forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			283 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			283 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #include "btCylinderShape.h"
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| 
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| btCylinderShape::btCylinderShape (const btVector3& halfExtents)
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| :btConvexInternalShape(),
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| m_upAxis(1)
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| {
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| 	btVector3 margin(getMargin(),getMargin(),getMargin());
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| 	m_implicitShapeDimensions = (halfExtents * m_localScaling) - margin;
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| 
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| 	setSafeMargin(halfExtents);
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| 
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| 	m_shapeType = CYLINDER_SHAPE_PROXYTYPE;
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| }
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| 
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| 
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| btCylinderShapeX::btCylinderShapeX (const btVector3& halfExtents)
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| :btCylinderShape(halfExtents)
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| {
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| 	m_upAxis = 0;
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| 
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| }
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| 
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| 
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| btCylinderShapeZ::btCylinderShapeZ (const btVector3& halfExtents)
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| :btCylinderShape(halfExtents)
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| {
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| 	m_upAxis = 2;
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| 
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| }
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| 
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| void btCylinderShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
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| {
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| 	btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
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| }
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| 
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| void	btCylinderShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
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| {
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| 
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| //Until Bullet 2.77 a box approximation was used, so uncomment this if you need backwards compatibility
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| //#define USE_BOX_INERTIA_APPROXIMATION 1
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| #ifndef USE_BOX_INERTIA_APPROXIMATION
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| 
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| 	/*
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| 	cylinder is defined as following:
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| 	*
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| 	* - principle axis aligned along y by default, radius in x, z-value not used
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| 	* - for btCylinderShapeX: principle axis aligned along x, radius in y direction, z-value not used
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| 	* - for btCylinderShapeZ: principle axis aligned along z, radius in x direction, y-value not used
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| 	*
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| 	*/
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| 
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| 	btScalar radius2;	// square of cylinder radius
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| 	btScalar height2;	// square of cylinder height
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| 	btVector3 halfExtents = getHalfExtentsWithMargin();	// get cylinder dimension
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| 	btScalar div12 = mass / 12.f;
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| 	btScalar div4 = mass / 4.f;
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| 	btScalar div2 = mass / 2.f;
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| 	int idxRadius, idxHeight;
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| 
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| 	switch (m_upAxis)	// get indices of radius and height of cylinder
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| 	{
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| 		case 0:		// cylinder is aligned along x
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| 			idxRadius = 1;
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| 			idxHeight = 0;
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| 			break;
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| 		case 2:		// cylinder is aligned along z
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| 			idxRadius = 0;
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| 			idxHeight = 2;
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| 			break;
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| 		default:	// cylinder is aligned along y
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| 			idxRadius = 0;
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| 			idxHeight = 1;
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| 	}
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| 
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| 	// calculate squares
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| 	radius2 = halfExtents[idxRadius] * halfExtents[idxRadius];
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| 	height2 = btScalar(4.) * halfExtents[idxHeight] * halfExtents[idxHeight];
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| 
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| 	// calculate tensor terms
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| 	btScalar t1 = div12 * height2 + div4 * radius2;
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| 	btScalar t2 = div2 * radius2;
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| 
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| 	switch (m_upAxis)	// set diagonal elements of inertia tensor
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| 	{
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| 		case 0:		// cylinder is aligned along x
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| 			inertia.setValue(t2,t1,t1);
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| 			break;
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| 		case 2:		// cylinder is aligned along z
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| 			inertia.setValue(t1,t1,t2);
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| 			break;
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| 		default:	// cylinder is aligned along y
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| 			inertia.setValue(t1,t2,t1);
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| 	}
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| #else //USE_BOX_INERTIA_APPROXIMATION
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| 	//approximation of box shape
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| 	btVector3 halfExtents = getHalfExtentsWithMargin();
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| 
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| 	btScalar lx=btScalar(2.)*(halfExtents.x());
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| 	btScalar ly=btScalar(2.)*(halfExtents.y());
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| 	btScalar lz=btScalar(2.)*(halfExtents.z());
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| 
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| 	inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
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| 					mass/(btScalar(12.0)) * (lx*lx + lz*lz),
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| 					mass/(btScalar(12.0)) * (lx*lx + ly*ly));
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| #endif //USE_BOX_INERTIA_APPROXIMATION
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| }
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| 
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| 
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| SIMD_FORCE_INLINE btVector3 CylinderLocalSupportX(const btVector3& halfExtents,const btVector3& v) 
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| {
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| const int cylinderUpAxis = 0;
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| const int XX = 1;
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| const int YY = 0;
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| const int ZZ = 2;
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| 
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| 	//mapping depends on how cylinder local orientation is
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| 	// extents of the cylinder is: X,Y is for radius, and Z for height
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| 
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| 
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| 	btScalar radius = halfExtents[XX];
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| 	btScalar halfHeight = halfExtents[cylinderUpAxis];
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| 
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| 
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|     btVector3 tmp;
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| 	btScalar d ;
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| 
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|     btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
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|     if (s != btScalar(0.0))
