forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			420 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			420 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//------------------------------------------------------------------------------
 | 
						|
// File: WinUtil.h
 | 
						|
//
 | 
						|
// Desc: DirectShow base classes - defines generic handler classes.
 | 
						|
//
 | 
						|
// Copyright (c) 1992-2001 Microsoft Corporation.  All rights reserved.
 | 
						|
//------------------------------------------------------------------------------
 | 
						|
 | 
						|
 | 
						|
// Make sure that you call PrepareWindow to initialise the window after
 | 
						|
// the object has been constructed. It is a separate method so that
 | 
						|
// derived classes can override useful methods like MessageLoop. Also
 | 
						|
// any derived class must call DoneWithWindow in its destructor. If it
 | 
						|
// doesn't a message may be retrieved and call a derived class member
 | 
						|
// function while a thread is executing the base class destructor code
 | 
						|
 | 
						|
#ifndef __WINUTIL__
 | 
						|
#define __WINUTIL__
 | 
						|
 | 
						|
const int DEFWIDTH = 320;                    // Initial window width
 | 
						|
const int DEFHEIGHT = 240;                   // Initial window height
 | 
						|
const int CAPTION = 256;                     // Maximum length of caption
 | 
						|
const int TIMELENGTH = 50;                   // Maximum length of times
 | 
						|
const int PROFILESTR = 128;                  // Normal profile string
 | 
						|
const WORD PALVERSION = 0x300;               // GDI palette version
 | 
						|
const LONG PALETTE_VERSION = (LONG) 1;       // Initial palette version
 | 
						|
const COLORREF VIDEO_COLOUR = 0;             // Defaults to black background
 | 
						|
const HANDLE hMEMORY = (HANDLE) (-1);        // Says to open as memory file
 | 
						|
 | 
						|
#define WIDTH(x) ((*(x)).right - (*(x)).left)
 | 
						|
#define HEIGHT(x) ((*(x)).bottom - (*(x)).top)
 | 
						|
#define SHOWSTAGE TEXT("WM_SHOWSTAGE")
 | 
						|
#define SHOWSTAGETOP TEXT("WM_SHOWSTAGETOP")
 | 
						|
#define REALIZEPALETTE TEXT("WM_REALIZEPALETTE")
 | 
						|
 | 
						|
class AM_NOVTABLE CBaseWindow
 | 
						|
{
 | 
						|
protected:
 | 
						|
 | 
						|
    HINSTANCE m_hInstance;          // Global module instance handle
 | 
						|
    HWND m_hwnd;                    // Handle for our window
 | 
						|
    HDC m_hdc;                      // Device context for the window
 | 
						|
    LONG m_Width;                   // Client window width
 | 
						|
    LONG m_Height;                  // Client window height
 | 
						|
    BOOL m_bActivated;              // Has the window been activated
 | 
						|
    LPTSTR m_pClassName;            // Static string holding class name
 | 
						|
    DWORD m_ClassStyles;            // Passed in to our constructor
 | 
						|
    DWORD m_WindowStyles;           // Likewise the initial window styles
 | 
						|
    DWORD m_WindowStylesEx;         // And the extended window styles
 | 
						|
    UINT m_ShowStageMessage;        // Have the window shown with focus
 | 
						|
    UINT m_ShowStageTop;            // Makes the window WS_EX_TOPMOST
 | 
						|
    UINT m_RealizePalette;          // Makes us realize our new palette
 | 
						|
    HDC m_MemoryDC;                 // Used for fast BitBlt operations
 | 
						|
    HPALETTE m_hPalette;            // Handle to any palette we may have
 | 
						|
    BYTE m_bNoRealize;              // Don't realize palette now
 | 
						|
    BYTE m_bBackground;             // Should we realise in background
 | 
						|
    BYTE m_bRealizing;              // already realizing the palette
 | 
						|
    CCritSec m_WindowLock;          // Serialise window object access
 | 
						|
    BOOL m_bDoGetDC;                // Should this window get a DC
 | 
						|
    bool m_bDoPostToDestroy;        // Use PostMessage to destroy
 | 
						|
    CCritSec m_PaletteLock;         // This lock protects m_hPalette.
