forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			169 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			169 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
| package kha.graphics4;
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| 
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| import kha.graphics4.FragmentShader;
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| import kha.graphics4.VertexData;
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| import kha.graphics4.VertexElement;
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| import kha.graphics4.VertexShader;
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| import kha.graphics4.VertexStructure;
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| 
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| class PipelineState extends PipelineStateBase {
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| 	var _pipeline: Pointer;
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| 
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| 	public function new() {
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| 		super();
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| 		init();
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| 	}
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| 
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| 	function init(): Void {
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| 		_pipeline = kinc_create_pipeline();
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| 	}
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| 
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| 	public function delete() {
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| 		kinc_delete_pipeline(_pipeline);
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| 	}
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| 
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| 	function linkWithStructures2(structure0: VertexStructure, structure1: VertexStructure, structure2: VertexStructure, structure3: VertexStructure,
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| 			count: Int): Void {
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| 		kinc_pipeline_set_vertex_shader(_pipeline, vertexShader._shader);
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| 		kinc_pipeline_set_fragment_shader(_pipeline, fragmentShader._shader);
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| 		if (geometryShader != null)
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| 			kinc_pipeline_set_geometry_shader(_pipeline, geometryShader._shader);
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| 		if (tessellationControlShader != null)
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| 			kinc_pipeline_set_tesscontrol_shader(_pipeline, tessellationControlShader._shader);
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| 		if (tessellationEvaluationShader != null)
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| 			kinc_pipeline_set_tesseval_shader(_pipeline, tessellationEvaluationShader._shader);
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| 
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| 		var structures = [structure0, structure1, structure2, structure3];
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| 		var kinc_structures: Array<Pointer> = [];
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| 
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| 		for (i in 0...count) {
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| 			var kinc_structure = VertexBuffer.kinc_create_vertexstructure(structures[i].instanced);
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| 			kinc_structures.push(kinc_structure);
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| 			for (j in 0...structures[i].size()) {
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| 				var vertexElement = structures[i].get(j);
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| 				VertexBuffer.kinc_vertexstructure_add(kinc_structure, StringHelper.convert(vertexElement.name),
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| 					VertexBuffer.convertVertexDataToKinc(vertexElement.data));
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| 			}
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| 		}
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| 
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| 		kinc_pipeline_compile(_pipeline, kinc_structures[0], count > 1 ? kinc_structures[1] : null, count > 2 ? kinc_structures[2] : null,
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| 			count > 3 ? kinc_structures[3] : null);
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| 	}
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| 
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| 	static function getDepthBufferBits(depthAndStencil: DepthStencilFormat): Int {
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| 		return switch (depthAndStencil) {
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| 			case NoDepthAndStencil: 0;
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| 			case DepthOnly: 24;
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| 			case DepthAutoStencilAuto: 24;
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| 			case Depth24Stencil8: 24;
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| 			case Depth32Stencil8: 32;
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| 			case Depth16: 16;
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| 		}
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| 	}
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| 
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| 	static function getStencilBufferBits(depthAndStencil: DepthStencilFormat): Int {
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| 		return switch (depthAndStencil) {
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| 			case NoDepthAndStencil: 0;
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| 			case DepthOnly: 0;
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| 			case DepthAutoStencilAuto: 8;
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| 			case Depth24Stencil8: 8;
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| 			case Depth32Stencil8: 8;
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| 			case Depth16: 0;
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| 		}
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| 	}
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| 
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| 	public function compile(): Void {
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| 		var stencilReferenceValue = 0;
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| 		switch (this.stencilReferenceValue) {
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| 			case Static(value):
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| 				stencilReferenceValue = value;
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| 			default:
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| 		}
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| 		kinc_pipeline_set_states(_pipeline, cullMode, depthMode, stencilFrontMode, stencilFrontBothPass, stencilFrontDepthFail, stencilFrontFail,
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| 			stencilBackMode, stencilBackBothPass, stencilBackDepthFail, stencilBackFail, getBlendFunc(blendSource), getBlendFunc(blendDestination),
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| 			getBlendFunc(alphaBlendSource), getBlendFunc(alphaBlendDestination), depthWrite, stencilReferenceValue, stencilReadMask, stencilWriteMask,
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| 			colorWriteMaskRed, colorWriteMaskGreen, colorWriteMaskBlue, colorWriteMaskAlpha, colorAttachmentCount, colorAttachments[0], colorAttachments[1],
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| 			colorAttachments[2], colorAttachments[3], colorAttachments[4], colorAttachments[5], colorAttachments[6], colorAttachments[7],
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| 			getDepthBufferBits(depthStencilAttachment), getStencilBufferBits(depthStencilAttachment), conservativeRasterization);
