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			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			527 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//------------------------------------------------------------------------------
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// File: WXUtil.h
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//
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// Desc: DirectShow base classes - defines helper classes and functions for
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//       building multimedia filters.
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//
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// Copyright (c) 1992-2001 Microsoft Corporation.  All rights reserved.
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//------------------------------------------------------------------------------
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#ifndef __WXUTIL__
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#define __WXUTIL__
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// eliminate spurious "statement has no effect" warnings.
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#pragma warning(disable: 4705)
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// wrapper for whatever critical section we have
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class CCritSec {
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    // make copy constructor and assignment operator inaccessible
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    CCritSec(const CCritSec &refCritSec);
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    CCritSec &operator=(const CCritSec &refCritSec);
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    CRITICAL_SECTION m_CritSec;
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#ifdef DEBUG
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public:
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    DWORD   m_currentOwner;
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    DWORD   m_lockCount;
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    BOOL    m_fTrace;        // Trace this one
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public:
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    CCritSec();
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    ~CCritSec();
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    void Lock();
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    void Unlock();
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#else
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public:
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    CCritSec() {
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        InitializeCriticalSection(&m_CritSec);
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    };
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    ~CCritSec() {
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        DeleteCriticalSection(&m_CritSec);
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    };
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    void Lock() {
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        EnterCriticalSection(&m_CritSec);
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    };
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    void Unlock() {
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        LeaveCriticalSection(&m_CritSec);
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    };
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#endif
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};
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//
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// To make deadlocks easier to track it is useful to insert in the
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// code an assertion that says whether we own a critical section or
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// not.  We make the routines that do the checking globals to avoid
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// having different numbers of member functions in the debug and
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// retail class implementations of CCritSec.  In addition we provide
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// a routine that allows usage of specific critical sections to be
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// traced.  This is NOT on by default - there are far too many.
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//
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#ifdef DEBUG
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    BOOL WINAPI CritCheckIn(CCritSec * pcCrit);
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    BOOL WINAPI CritCheckIn(const CCritSec * pcCrit);
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    BOOL WINAPI CritCheckOut(CCritSec * pcCrit);
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    BOOL WINAPI CritCheckOut(const CCritSec * pcCrit);
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    void WINAPI DbgLockTrace(CCritSec * pcCrit, BOOL fTrace);
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#else
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    #define CritCheckIn(x) TRUE
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    #define CritCheckOut(x) TRUE
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    #define DbgLockTrace(pc, fT)
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#endif
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// locks a critical section, and unlocks it automatically
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// when the lock goes out of scope
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class CAutoLock {
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    // make copy constructor and assignment operator inaccessible
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    CAutoLock(const CAutoLock &refAutoLock);
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    CAutoLock &operator=(const CAutoLock &refAutoLock);
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protected:
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    CCritSec * m_pLock;
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public:
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    CAutoLock(CCritSec * plock)
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    {
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        m_pLock = plock;
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        m_pLock->Lock();
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    };
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    ~CAutoLock() {
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        m_pLock->Unlock();
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    };
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};
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// wrapper for event objects
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class CAMEvent
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{
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    // make copy constructor and assignment operator inaccessible
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    CAMEvent(const CAMEvent &refEvent);
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    CAMEvent &operator=(const CAMEvent &refEvent);
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protected:
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    HANDLE m_hEvent;
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public:
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    CAMEvent(BOOL fManualReset = FALSE, __inout_opt HRESULT *phr = NULL);
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    CAMEvent(__inout_opt HRESULT *phr);
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    ~CAMEvent();
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    // Cast to HANDLE - we don't support this as an lvalue
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    operator HANDLE () const { return m_hEvent; };
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    void Set() {EXECUTE_ASSERT(SetEvent(m_hEvent));};
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    BOOL Wait(DWORD dwTimeout = INFINITE) {
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	return (WaitForSingleObject(m_hEvent, dwTimeout) == WAIT_OBJECT_0);
