forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			170 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			170 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| 
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| #include "btCapsuleShape.h"
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| 
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| #include "LinearMath/btQuaternion.h"
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| 
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| btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) : btConvexInternalShape ()
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| {
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| 	m_collisionMargin = radius;
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| 	m_shapeType = CAPSULE_SHAPE_PROXYTYPE;
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| 	m_upAxis = 1;
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| 	m_implicitShapeDimensions.setValue(radius,0.5f*height,radius);
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| }
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| 
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|  
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|  btVector3	btCapsuleShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
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| {
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| 
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| 	btVector3 supVec(0,0,0);
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| 
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| 	btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
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| 
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| 	btVector3 vec = vec0;
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| 	btScalar lenSqr = vec.length2();
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| 	if (lenSqr < btScalar(0.0001))
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| 	{
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| 		vec.setValue(1,0,0);
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| 	} else
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| 	{
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| 		btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
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| 		vec *= rlen;
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| 	}
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| 
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| 	btVector3 vtx;
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| 	btScalar newDot;
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| 	
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| 	
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| 
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| 	{
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| 		btVector3 pos(0,0,0);
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| 		pos[getUpAxis()] = getHalfHeight();
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| 
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| 		vtx = pos;
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| 		newDot = vec.dot(vtx);
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| 		if (newDot > maxDot)
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| 		{
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| 			maxDot = newDot;
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| 			supVec = vtx;
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| 		}
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| 	}
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| 	{
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| 		btVector3 pos(0,0,0);
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| 		pos[getUpAxis()] = -getHalfHeight();
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| 
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| 		vtx = pos;
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| 		newDot = vec.dot(vtx);
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| 		if (newDot > maxDot)
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| 		{
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| 			maxDot = newDot;
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| 			supVec = vtx;
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| 		}
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| 	}
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| 
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| 	return supVec;
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| 
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| }
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| 
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|  void	btCapsuleShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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| {
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| 
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| 	
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| 	
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| 	for (int j=0;j<numVectors;j++)
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| 	{
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| 		btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
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| 		const btVector3& vec = vectors[j];
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| 
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| 		btVector3 vtx;
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| 		btScalar newDot;
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| 		{
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| 			btVector3 pos(0,0,0);
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| 			pos[getUpAxis()] = getHalfHeight();
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| 			vtx = pos;
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| 			newDot = vec.dot(vtx);
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| 			if (newDot > maxDot)
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| 			{
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| 				maxDot = newDot;
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| 				supportVerticesOut[j] = vtx;
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| 			}
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| 		}
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| 		{
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| 			btVector3 pos(0,0,0);
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| 			pos[getUpAxis()] = -getHalfHeight();
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| 			vtx = pos;
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| 			newDot = vec.dot(vtx);
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| 			if (newDot > maxDot)
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| 			{
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| 				maxDot = newDot;
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| 				supportVerticesOut[j] = vtx;
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| 			}
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| 		}
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| 		
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| 	}
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| }
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| 
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| 
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| void	btCapsuleShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
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| {
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| 	//as an approximation, take the inertia of the box that bounds the spheres
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| 
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| 	btTransform ident;
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| 	ident.setIdentity();
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| 
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| 	
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| 	btScalar radius = getRadius();
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| 
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| 	btVector3 halfExtents(radius,radius,radius);
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| 	halfExtents[getUpAxis()]+=getHalfHeight();
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| 
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| 	btScalar lx=btScalar(2.)*(halfExtents[0]);
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| 	btScalar ly=btScalar(2.)*(halfExtents[1]);
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| 	btScalar lz=btScalar(2.)*(halfExtents[2]);
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| 	const btScalar x2 = lx*lx;
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| 	const btScalar y2 = ly*ly;
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| 	const btScalar z2 = lz*lz;
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| 	const btScalar scaledmass = mass * btScalar(.08333333);
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| 
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| 	inertia[0] = scaledmass * (y2+z2);
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| 	inertia[1] = scaledmass * (x2+z2);
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| 	inertia[2] = scaledmass * (x2+y2);
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| 
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| }
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| 
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| btCapsuleShapeX::btCapsuleShapeX(btScalar radius,btScalar height)
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| {
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| 	m_collisionMargin = radius;
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| 	m_upAxis = 0;
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| 	m_implicitShapeDimensions.setValue(0.5f*height, radius,radius);
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| }
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| 
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| 
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| 
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| 
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| 
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| 
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| btCapsuleShapeZ::btCapsuleShapeZ(btScalar radius,btScalar height)
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| {
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| 	m_collisionMargin = radius;
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| 	m_upAxis = 2;
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| 	m_implicitShapeDimensions.setValue(radius,radius,0.5f*height);
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| }
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| 
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| 
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| 
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| 
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