 | 
						|
                                    // It should be held anytime the
 | 
						|
                                    // program use the value of m_hPalette.
 | 
						|
 | 
						|
    // Maps windows message procedure into C++ methods
 | 
						|
    friend LRESULT CALLBACK WndProc(HWND hwnd,      // Window handle
 | 
						|
                                    UINT uMsg,      // Message ID
 | 
						|
                                    WPARAM wParam,  // First parameter
 | 
						|
                                    LPARAM lParam); // Other parameter
 | 
						|
 | 
						|
    virtual LRESULT OnPaletteChange(HWND hwnd, UINT Message);
 | 
						|
 | 
						|
public:
 | 
						|
 | 
						|
    CBaseWindow(BOOL bDoGetDC = TRUE, bool bPostToDestroy = false);
 | 
						|
 | 
						|
#ifdef DEBUG
 | 
						|
    virtual ~CBaseWindow();
 | 
						|
#endif
 | 
						|
 | 
						|
    virtual HRESULT DoneWithWindow();
 | 
						|
    virtual HRESULT PrepareWindow();
 | 
						|
    virtual HRESULT InactivateWindow();
 | 
						|
    virtual HRESULT ActivateWindow();
 | 
						|
    virtual BOOL OnSize(LONG Width, LONG Height);
 | 
						|
    virtual BOOL OnClose();
 | 
						|
    virtual RECT GetDefaultRect();
 | 
						|
    virtual HRESULT UninitialiseWindow();
 | 
						|
    virtual HRESULT InitialiseWindow(HWND hwnd);
 | 
						|
 | 
						|
    HRESULT CompleteConnect();
 | 
						|
    HRESULT DoCreateWindow();
 | 
						|
 | 
						|
    HRESULT PerformanceAlignWindow();
 | 
						|
    HRESULT DoShowWindow(LONG ShowCmd);
 | 
						|
    void PaintWindow(BOOL bErase);
 | 
						|
    void DoSetWindowForeground(BOOL bFocus);
 | 
						|
    virtual HRESULT SetPalette(HPALETTE hPalette);
 | 
						|
    void SetRealize(BOOL bRealize)
 | 
						|
    {
 | 
						|
        m_bNoRealize = !bRealize;
 | 
						|
    }
 | 
						|
 | 
						|
    //  Jump over to the window thread to set the current palette
 | 
						|
    HRESULT SetPalette();
 | 
						|
    void UnsetPalette(void);
 | 
						|
    virtual HRESULT DoRealisePalette(BOOL bForceBackground = FALSE);
 | 
						|
 | 
						|
    void LockPaletteLock();
 | 
						|
    void UnlockPaletteLock();
 | 
						|
 | 
						|
    virtual BOOL PossiblyEatMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
 | 
						|
	    { return FALSE; };
 | 
						|
 | 
						|
    // Access our window information
 | 
						|
 | 
						|
    bool WindowExists();
 | 
						|
    LONG GetWindowWidth();
 | 
						|
    LONG GetWindowHeight();
 | 
						|
    HWND GetWindowHWND();
 | 
						|
    HDC GetMemoryHDC();
 | 
						|
    HDC GetWindowHDC();
 | 
						|
 | 
						|
    #ifdef DEBUG
 | 
						|
    HPALETTE GetPalette();
 | 
						|
    #endif // DEBUG
 | 
						|
 | 
						|
    // This is the window procedure the derived object should override
 | 
						|
 | 
						|
    virtual LRESULT OnReceiveMessage(HWND hwnd,          // Window handle
 | 
						|
                                     UINT uMsg,          // Message ID
 | 
						|
                                     WPARAM wParam,      // First parameter
 | 
						|
                                     LPARAM lParam);     // Other parameter
 | 
						|
 | 
						|
    // Must be overriden to return class and window styles
 | 
						|
 | 
						|
    virtual LPTSTR GetClassWindowStyles(
 | 
						|
                            __out DWORD *pClassStyles,          // Class styles
 | 
						|
                            __out DWORD *pWindowStyles,         // Window styles