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| 		linkWithStructures2(inputLayout.length > 0 ? inputLayout[0] : null, inputLayout.length > 1 ? inputLayout[1] : null,
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| 			inputLayout.length > 2 ? inputLayout[2] : null, inputLayout.length > 3 ? inputLayout[3] : null, inputLayout.length);
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| 	}
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| 
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| 	public function getConstantLocation(name: String): kha.graphics4.ConstantLocation {
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| 		return new kha.korehl.graphics4.ConstantLocation(kinc_pipeline_get_constantlocation(_pipeline, StringHelper.convert(name)));
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| 	}
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| 
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| 	public function getTextureUnit(name: String): kha.graphics4.TextureUnit {
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| 		return new kha.korehl.graphics4.TextureUnit(kinc_pipeline_get_textureunit(_pipeline, StringHelper.convert(name)));
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| 	}
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| 
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| 	static function getBlendFunc(factor: BlendingFactor): Int {
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| 		switch (factor) {
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| 			case BlendOne, Undefined:
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| 				return 0;
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| 			case BlendZero:
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| 				return 1;
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| 			case SourceAlpha:
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| 				return 2;
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| 			case DestinationAlpha:
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| 				return 3;
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| 			case InverseSourceAlpha:
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| 				return 4;
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| 			case InverseDestinationAlpha:
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| 				return 5;
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| 			case SourceColor:
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| 				return 6;
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| 			case DestinationColor:
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| 				return 7;
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| 			case InverseSourceColor:
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| 				return 8;
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| 			case InverseDestinationColor:
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| 				return 9;
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| 			default:
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| 				return 0;
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| 		}
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| 	}
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| 
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| 	public function set(): Void {
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| 		kinc_pipeline_set(_pipeline);
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| 	}
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| 
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| 	@:hlNative("std", "kinc_create_pipeline") static function kinc_create_pipeline(): Pointer {
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| 		return null;
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| 	}
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| 
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| 	@:hlNative("std", "kinc_delete_pipeline") static function kinc_delete_pipeline(pipeline: Pointer): Void {}
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| 
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| 	@:hlNative("std", "kinc_pipeline_set_fragment_shader") static function kinc_pipeline_set_fragment_shader(pipeline: Pointer, shader: Pointer): Void {}
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| 
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| 	@:hlNative("std", "kinc_pipeline_set_vertex_shader") static function kinc_pipeline_set_vertex_shader(pipeline: Pointer, shader: Pointer): Void {}
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| 
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| 	@:hlNative("std", "kinc_pipeline_set_geometry_shader") static function kinc_pipeline_set_geometry_shader(pipeline: Pointer, shader: Pointer): Void {}
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| 
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| 	@:hlNative("std", "kinc_pipeline_set_tesscontrol_shader") static function kinc_pipeline_set_tesscontrol_shader(pipeline: Pointer, shader: Pointer): Void {}
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| 
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| 	@:hlNative("std", "kinc_pipeline_set_tesseval_shader") static function kinc_pipeline_set_tesseval_shader(pipeline: Pointer, shader: Pointer): Void {}
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| 
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| 	@:hlNative("std", "kinc_pipeline_compile") static function kinc_pipeline_compile(pipeline: Pointer, structure0: Pointer, structure1: Pointer,
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| 		structure2: Pointer, structure3: Pointer): Void {}
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| 
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| 	@:hlNative("std", "kinc_pipeline_get_constantlocation") static function kinc_pipeline_get_constantlocation(pipeline: Pointer, name: hl.Bytes): Pointer {
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| 		return null;
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| 	}
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| 
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| 	@:hlNative("std", "kinc_pipeline_get_textureunit") static function kinc_pipeline_get_textureunit(pipeline: Pointer, name: hl.Bytes): Pointer {
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| 		return null;
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| 	}
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| 
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| 	@:hlNative("std", "kinc_pipeline_set_states") static function kinc_pipeline_set_states(pipeline: Pointer, cullMode: Int, depthMode: Int,
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| 		stencilFrontMode: Int, stencilFrontBothPass: Int, stencilFrontDepthFail: Int, stencilFrontFail: Int, stencilBackMode: Int, stencilBackBothPass: Int,
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| 		stencilBackDepthFail: Int, stencilBackFail: Int, blendSource: Int, blendDestination: Int, alphaBlendSource: Int, alphaBlendDestination: Int,
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| 		depthWrite: Bool, stencilReferenceValue: Int, stencilReadMask: Int, stencilWriteMask: Int, colorWriteMaskRed: Bool, colorWriteMaskGreen: Bool,
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| 		colorWriteMaskBlue: Bool, colorWriteMaskAlpha: Bool, colorAttachmentCount: Int, colorAttachment0: TextureFormat, colorAttachment1: TextureFormat,
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| 		colorAttachment2: TextureFormat, colorAttachment3: TextureFormat, colorAttachment4: TextureFormat, colorAttachment5: TextureFormat,
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| 		colorAttachment6: TextureFormat, colorAttachment7: TextureFormat, depthAttachmentBits: Int, stencilAttachmentBits: Int,
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| 		conservativeRasterization: Bool): Void {}
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| 
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| 	@:hlNative("std", "kinc_pipeline_set") static function kinc_pipeline_set(pipeline: Pointer): Void {}
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| }
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