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    };
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    void Reset() { ResetEvent(m_hEvent); };
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    BOOL Check() { return Wait(0); };
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};
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// wrapper for event objects that do message processing
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// This adds ONE method to the CAMEvent object to allow sent
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// messages to be processed while waiting
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class CAMMsgEvent : public CAMEvent
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{
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public:
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    CAMMsgEvent(__inout_opt HRESULT *phr = NULL);
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    // Allow SEND messages to be processed while waiting
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    BOOL WaitMsg(DWORD dwTimeout = INFINITE);
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};
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// old name supported for the time being
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#define CTimeoutEvent CAMEvent
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// support for a worker thread
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#ifdef AM_NOVTABLE
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// simple thread class supports creation of worker thread, synchronization
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// and communication. Can be derived to simplify parameter passing
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class AM_NOVTABLE CAMThread {
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    // make copy constructor and assignment operator inaccessible
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    CAMThread(const CAMThread &refThread);
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    CAMThread &operator=(const CAMThread &refThread);
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    CAMEvent m_EventSend;
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    CAMEvent m_EventComplete;
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    DWORD m_dwParam;
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    DWORD m_dwReturnVal;
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protected:
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    HANDLE m_hThread;
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    // thread will run this function on startup
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    // must be supplied by derived class
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    virtual DWORD ThreadProc() = 0;
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public:
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    CAMThread(__inout_opt HRESULT *phr = NULL);
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    virtual ~CAMThread();
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    CCritSec m_AccessLock;	// locks access by client threads
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    CCritSec m_WorkerLock;	// locks access to shared objects
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    // thread initially runs this. param is actually 'this'. function
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    // just gets this and calls ThreadProc
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    static DWORD WINAPI InitialThreadProc(__inout LPVOID pv);
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    // start thread running  - error if already running
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    BOOL Create();
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    // signal the thread, and block for a response
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    //
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    DWORD CallWorker(DWORD);
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    // accessor thread calls this when done with thread (having told thread
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    // to exit)
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    void Close() {
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        HANDLE hThread = (HANDLE)InterlockedExchangePointer(&m_hThread, 0);
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        if (hThread) {
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            WaitForSingleObject(hThread, INFINITE);
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            CloseHandle(hThread);
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        }
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    };
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    // ThreadExists
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    // Return TRUE if the thread exists. FALSE otherwise
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    BOOL ThreadExists(void) const
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    {
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        if (m_hThread == 0) {
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            return FALSE;
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        } else {
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            return TRUE;
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        }
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    }
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    // wait for the next request
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    DWORD GetRequest();
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    // is there a request?
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    BOOL CheckRequest(__out_opt DWORD * pParam);
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    // reply to the request
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    void Reply(DWORD);
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    // If you want to do WaitForMultipleObjects you'll need to include
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    // this handle in your wait list or you won't be responsive
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    HANDLE GetRequestHandle() const { return m_EventSend; };
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    // Find out what the request was
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    DWORD GetRequestParam() const { return m_dwParam; };
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    // call CoInitializeEx (COINIT_DISABLE_OLE1DDE) if
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    // available. S_FALSE means it's not available.
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    static HRESULT CoInitializeHelper();
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};
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#endif // AM_NOVTABLE
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// CQueue
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//
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// Implements a simple Queue ADT.  The queue contains a finite number of
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// objects, access to which is controlled by a semaphore.  The semaphore
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// is created with an initial count (N).  Each time an object is added
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// a call to WaitForSingleObject is made on the semaphore's handle.  When
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// this function returns a slot has been reserved in the queue for the new
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// object.  If no slots are available the function blocks until one becomes
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// available.  Each time an object is removed from the queue ReleaseSemaphore
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// is called on the semaphore's handle, thus freeing a slot in the queue.
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// If no objects are present in the queue the function blocks until an
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// object has been added.
