forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			122 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef BT_CONVEX_HULL_SHAPE_H
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| #define BT_CONVEX_HULL_SHAPE_H
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| 
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| #include "btPolyhedralConvexShape.h"
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| #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
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| #include "LinearMath/btAlignedObjectArray.h"
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| 
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| 
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| ///The btConvexHullShape implements an implicit convex hull of an array of vertices.
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| ///Bullet provides a general and fast collision detector for convex shapes based on GJK and EPA using localGetSupportingVertex.
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| ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexAabbCachingShape
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| {
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| 	btAlignedObjectArray<btVector3>	m_unscaledPoints;
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| 
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| public:
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| 	BT_DECLARE_ALIGNED_ALLOCATOR();
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| 
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| 	
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| 	///this constructor optionally takes in a pointer to points. Each point is assumed to be 3 consecutive btScalar (x,y,z), the striding defines the number of bytes between each point, in memory.
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| 	///It is easier to not pass any points in the constructor, and just add one point at a time, using addPoint.
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| 	///btConvexHullShape make an internal copy of the points.
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| 	btConvexHullShape(const btScalar* points=0,int numPoints=0, int stride=sizeof(btVector3));
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| 
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| 	void addPoint(const btVector3& point, bool recalculateLocalAabb = true);
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| 
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| 	
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| 	btVector3* getUnscaledPoints()
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| 	{
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| 		return &m_unscaledPoints[0];
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| 	}
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| 
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| 	const btVector3* getUnscaledPoints() const
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| 	{
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| 		return &m_unscaledPoints[0];
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| 	}
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| 
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| 	///getPoints is obsolete, please use getUnscaledPoints
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| 	const btVector3* getPoints() const
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| 	{
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| 		return getUnscaledPoints();
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| 	}
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| 
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|     void optimizeConvexHull();
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|     
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| 	SIMD_FORCE_INLINE	btVector3 getScaledPoint(int i) const
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| 	{
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| 		return m_unscaledPoints[i] * m_localScaling;
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| 	}
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| 
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| 	SIMD_FORCE_INLINE	int getNumPoints() const 
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| 	{
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| 		return m_unscaledPoints.size();
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| 	}
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| 
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| 	virtual btVector3	localGetSupportingVertex(const btVector3& vec)const;
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| 	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
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| 	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
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| 	
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| 
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| 	virtual void project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin,btVector3& witnesPtMax) const;
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| 
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| 
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| 	//debugging
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| 	virtual const char*	getName()const {return "Convex";}
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| 
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| 	
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| 	virtual int	getNumVertices() const;
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| 	virtual int getNumEdges() const;
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| 	virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
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| 	virtual void getVertex(int i,btVector3& vtx) const;
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| 	virtual int	getNumPlanes() const;
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| 	virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
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| 	virtual	bool isInside(const btVector3& pt,btScalar tolerance) const;
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| 
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| 	///in case we receive negative scaling
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| 	virtual void	setLocalScaling(const btVector3& scaling);
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| 
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| 	virtual	int	calculateSerializeBufferSize() const;
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| 
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| 	///fills the dataBuffer and returns the struct name (and 0 on failure)
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| 	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
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| 
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| };
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| 
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| ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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| struct	btConvexHullShapeData
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| {
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| 	btConvexInternalShapeData	m_convexInternalShapeData;
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| 
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| 	btVector3FloatData	*m_unscaledPointsFloatPtr;
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| 	btVector3DoubleData	*m_unscaledPointsDoublePtr;
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| 
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| 	int		m_numUnscaledPoints;
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| 	char m_padding3[4];
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| 
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| };
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| 
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| 
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| SIMD_FORCE_INLINE	int	btConvexHullShape::calculateSerializeBufferSize() const
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| {
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| 	return sizeof(btConvexHullShapeData);
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| }
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| 
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| 
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| #endif //BT_CONVEX_HULL_SHAPE_H
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| 
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