forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			215 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			215 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #include "btSphereBoxCollisionAlgorithm.h"
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| #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
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| #include "BulletCollision/CollisionShapes/btSphereShape.h"
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| #include "BulletCollision/CollisionShapes/btBoxShape.h"
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| #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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| #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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| //#include <stdio.h>
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| 
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| btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped)
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| : btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap),
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| m_ownManifold(false),
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| m_manifoldPtr(mf),
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| m_isSwapped(isSwapped)
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| {
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| 	const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? col1Wrap : col0Wrap;
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| 	const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? col0Wrap : col1Wrap;
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| 	
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| 	if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject()))
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| 	{
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| 		m_manifoldPtr = m_dispatcher->getNewManifold(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject());
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| 		m_ownManifold = true;
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| 	}
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| }
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| 
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| 
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| btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
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| {
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| 	if (m_ownManifold)
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| 	{
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| 		if (m_manifoldPtr)
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| 			m_dispatcher->releaseManifold(m_manifoldPtr);
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| 	}
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| }
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| 
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| 
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| 
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| void btSphereBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
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| {
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| 	(void)dispatchInfo;
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| 	(void)resultOut;
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| 	if (!m_manifoldPtr)
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| 		return;
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| 
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| 	const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? body1Wrap : body0Wrap;
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| 	const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? body0Wrap : body1Wrap;
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| 
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| 	btVector3 pOnBox;
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| 
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| 	btVector3 normalOnSurfaceB;
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| 	btScalar penetrationDepth;
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| 	btVector3 sphereCenter = sphereObjWrap->getWorldTransform().getOrigin();
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| 	const btSphereShape* sphere0 = (const btSphereShape*)sphereObjWrap->getCollisionShape();
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| 	btScalar radius = sphere0->getRadius();
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| 	btScalar maxContactDistance = m_manifoldPtr->getContactBreakingThreshold();
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| 
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| 	resultOut->setPersistentManifold(m_manifoldPtr);
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| 
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| 	if (getSphereDistance(boxObjWrap, pOnBox, normalOnSurfaceB, penetrationDepth, sphereCenter, radius, maxContactDistance))
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| 	{
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| 		/// report a contact. internally this will be kept persistent, and contact reduction is done
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| 		resultOut->addContactPoint(normalOnSurfaceB, pOnBox, penetrationDepth);
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| 	}
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| 
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| 	if (m_ownManifold)
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| 	{
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| 		if (m_manifoldPtr->getNumContacts())
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| 		{
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| 			resultOut->refreshContactPoints();
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| 		}
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| 	}
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| 
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| }
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| 
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| btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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| {
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| 	(void)resultOut;
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| 	(void)dispatchInfo;
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| 	(void)col0;
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| 	(void)col1;
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| 
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| 	//not yet
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| 	return btScalar(1.);
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| }
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| 
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| 
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| bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& pointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& sphereCenter, btScalar fRadius, btScalar maxContactDistance ) 
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| {
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| 	const btBoxShape* boxShape= (const btBoxShape*)boxObjWrap->getCollisionShape();
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| 	btVector3 const &boxHalfExtent = boxShape->getHalfExtentsWithoutMargin();
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| 	btScalar boxMargin = boxShape->getMargin();
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| 	penetrationDepth = 1.0f;
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| 
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| 	// convert the sphere position to the box's local space
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| 	btTransform const &m44T = boxObjWrap->getWorldTransform();
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| 	btVector3 sphereRelPos = m44T.invXform(sphereCenter);
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| 
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| 	// Determine the closest point to the sphere center in the box
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| 	btVector3 closestPoint = sphereRelPos;