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#define DEFAULT_QUEUESIZE   2
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template <class T> class CQueue {
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private:
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    HANDLE          hSemPut;        // Semaphore controlling queue "putting"
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    HANDLE          hSemGet;        // Semaphore controlling queue "getting"
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    CRITICAL_SECTION CritSect;      // Thread seriallization
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    int             nMax;           // Max objects allowed in queue
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    int             iNextPut;       // Array index of next "PutMsg"
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    int             iNextGet;       // Array index of next "GetMsg"
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    T              *QueueObjects;   // Array of objects (ptr's to void)
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    void Initialize(int n) {
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        iNextPut = iNextGet = 0;
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        nMax = n;
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        InitializeCriticalSection(&CritSect);
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        hSemPut = CreateSemaphore(NULL, n, n, NULL);
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        hSemGet = CreateSemaphore(NULL, 0, n, NULL);
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        QueueObjects = new T[n];
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    }
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public:
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    CQueue(int n) {
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        Initialize(n);
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    }
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    CQueue() {
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        Initialize(DEFAULT_QUEUESIZE);
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    }
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    ~CQueue() {
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        delete [] QueueObjects;
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        DeleteCriticalSection(&CritSect);
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        CloseHandle(hSemPut);
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        CloseHandle(hSemGet);
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    }
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    T GetQueueObject() {
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        int iSlot;
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        T Object;
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        LONG lPrevious;
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        // Wait for someone to put something on our queue, returns straight
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        // away is there is already an object on the queue.
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        //
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        WaitForSingleObject(hSemGet, INFINITE);
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        EnterCriticalSection(&CritSect);
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        iSlot = iNextGet++ % nMax;
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        Object = QueueObjects[iSlot];
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        LeaveCriticalSection(&CritSect);
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        // Release anyone waiting to put an object onto our queue as there
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        // is now space available in the queue.
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        //
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        ReleaseSemaphore(hSemPut, 1L, &lPrevious);
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        return Object;
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    }
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    void PutQueueObject(T Object) {
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        int iSlot;
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        LONG lPrevious;
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        // Wait for someone to get something from our queue, returns straight
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        // away is there is already an empty slot on the queue.
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        //
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        WaitForSingleObject(hSemPut, INFINITE);
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        EnterCriticalSection(&CritSect);
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        iSlot = iNextPut++ % nMax;
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        QueueObjects[iSlot] = Object;
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        LeaveCriticalSection(&CritSect);
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        // Release anyone waiting to remove an object from our queue as there
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        // is now an object available to be removed.
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        //
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        ReleaseSemaphore(hSemGet, 1L, &lPrevious);
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    }
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};
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// Ensures that memory is not read past the length source buffer
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// and that memory is not written past the length of the dst buffer
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//   dst - buffer to copy to
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//   dst_size - total size of destination buffer
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//   cb_dst_offset - offset, first byte copied to dst+cb_dst_offset
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//   src - buffer to copy from
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//   src_size - total size of source buffer
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//   cb_src_offset - offset, first byte copied from src+cb_src_offset
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//   count - number of bytes to copy
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//
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// Returns:
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//    S_OK          - no error
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//    E_INVALIDARG  - values passed would lead to overrun
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HRESULT AMSafeMemMoveOffset(
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    __in_bcount(dst_size) void * dst,
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    __in size_t dst_size,
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    __in DWORD cb_dst_offset,
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    __in_bcount(src_size) const void * src,
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    __in size_t src_size,
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    __in DWORD cb_src_offset,
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    __in size_t count);
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extern "C"
