xFF;
 | 
						|
 | 
						|
    // If this format is palettised then it doesn't have bit fields
 | 
						|
 | 
						|
    if (m_Display.bmiHeader.biBitCount < 16) {
 | 
						|
        return FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    // If this is a 24 bit true colour display then it can handle all the
 | 
						|
    // possible colour component ranges described by a byte. It is never
 | 
						|
    // allowed for a 24 bit colour depth image to have BI_BITFIELDS set
 | 
						|
 | 
						|
    if (m_Display.bmiHeader.biBitCount == 24) {
 | 
						|
        ASSERT(m_Display.bmiHeader.biCompression == BI_RGB);
 | 
						|
        return TRUE;
 | 
						|
    }
 | 
						|
 | 
						|
    // Calculate the mask based on the format's bit fields
 | 
						|
 | 
						|
    const DWORD *pBitFields = (DWORD *) GetBitMasks((VIDEOINFO *)&m_Display);
 | 
						|
    DWORD *pOutputMask[] = { pMaskRed, pMaskGreen, pMaskBlue };
 | 
						|
 | 
						|
    // We know from earlier testing that there are no more than iMAXBITS
 | 
						|
    // bits set in the mask and that they are all contiguous. All that
 | 
						|
    // therefore remains is to shift them into the correct position
 | 
						|
 | 
						|
    for (INT iColour = iRED;iColour <= iBLUE;iColour++) {
 | 
						|
 | 
						|
        // This works out how many bits there are and where they live
 | 
						|
 | 
						|
        DWORD PrefixBits = CountPrefixBits(pBitFields[iColour]);
 | 
						|
        DWORD SetBits = CountSetBits(pBitFields[iColour]);
 | 
						|
 | 
						|
        // The first shift moves the bit field so that it is right justified
 | 
						|
        // in the DWORD, after which we then shift it back left which then
 | 
						|
        // puts the leading bit in the bytes most significant bit position
 | 
						|
 | 
						|
        *(pOutputMask[iColour]) = pBitFields[iColour] >> PrefixBits;
 | 
						|
        *(pOutputMask[iColour]) <<= (iMAXBITS - SetBits);
 | 
						|
    }
 | 
						|
    return TRUE;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*  Helper to convert to VIDEOINFOHEADER2
 | 
						|
*/
 | 
						|
STDAPI ConvertVideoInfoToVideoInfo2(__inout AM_MEDIA_TYPE *pmt)
 | 
						|
{
 | 
						|
    if (pmt->formattype != FORMAT_VideoInfo) {
 | 
						|
        return E_INVALIDARG;
 | 
						|
    }
 | 
						|
    if (NULL == pmt->pbFormat || pmt->cbFormat < sizeof(VIDEOINFOHEADER)) {
 | 
						|
        return E_INVALIDARG;
 | 
						|
    }
 | 
						|
    VIDEOINFO *pVideoInfo = (VIDEOINFO *)pmt->pbFormat;
 | 
						|
    DWORD dwNewSize;
 | 
						|
    HRESULT hr = DWordAdd(pmt->cbFormat, sizeof(VIDEOINFOHEADER2) - sizeof(VIDEOINFOHEADER), &dwNewSize);
 | 
						|
    if (FAILED(hr)) {
 | 
						|
        return hr;
 | 
						|
    }
 | 
						|
    PVOID pvNew = CoTaskMemAlloc(dwNewSize);
 | 
						|
    if (pvNew == NULL) {
 | 
						|
        return E_OUTOFMEMORY;