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| 	closestPoint.setX( btMin(boxHalfExtent.getX(), closestPoint.getX()) );
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| 	closestPoint.setX( btMax(-boxHalfExtent.getX(), closestPoint.getX()) );
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| 	closestPoint.setY( btMin(boxHalfExtent.getY(), closestPoint.getY()) );
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| 	closestPoint.setY( btMax(-boxHalfExtent.getY(), closestPoint.getY()) );
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| 	closestPoint.setZ( btMin(boxHalfExtent.getZ(), closestPoint.getZ()) );
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| 	closestPoint.setZ( btMax(-boxHalfExtent.getZ(), closestPoint.getZ()) );
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| 	
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| 	btScalar intersectionDist = fRadius + boxMargin;
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| 	btScalar contactDist = intersectionDist + maxContactDistance;
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| 	normal = sphereRelPos - closestPoint;
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| 
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| 	//if there is no penetration, we are done
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| 	btScalar dist2 = normal.length2();
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| 	if (dist2 > contactDist * contactDist)
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| 	{
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| 		return false;
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| 	}
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| 
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| 	btScalar distance;
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| 
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| 	//special case if the sphere center is inside the box
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| 	if (dist2 <= SIMD_EPSILON)
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| 	{
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| 		distance = -getSpherePenetration(boxHalfExtent, sphereRelPos, closestPoint, normal);
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| 	}
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| 	else //compute the penetration details
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| 	{
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| 		distance = normal.length();
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| 		normal /= distance;
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| 	}
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| 
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| 	pointOnBox = closestPoint + normal * boxMargin;
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| //	v3PointOnSphere = sphereRelPos - (normal * fRadius);	
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| 	penetrationDepth = distance - intersectionDist;
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| 
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| 	// transform back in world space
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| 	btVector3 tmp = m44T(pointOnBox);
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| 	pointOnBox = tmp;
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| //	tmp = m44T(v3PointOnSphere);
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| //	v3PointOnSphere = tmp;
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| 	tmp = m44T.getBasis() * normal;
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| 	normal = tmp;
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| 
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| 	return true;
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| }
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| 
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| btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal ) 
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| {
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| 	//project the center of the sphere on the closest face of the box
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| 	btScalar faceDist = boxHalfExtent.getX() - sphereRelPos.getX();
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| 	btScalar minDist = faceDist;
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| 	closestPoint.setX( boxHalfExtent.getX() );
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| 	normal.setValue(btScalar(1.0f),  btScalar(0.0f),  btScalar(0.0f));
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| 
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| 	faceDist = boxHalfExtent.getX() + sphereRelPos.getX();
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| 	if (faceDist < minDist)
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| 	{
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| 		minDist = faceDist;
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| 		closestPoint = sphereRelPos;
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| 		closestPoint.setX( -boxHalfExtent.getX() );
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| 		normal.setValue(btScalar(-1.0f),  btScalar(0.0f),  btScalar(0.0f));
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| 	}
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| 
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| 	faceDist = boxHalfExtent.getY() - sphereRelPos.getY();
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| 	if (faceDist < minDist)
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| 	{
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| 		minDist = faceDist;
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| 		closestPoint = sphereRelPos;
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| 		closestPoint.setY( boxHalfExtent.getY() );
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| 		normal.setValue(btScalar(0.0f),  btScalar(1.0f),  btScalar(0.0f));
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| 	}
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| 
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| 	faceDist = boxHalfExtent.getY() + sphereRelPos.getY();
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| 	if (faceDist < minDist)
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| 	{
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| 		minDist = faceDist;
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| 		closestPoint = sphereRelPos;
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| 		closestPoint.setY( -boxHalfExtent.getY() );
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| 		normal.setValue(btScalar(0.0f),  btScalar(-1.0f),  btScalar(0.0f));
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| 	}
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| 
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| 	faceDist = boxHalfExtent.getZ() - sphereRelPos.getZ();
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| 	if (faceDist < minDist)
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| 	{
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| 		minDist = faceDist;
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| 		closestPoint = sphereRelPos;
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| 		closestPoint.setZ( boxHalfExtent.getZ() );
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| 		normal.setValue(btScalar(0.0f),  btScalar(0.0f),  btScalar(1.0f));
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| 	}
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| 
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| 	faceDist = boxHalfExtent.getZ() + sphereRelPos.getZ();
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| 	if (faceDist < minDist)
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| 	{
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| 		minDist = faceDist;
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| 		closestPoint = sphereRelPos;
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| 		closestPoint.setZ( -boxHalfExtent.getZ() );
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| 		normal.setValue(btScalar(0.0f),  btScalar(0.0f),  btScalar(-1.0f));
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| 	}
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| 
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| 	return minDist;
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| }
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