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void * __stdcall memmoveInternal(void *, const void *, size_t);
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inline void * __cdecl memchrInternal(const void *buf, int chr, size_t cnt)
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{
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#ifdef _X86_
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    void *pRet = NULL;
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    _asm {
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        cld                 // make sure we get the direction right
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        mov     ecx, cnt    // num of bytes to scan
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        mov     edi, buf    // pointer byte stream
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        mov     eax, chr    // byte to scan for
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        repne   scasb       // look for the byte in the byte stream
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        jnz     exit_memchr // Z flag set if byte found
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        dec     edi         // scasb always increments edi even when it
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                            // finds the required byte
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        mov     pRet, edi
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exit_memchr:
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    }
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    return pRet;
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#else
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    while ( cnt && (*(unsigned char *)buf != (unsigned char)chr) ) {
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        buf = (unsigned char *)buf + 1;
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        cnt--;
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    }
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    return(cnt ? (void *)buf : NULL);
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#endif
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}
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void WINAPI IntToWstr(int i, __out_ecount(12) LPWSTR wstr);
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#define WstrToInt(sz) _wtoi(sz)
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#define atoiW(sz) _wtoi(sz)
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#define atoiA(sz) atoi(sz)
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// These are available to help managing bitmap VIDEOINFOHEADER media structures
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extern const DWORD bits555[3];
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extern const DWORD bits565[3];
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extern const DWORD bits888[3];
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// These help convert between VIDEOINFOHEADER and BITMAPINFO structures
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STDAPI_(const GUID) GetTrueColorType(const BITMAPINFOHEADER *pbmiHeader);
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STDAPI_(const GUID) GetBitmapSubtype(const BITMAPINFOHEADER *pbmiHeader);
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STDAPI_(WORD) GetBitCount(const GUID *pSubtype);
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// strmbase.lib implements this for compatibility with people who
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// managed to link to this directly.  we don't want to advertise it.
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//
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// STDAPI_(/* T */ CHAR *) GetSubtypeName(const GUID *pSubtype);
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STDAPI_(const CHAR *) GetSubtypeNameA(const GUID *pSubtype);
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STDAPI_(const WCHAR *) GetSubtypeNameW(const GUID *pSubtype);
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#ifdef UNICODE
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#define GetSubtypeName GetSubtypeNameW
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#else
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#define GetSubtypeName GetSubtypeNameA
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#endif
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STDAPI_(LONG) GetBitmapFormatSize(const BITMAPINFOHEADER *pHeader);
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STDAPI_(DWORD) GetBitmapSize(const BITMAPINFOHEADER *pHeader);
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#ifdef __AMVIDEO__
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STDAPI_(BOOL) ContainsPalette(const VIDEOINFOHEADER *pVideoInfo);
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STDAPI_(const RGBQUAD *) GetBitmapPalette(const VIDEOINFOHEADER *pVideoInfo);
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#endif // __AMVIDEO__
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// Compares two interfaces and returns TRUE if they are on the same object
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BOOL WINAPI IsEqualObject(IUnknown *pFirst, IUnknown *pSecond);
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// This is for comparing pins
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#define EqualPins(pPin1, pPin2) IsEqualObject(pPin1, pPin2)
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// Arithmetic helper functions
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// Compute (a * b + rnd) / c
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LONGLONG WINAPI llMulDiv(LONGLONG a, LONGLONG b, LONGLONG c, LONGLONG rnd);
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LONGLONG WINAPI Int64x32Div32(LONGLONG a, LONG b, LONG c, LONG rnd);
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// Avoids us dyna-linking to SysAllocString to copy BSTR strings
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STDAPI WriteBSTR(__deref_out BSTR * pstrDest, LPCWSTR szSrc);
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STDAPI FreeBSTR(__deref_in BSTR* pstr);
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// Return a wide string - allocating memory for it
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// Returns:
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//    S_OK          - no error
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//    E_POINTER     - ppszReturn == NULL
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//    E_OUTOFMEMORY - can't allocate memory for returned string
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STDAPI AMGetWideString(LPCWSTR pszString, __deref_out LPWSTR *ppszReturn);
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 | 
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// Special wait for objects owning windows
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DWORD WINAPI WaitDispatchingMessages(
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    HANDLE hObject,
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    DWORD dwWait,
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						|
    HWND hwnd = NULL,
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						|
    UINT uMsg = 0,
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    HANDLE hEvent = NULL);
 | 
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 | 
						|
// HRESULT_FROM_WIN32 converts ERROR_SUCCESS to a success code, but in
 | 
						|
// our use of HRESULT_FROM_WIN32, it typically means a function failed
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// to call SetLastError(), and we still want a failure code.
