forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			127 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
package auratests.channels;
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import utest.Assert;
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import kha.arrays.Float32Array;
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import aura.Types.Balance;
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import aura.channels.UncompBufferResamplingChannel;
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import aura.dsp.sourcefx.SourceEffect;
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import aura.types.AudioBuffer;
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@:access(aura.channels.UncompBufferResamplingChannel)
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class TestUncompBufferResamplingChannel extends utest.Test {
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	static inline var channelLength = 16;
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	var audioChannel: UncompBufferResamplingChannel;
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	final rampLeft = new Array<Float>();
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	final rampRight = new Array<Float>();
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	final data = new Float32Array(2 * channelLength); // interleaved stereo
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	function setupClass() {
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		rampLeft.resize(channelLength);
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		rampRight.resize(channelLength);
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		for (i in 0...channelLength) { // Fill data with a value ramp
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			final val = (i + 1) / channelLength;
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			data[i * 2 + 0] = rampLeft[i] = val;
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			data[i * 2 + 1] = rampRight[i] = -val;
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		}
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	}
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	function setup() {
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		audioChannel = new UncompBufferResamplingChannel(data, false, 1000);
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	}
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	function teardown() {}
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	function test_dataConversion() {
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		for (i in 0...channelLength) {
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			Assert.floatEquals(rampLeft[i], audioChannel.data.getChannelView(0)[i]);
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			Assert.floatEquals(rampRight[i], audioChannel.data.getChannelView(1)[i]);
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		}
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	}
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	function test_nextSamples() {
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		final outBuffer = new AudioBuffer(2, channelLength);
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		audioChannel.nextSamples(outBuffer, 1000);
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		for (i in 0...channelLength) {
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			Assert.floatEquals(rampLeft[i], outBuffer.getChannelView(0)[i]);
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			Assert.floatEquals(rampRight[i], outBuffer.getChannelView(1)[i]);
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		}
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		// Now the channel has processed all data and will reset position to 0
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		Assert.equals(0, audioChannel.playbackPosition);
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		Assert.floatEquals(0.0, audioChannel.floatPosition);
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		// No looping, but request more samples
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		final longOutBuffer = new AudioBuffer(2, channelLength + 4);
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		audioChannel.nextSamples(longOutBuffer, 1000);
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		for (i in 0...channelLength) {
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			Assert.floatEquals(rampLeft[i], longOutBuffer.getChannelView(0)[i]);
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			Assert.floatEquals(rampRight[i], longOutBuffer.getChannelView(1)[i]);
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		}
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		for (i in channelLength...channelLength + 4) {
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			Assert.floatEquals(0.0, longOutBuffer.getChannelView(0)[i]);
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			Assert.floatEquals(0.0, longOutBuffer.getChannelView(1)[i]);
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		}
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		// Now change the sample rate, second half should be zero
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		audioChannel.playbackPosition = 0;
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		audioChannel.floatPosition = 0.0;
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		audioChannel.nextSamples(outBuffer, 500);
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		for (i in Std.int(channelLength / 2)...channelLength) {
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			Assert.floatEquals(0.0, outBuffer.getChannelView(0)[i]);
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			Assert.floatEquals(0.0, outBuffer.getChannelView(1)[i]);
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		}
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		// Now with looping
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		audioChannel.playbackPosition = 0;
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		audioChannel.floatPosition = 0.0;
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		audioChannel.looping = true;
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		audioChannel.nextSamples(outBuffer, 500);
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		final halfChannelLength = Std.int(channelLength / 2);
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		for (i in 0...halfChannelLength) {
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			Assert.floatEquals(outBuffer.getChannelView(0)[i], outBuffer.getChannelView(0)[halfChannelLength + i], null, '$i');
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			Assert.floatEquals(outBuffer.getChannelView(1)[i], outBuffer.getChannelView(1)[halfChannelLength + i], null, '$i');
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		}
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		// TODO: check sample precise looping without gaps with unusual sample rates?
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	}
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	function test_nextSamples_onLoop_ApplySourceEffectsOnce() {
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		audioChannel.looping = true;
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		final sourceFX = new SourceFXDummy();
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		audioChannel.addSourceEffect(sourceFX);
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		Assert.equals(0, sourceFX.numProcessCalled);
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		final outBuffer = new AudioBuffer(2, channelLength + 1);
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		audioChannel.nextSamples(outBuffer, 1000);
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		// Make sure process is only called once for _all_ channels
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		Assert.equals(1, sourceFX.numProcessCalled);
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	}
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}
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private class SourceFXDummy extends SourceEffect {
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	public var numProcessCalled = 0;
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	public function new() {}
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	function calculateRequiredChannelLength(srcChannelLength: Int): Int {
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		return srcChannelLength;
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	}
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	function process(srcBuffer: AudioBuffer, srcChannelLength: Int, dstBuffer: AudioBuffer): Int {
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		numProcessCalled++;
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		return srcChannelLength;
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	}
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}
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