forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			88 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| 
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| */
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| 
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| #ifndef BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
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| #define BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
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| 
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| #include "btCompoundCollisionAlgorithm.h"
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| 
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| #include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
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| #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
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| #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
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| 
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| #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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| class btDispatcher;
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| #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
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| #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
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| #include "LinearMath/btAlignedObjectArray.h"
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| #include "BulletCollision/CollisionDispatch/btHashedSimplePairCache.h"
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| class btDispatcher;
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| class btCollisionObject;
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| 
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| class btCollisionShape;
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| 
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| /// btCompoundCompoundCollisionAlgorithm  supports collision between two btCompoundCollisionShape shapes
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| class btCompoundCompoundCollisionAlgorithm  : public btCompoundCollisionAlgorithm
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| {
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| 
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| 	class btHashedSimplePairCache*	m_childCollisionAlgorithmCache;
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| 	btSimplePairArray m_removePairs;
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| 
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| 
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| 	int	m_compoundShapeRevision0;//to keep track of changes, so that childAlgorithm array can be updated
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| 	int	m_compoundShapeRevision1;
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| 	
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| 	void	removeChildAlgorithms();
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| 	
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| //	void	preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
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| 
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| public:
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| 
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| 	btCompoundCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
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| 
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| 	virtual ~btCompoundCompoundCollisionAlgorithm();
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| 
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| 	
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| 
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| 	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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| 
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| 	btScalar	calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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| 
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| 	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray);
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| 	
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| 	
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| 	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
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| 	{
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| 		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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| 		{
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| 			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCompoundCollisionAlgorithm));
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| 			return new(mem) btCompoundCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
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| 		}
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| 	};
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| 
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| 	struct SwappedCreateFunc :public 	btCollisionAlgorithmCreateFunc
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| 	{
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| 		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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| 		{
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| 			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCompoundCollisionAlgorithm));
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| 			return new(mem) btCompoundCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
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| 		}
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| 	};
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| 
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| };
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| 
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| #endif //BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
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