 | 
						|
                            __out DWORD *pWindowStylesEx) PURE; // Extended styles
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
// This helper class is entirely subservient to the owning CBaseWindow object
 | 
						|
// All this object does is to split out the actual drawing operation from the
 | 
						|
// main object (because it was becoming too large). We have a number of entry
 | 
						|
// points to set things like the draw device contexts, to implement the actual
 | 
						|
// drawing and to set the destination rectangle in the client window. We have
 | 
						|
// no critical section locking in this class because we are used exclusively
 | 
						|
// by the owning window object which looks after serialising calls into us
 | 
						|
 | 
						|
// If you want to use this class make sure you call NotifyAllocator once the
 | 
						|
// allocate has been agreed, also call NotifyMediaType with a pointer to a
 | 
						|
// NON stack based CMediaType once that has been set (we keep a pointer to
 | 
						|
// the original rather than taking a copy). When the palette changes call
 | 
						|
// IncrementPaletteVersion (easiest thing to do is to also call this method
 | 
						|
// in the SetMediaType method most filters implement). Finally before you
 | 
						|
// start rendering anything call SetDrawContext so that we can get the HDCs
 | 
						|
// for drawing from the CBaseWindow object we are given during construction
 | 
						|
 | 
						|
class CDrawImage
 | 
						|
{
 | 
						|
protected:
 | 
						|
 | 
						|
    CBaseWindow *m_pBaseWindow;     // Owning video window object
 | 
						|
    CRefTime m_StartSample;         // Start time for the current sample
 | 
						|
    CRefTime m_EndSample;           // And likewise it's end sample time
 | 
						|
    HDC m_hdc;                      // Main window device context
 | 
						|
    HDC m_MemoryDC;                 // Offscreen draw device context
 | 
						|
    RECT m_TargetRect;              // Target destination rectangle
 | 
						|
    RECT m_SourceRect;              // Source image rectangle
 | 
						|
    BOOL m_bStretch;                // Do we have to stretch the images
 | 
						|
    BOOL m_bUsingImageAllocator;    // Are the samples shared DIBSECTIONs
 | 
						|
    CMediaType *m_pMediaType;       // Pointer to the current format
 | 
						|
    int m_perfidRenderTime;         // Time taken to render an image
 | 
						|
    LONG m_PaletteVersion;          // Current palette version cookie
 | 
						|
 | 
						|
    // Draw the video images in the window
 | 
						|
 | 
						|
    void SlowRender(IMediaSample *pMediaSample);
 | 
						|
    void FastRender(IMediaSample *pMediaSample);
 | 
						|
    void DisplaySampleTimes(IMediaSample *pSample);
 | 
						|
    void UpdateColourTable(HDC hdc,__in BITMAPINFOHEADER *pbmi);
 | 
						|
    void SetStretchMode();
 | 
						|
 | 
						|
public:
 | 
						|
 | 
						|
    // Used to control the image drawing
 | 
						|
 | 
						|
    CDrawImage(__inout CBaseWindow *pBaseWindow);
 | 
						|
    BOOL DrawImage(IMediaSample *pMediaSample);
 | 
						|
    BOOL DrawVideoImageHere(HDC hdc, IMediaSample *pMediaSample,
 | 
						|
                            __in LPRECT lprcSrc, __in LPRECT lprcDst);
 | 
						|
    void SetDrawContext();
 | 
						|
    void SetTargetRect(__in RECT *pTargetRect);
 | 
						|
    void SetSourceRect(__in RECT *pSourceRect);
 | 
						|