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| 	{
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|         d = radius / s;  
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| 		tmp[XX] = v[XX] * d;
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| 		tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
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| 		tmp[ZZ] = v[ZZ] * d;
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| 		return tmp;
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| 	}
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|     else
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| 	{
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| 	    tmp[XX] = radius;
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| 		tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
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| 		tmp[ZZ] = btScalar(0.0);
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| 		return tmp;
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|     }
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| 
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| 
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| }
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| 
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| 
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| 
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| 
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| 
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| 
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| inline  btVector3 CylinderLocalSupportY(const btVector3& halfExtents,const btVector3& v) 
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| {
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| 
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| const int cylinderUpAxis = 1;
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| const int XX = 0;
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| const int YY = 1;
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| const int ZZ = 2;
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| 
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| 
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| 	btScalar radius = halfExtents[XX];
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| 	btScalar halfHeight = halfExtents[cylinderUpAxis];
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| 
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| 
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|     btVector3 tmp;
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| 	btScalar d ;
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| 
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|     btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
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|     if (s != btScalar(0.0))
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| 	{
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|         d = radius / s;  
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| 		tmp[XX] = v[XX] * d;
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| 		tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
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| 		tmp[ZZ] = v[ZZ] * d;
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| 		return tmp;
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| 	}
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|     else
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| 	{
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| 	    tmp[XX] = radius;
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| 		tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
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| 		tmp[ZZ] = btScalar(0.0);
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| 		return tmp;
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|     }
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| 
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| }
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| 
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| inline btVector3 CylinderLocalSupportZ(const btVector3& halfExtents,const btVector3& v) 
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| {
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| const int cylinderUpAxis = 2;
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| const int XX = 0;
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| const int YY = 2;
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| const int ZZ = 1;
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| 
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| 	//mapping depends on how cylinder local orientation is
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| 	// extents of the cylinder is: X,Y is for radius, and Z for height
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| 
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| 
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| 	btScalar radius = halfExtents[XX];
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| 	btScalar halfHeight = halfExtents[cylinderUpAxis];
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| 
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| 
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|     btVector3 tmp;
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| 	btScalar d ;
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| 
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|     btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
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|     if (s != btScalar(0.0))
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| 	{
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|         d = radius / s;  
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| 		tmp[XX] = v[XX] * d;
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| 		tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
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| 		tmp[ZZ] = v[ZZ] * d;
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| 		return tmp;
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| 	}
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|     else
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| 	{
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| 	    tmp[XX] = radius;
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| 		tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
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| 		tmp[ZZ] = btScalar(0.0);
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| 		return tmp;
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|     }
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| 
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| 
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| }
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| 
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| btVector3	btCylinderShapeX::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
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| {
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| 	return CylinderLocalSupportX(getHalfExtentsWithoutMargin(),vec);
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| }
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| 
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| 
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| btVector3	btCylinderShapeZ::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
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| {
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| 	return CylinderLocalSupportZ(getHalfExtentsWithoutMargin(),vec);
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| }
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| btVector3	btCylinderShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
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| {
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| 	return CylinderLocalSupportY(getHalfExtentsWithoutMargin(),vec);
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| }
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| 
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| void	btCylinderShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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| {
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| 	for (int i=0;i<numVectors;i++)
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| 	{
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| 		supportVerticesOut[i] = CylinderLocalSupportY(getHalfExtentsWithoutMargin(),vectors[i]);
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| 	}
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| }
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| 
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| void	btCylinderShapeZ::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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| {
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| 	for (int i=0;i<numVectors;i++)
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| 	{
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| 		supportVerticesOut[i] = CylinderLocalSupportZ(getHalfExtentsWithoutMargin(),vectors[i]);
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| 	}
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| }
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| 
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| 
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| 
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| 
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| void	btCylinderShapeX::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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| {
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| 	for (int i=0;i<numVectors;i++)
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| 	{
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| 		supportVerticesOut[i] = CylinderLocalSupportX(getHalfExtentsWithoutMargin(),vectors[i]);
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| 	}
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| }
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| 
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| 
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