 | 
						|
    }
 | 
						|
    CopyMemory(pvNew, pmt->pbFormat, FIELD_OFFSET(VIDEOINFOHEADER, bmiHeader));
 | 
						|
    ZeroMemory((PBYTE)pvNew + FIELD_OFFSET(VIDEOINFOHEADER, bmiHeader),
 | 
						|
               sizeof(VIDEOINFOHEADER2) - sizeof(VIDEOINFOHEADER));
 | 
						|
    CopyMemory((PBYTE)pvNew + FIELD_OFFSET(VIDEOINFOHEADER2, bmiHeader),
 | 
						|
               pmt->pbFormat + FIELD_OFFSET(VIDEOINFOHEADER, bmiHeader),
 | 
						|
               pmt->cbFormat - FIELD_OFFSET(VIDEOINFOHEADER, bmiHeader));
 | 
						|
    VIDEOINFOHEADER2 *pVideoInfo2 = (VIDEOINFOHEADER2 *)pvNew;
 | 
						|
    pVideoInfo2->dwPictAspectRatioX = (DWORD)pVideoInfo2->bmiHeader.biWidth;
 | 
						|
    pVideoInfo2->dwPictAspectRatioY = (DWORD)abs(pVideoInfo2->bmiHeader.biHeight);
 | 
						|
    pmt->formattype = FORMAT_VideoInfo2;
 | 
						|
    CoTaskMemFree(pmt->pbFormat);
 | 
						|
    pmt->pbFormat = (PBYTE)pvNew;
 | 
						|
    pmt->cbFormat += sizeof(VIDEOINFOHEADER2) - sizeof(VIDEOINFOHEADER);
 | 
						|
    return S_OK;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
//  Check a media type containing VIDEOINFOHEADER
 | 
						|
STDAPI CheckVideoInfoType(const AM_MEDIA_TYPE *pmt)
 | 
						|
{
 | 
						|
    if (NULL == pmt || NULL == pmt->pbFormat) {
 | 
						|
        return E_POINTER;
 | 
						|
    }
 | 
						|
    if (pmt->majortype != MEDIATYPE_Video || 
 | 
						|
        pmt->formattype != FORMAT_VideoInfo ||
 | 
						|
        pmt->cbFormat < sizeof(VIDEOINFOHEADER)) {
 | 
						|
        return VFW_E_TYPE_NOT_ACCEPTED;
 | 
						|
    }
 | 
						|
    const VIDEOINFOHEADER *pHeader = (const VIDEOINFOHEADER *)pmt->pbFormat;
 | 
						|
    if (!ValidateBitmapInfoHeader(
 | 
						|
             &pHeader->bmiHeader, 
 | 
						|
             pmt->cbFormat - FIELD_OFFSET(VIDEOINFOHEADER, bmiHeader))) {
 | 
						|
        return VFW_E_TYPE_NOT_ACCEPTED;
 | 
						|
    }
 | 
						|
 | 
						|
    return S_OK;
 | 
						|
}
 | 
						|
 | 
						|
//  Check a media type containing VIDEOINFOHEADER2
 | 
						|
STDAPI CheckVideoInfo2Type(const AM_MEDIA_TYPE *pmt)
 | 
						|
{
 | 
						|
    if (NULL == pmt || NULL == pmt->pbFormat) {
 | 
						|
        return E_POINTER;
 | 
						|
    }    
 | 
						|
    if (pmt->majortype != MEDIATYPE_Video || 
 | 
						|
        pmt->formattype != FORMAT_VideoInfo2 ||
 | 
						|
        pmt->cbFormat < sizeof(VIDEOINFOHEADER2)) {
 | 
						|
        return VFW_E_TYPE_NOT_ACCEPTED;
 | 
						|
    }
 | 
						|
    const VIDEOINFOHEADER2 *pHeader = (const VIDEOINFOHEADER2 *)pmt->pbFormat;
 | 
						|
    if (!ValidateBitmapInfoHeader(
 | 
						|
             &pHeader->bmiHeader, 
 | 
						|
             pmt->cbFormat - FIELD_OFFSET(VIDEOINFOHEADER2, bmiHeader))) {
 | 
						|
        return VFW_E_TYPE_NOT_ACCEPTED;
 | 
						|
    }
 | 
						|
 | 
						|
    return S_OK;
 | 
						|
}
 |