    void GetTargetRect(__out RECT *pTargetRect);
 | 
						|
    void GetSourceRect(__out RECT *pSourceRect);
 | 
						|
    virtual RECT ScaleSourceRect(const RECT *pSource);
 | 
						|
 | 
						|
    // Handle updating palettes as they change
 | 
						|
 | 
						|
    LONG GetPaletteVersion();
 | 
						|
    void ResetPaletteVersion();
 | 
						|
    void IncrementPaletteVersion();
 | 
						|
 | 
						|
    // Tell us media types and allocator assignments
 | 
						|
 | 
						|
    void NotifyAllocator(BOOL bUsingImageAllocator);
 | 
						|
    void NotifyMediaType(__in CMediaType *pMediaType);
 | 
						|
    BOOL UsingImageAllocator();
 | 
						|
 | 
						|
    // Called when we are about to draw an image
 | 
						|
 | 
						|
    void NotifyStartDraw() {
 | 
						|
        MSR_START(m_perfidRenderTime);
 | 
						|
    };
 | 
						|
 | 
						|
    // Called when we complete an image rendering
 | 
						|
 | 
						|
    void NotifyEndDraw() {
 | 
						|
        MSR_STOP(m_perfidRenderTime);
 | 
						|
    };
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
// This is the structure used to keep information about each GDI DIB. All the
 | 
						|
// samples we create from our allocator will have a DIBSECTION allocated to
 | 
						|
// them. When we receive the sample we know we can BitBlt straight to an HDC
 | 
						|
 | 
						|
typedef struct tagDIBDATA {
 | 
						|
 | 
						|
    LONG        PaletteVersion;     // Current palette version in use
 | 
						|
    DIBSECTION  DibSection;         // Details of DIB section allocated
 | 
						|
    HBITMAP     hBitmap;            // Handle to bitmap for drawing
 | 
						|
    HANDLE      hMapping;           // Handle to shared memory block
 | 
						|
    BYTE        *pBase;             // Pointer to base memory address
 | 
						|
 | 
						|
} DIBDATA;
 | 
						|
 | 
						|
 | 
						|
// This class inherits from CMediaSample and uses all of it's methods but it
 | 
						|
// overrides the constructor to initialise itself with the DIBDATA structure
 | 
						|
// When we come to render an IMediaSample we will know if we are using our own
 | 
						|
// allocator, and if we are, we can cast the IMediaSample to a pointer to one
 | 
						|
// of these are retrieve the DIB section information and hence the HBITMAP
 | 
						|
 | 
						|
class CImageSample : public CMediaSample
 | 
						|
{
 | 
						|
protected:
 | 
						|
 | 
						|
    DIBDATA m_DibData;      // Information about the DIBSECTION
 | 
						|
    BOOL m_bInit;           // Is the DIB information setup
 | 
						|
 | 
						|
public:
 | 
						|
 | 
						|
    // Constructor
 | 
						|
 | 
						|
    CImageSample(__inout CBaseAllocator *pAllocator,
 | 
						|
                 __in_opt LPCTSTR pName,
 | 
						|
                 __inout HRESULT *phr,
 | 
						|
                 __in_bcount(length) LPBYTE pBuffer,
 | 
						|
                 LONG length);
 | 
						|
 | 
						|
    // Maintain the DIB/DirectDraw state
 | 
						|
 | 
						|
    void SetDIBData(__in DIBDATA *pDibData);
 | 
						|
    __out DIBDATA *GetDIBData();
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
// This is an allocator based on the abstract CBaseAllocator base class that
 | 
						|
// allocates sample buffers in shared memory. The number and size of these
 | 
						|
// are determined when the output pin calls Prepare on us. The shared memory
 | 
						|
// blocks are used in subsequent calls to GDI CreateDIBSection, once that