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//
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#define AmHresultFromWin32(x) (MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, x))
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// call GetLastError and return an HRESULT value that will fail the
 | 
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// SUCCEEDED() macro.
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HRESULT AmGetLastErrorToHResult(void);
 | 
						|
 | 
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// duplicate of ATL's CComPtr to avoid linker conflicts.
 | 
						|
 | 
						|
IUnknown* QzAtlComPtrAssign(__deref_inout_opt IUnknown** pp, __in_opt IUnknown* lp);
 | 
						|
 | 
						|
template <class T>
 | 
						|
class QzCComPtr
 | 
						|
{
 | 
						|
public:
 | 
						|
	typedef T _PtrClass;
 | 
						|
	QzCComPtr() {p=NULL;}
 | 
						|
	QzCComPtr(T* lp)
 | 
						|
	{
 | 
						|
		if ((p = lp) != NULL)
 | 
						|
			p->AddRef();
 | 
						|
	}
 | 
						|
	QzCComPtr(const QzCComPtr<T>& lp)
 | 
						|
	{
 | 
						|
		if ((p = lp.p) != NULL)
 | 
						|
			p->AddRef();
 | 
						|
	}
 | 
						|
	~QzCComPtr() {if (p) p->Release();}
 | 
						|
	void Release() {if (p) p->Release(); p=NULL;}
 | 
						|
	operator T*() {return (T*)p;}
 | 
						|
	T& operator*() {ASSERT(p!=NULL); return *p; }
 | 
						|
	//The assert on operator& usually indicates a bug.  If this is really
 | 
						|
	//what is needed, however, take the address of the p member explicitly.
 | 
						|
	T** operator&() { ASSERT(p==NULL); return &p; }
 | 
						|
	T* operator->() { ASSERT(p!=NULL); return p; }
 | 
						|
	T* operator=(T* lp){return (T*)QzAtlComPtrAssign((IUnknown**)&p, lp);}
 | 
						|
	T* operator=(const QzCComPtr<T>& lp)
 | 
						|
	{
 | 
						|
		return (T*)QzAtlComPtrAssign((IUnknown**)&p, lp.p);
 | 
						|
	}
 | 
						|
#if _MSC_VER>1020
 | 
						|
	bool operator!(){return (p == NULL);}
 | 
						|
#else
 | 
						|
	BOOL operator!(){return (p == NULL) ? TRUE : FALSE;}
 | 
						|
#endif
 | 
						|
	T* p;
 | 
						|
};
 | 
						|
 | 
						|
MMRESULT CompatibleTimeSetEvent( UINT uDelay, UINT uResolution, __in LPTIMECALLBACK lpTimeProc, DWORD_PTR dwUser, UINT fuEvent );
 | 
						|
bool TimeKillSynchronousFlagAvailable( void );
 | 
						|
 | 
						|
//  Helper to replace lstrcpmi
 | 
						|
__inline int lstrcmpiLocaleIndependentW(LPCWSTR lpsz1, LPCWSTR lpsz2)
 | 
						|
{
 | 
						|
    return  CompareStringW(LOCALE_INVARIANT, NORM_IGNORECASE, lpsz1, -1, lpsz2, -1) - CSTR_EQUAL;
 | 
						|
}
 | 
						|
__inline int lstrcmpiLocaleIndependentA(LPCSTR lpsz1, LPCSTR lpsz2)
 | 
						|
{
 | 
						|
    return  CompareStringA(LOCALE_INVARIANT, NORM_IGNORECASE, lpsz1, -1, lpsz2, -1) - CSTR_EQUAL;
 | 
						|
}
 | 
						|
 | 
						|
#endif /* __WXUTIL__ */
 |