 | 
						|
// has been done the output pin can fill the buffers with data which will
 | 
						|
// then be handed to GDI through BitBlt calls and thereby remove one copy
 | 
						|
 | 
						|
class CImageAllocator : public CBaseAllocator
 | 
						|
{
 | 
						|
protected:
 | 
						|
 | 
						|
    CBaseFilter *m_pFilter;   // Delegate reference counts to
 | 
						|
    CMediaType *m_pMediaType;           // Pointer to the current format
 | 
						|
 | 
						|
    // Used to create and delete samples
 | 
						|
 | 
						|
    HRESULT Alloc();
 | 
						|
    void Free();
 | 
						|
 | 
						|
    // Manage the shared DIBSECTION and DCI/DirectDraw buffers
 | 
						|
 | 
						|
    HRESULT CreateDIB(LONG InSize,DIBDATA &DibData);
 | 
						|
    STDMETHODIMP CheckSizes(__in ALLOCATOR_PROPERTIES *pRequest);
 | 
						|
    virtual CImageSample *CreateImageSample(__in_bcount(Length) LPBYTE pData,LONG Length);
 | 
						|
 | 
						|
public:
 | 
						|
 | 
						|
    // Constructor and destructor
 | 
						|
 | 
						|
    CImageAllocator(__inout CBaseFilter *pFilter,__in_opt LPCTSTR pName,__inout HRESULT *phr);
 | 
						|
#ifdef DEBUG
 | 
						|
    ~CImageAllocator();
 | 
						|
#endif
 | 
						|
 | 
						|
    STDMETHODIMP_(ULONG) NonDelegatingAddRef();
 | 
						|
    STDMETHODIMP_(ULONG) NonDelegatingRelease();
 | 
						|
    void NotifyMediaType(__in CMediaType *pMediaType);
 | 
						|
 | 
						|
    // Agree the number of buffers to be used and their size
 | 
						|
 | 
						|
    STDMETHODIMP SetProperties(
 | 
						|
        __in ALLOCATOR_PROPERTIES *pRequest,
 | 
						|
        __out ALLOCATOR_PROPERTIES *pActual);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
// This class is a fairly specialised helper class for image renderers that
 | 
						|
// have to create and manage palettes. The CBaseWindow class looks after
 | 
						|
// realising palettes once they have been installed. This class can be used
 | 
						|
// to create the palette handles from a media format (which must contain a
 | 
						|
// VIDEOINFO structure in the format block). We try to make the palette an
 | 
						|
// identity palette to maximise performance and also only change palettes
 | 
						|
// if actually required to (we compare palette colours before updating).
 | 
						|
// All the methods are virtual so that they can be overriden if so required
 | 
						|
 | 
						|
class CImagePalette
 | 
						|
{
 | 
						|
protected:
 | 
						|
 | 
						|
    CBaseWindow *m_pBaseWindow;             // Window to realise palette in
 | 
						|
    CBaseFilter *m_pFilter;                 // Media filter to send events
 | 
						|
    CDrawImage *m_pDrawImage;               // Object who will be drawing
 | 
						|
    HPALETTE m_hPalette;                    // The palette handle we own
 | 
						|
 | 
						|
public:
 | 
						|
 | 
						|
    CImagePalette(__inout CBaseFilter *pBaseFilter,
 | 
						|
                  __inout CBaseWindow *pBaseWindow,
 | 
						|
                  __inout CDrawImage *pDrawImage);
 | 
						|
 | 
						|
#ifdef DEBUG
 | 
						|
    virtual ~CImagePalette();
 | 
						|
#endif
 | 
						|
 | 
						|
    static HPALETTE MakePalette(const VIDEOINFOHEADER *pVideoInfo, __in LPSTR szDevice);
 | 
						|
    HRESULT RemovePalette();
 | 
						|
    static HRESULT MakeIdentityPalette(__inout_ecount_full(iColours) PALETTEENTRY *pEntry,INT iColours, __in LPSTR szDevice);
 | 
						|
    HRESULT CopyPalette(const CMediaType *pSrc,__out CMediaType *pDest);
 | 
						|
    BOOL ShouldUpdate(const VIDEOINFOHEADER *pNewInfo,const VIDEOINFOHEADER *pOldInfo);
 | 
						|
    HRESULT PreparePalette(const CMediaType *pmtNew,const CMediaType *pmtOld,__in LPSTR szDevice);
 | 
						|
 | 
						|
    BOOL DrawVideoImageHere(HDC hdc, IMediaSample *pMediaSample, __in LPRECT lprcSrc, __in LPRECT lprcDst)
 | 
						|
    {
 | 
						|
        return m_pDrawImage->DrawVideoImageHere(hdc, pMediaSample, lprcSrc,lprcDst);
 | 
						|
    }
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
// Another helper class really for video based renderers. Most such renderers
 | 
						|
// need to know what the display format is to some degree or another. This
 | 
						|
// class initialises itself with the display format. The format can be asked
 | 
						|
// for through GetDisplayFormat and various other accessor functions. If a
 | 
						|
// filter detects a display format change (perhaps it gets a WM_DEVMODECHANGE
 | 
						|
// message then it can call RefreshDisplayType to reset that format). Also
 | 
						|
// many video renderers will want to check formats as they are proposed by
 | 
						|
// source filters. This class provides methods to check formats and only
 | 
						|
// accept those video formats that can be efficiently drawn using GDI calls
 | 
						|
 | 
						|
class CImageDisplay : public CCritSec
 | 
						|
{
 | 
						|
protected:
 | 
						|
 | 
						|
    // This holds the display format; biSize should not be too big, so we can
 | 
						|
    // safely use the VIDEOINFO structure
 | 
						|
    VIDEOINFO m_Display;
 | 
						|
 | 
						|
    static DWORD CountSetBits(const DWORD Field);
 | 
						|
    static DWORD CountPrefixBits(const DWORD Field);
 | 
						|
    static BOOL CheckBitFields(const VIDEOINFO *pInput);
 | 
						|
 | 
						|
public:
 | 
						|
 | 
						|
    // Constructor and destructor
 | 
						|
 | 
						|
    CImageDisplay();
 | 
						|
 | 
						|
    // Used to manage BITMAPINFOHEADERs and the display format
 | 
						|
 | 
						|
    const VIDEOINFO *GetDisplayFormat();
 | 
						|
    HRESULT RefreshDisplayType(__in_opt LPSTR szDeviceName);
 | 
						|
    static BOOL CheckHeaderValidity(const VIDEOINFO *pInput);
 | 
						|
    static BOOL CheckPaletteHeader(const VIDEOINFO *pInput);
 | 
						|
    BOOL IsPalettised();
 | 
						|
    WORD GetDisplayDepth();
 | 
						|
 | 
						|
    // Provide simple video format type checking
 | 
						|
 | 
						|
    HRESULT CheckMediaType(const CMediaType *pmtIn);
 | 
						|
    HRESULT CheckVideoType(const VIDEOINFO *pInput);
 | 
						|
    HRESULT UpdateFormat(__inout VIDEOINFO *pVideoInfo);
 | 
						|
    const DWORD *GetBitMasks(const VIDEOINFO *pVideoInfo);
 | 
						|
 | 
						|
    BOOL GetColourMask(__out DWORD *pMaskRed,
 | 
						|
                       __out DWORD *pMaskGreen,
 | 
						|
                       __out DWORD *pMaskBlue);
 | 
						|
};
 | 
						|
 | 
						|
//  Convert a FORMAT_VideoInfo to FORMAT_VideoInfo2
 | 
						|
STDAPI ConvertVideoInfoToVideoInfo2(__inout AM_MEDIA_TYPE *pmt);
 | 
						|
 | 
						|
//  Check a media type containing VIDEOINFOHEADER
 | 
						|
STDAPI CheckVideoInfoType(const AM_MEDIA_TYPE *pmt);
 | 
						|
 | 
						|
//  Check a media type containing VIDEOINFOHEADER
 | 
						|
STDAPI CheckVideoInfo2Type(const AM_MEDIA_TYPE *pmt);
 | 
						|
 | 
						|
#endif // __WINUTIL__
 | 
						|
 |