Files
LNXSDK/leenkx/Sources/leenkx/logicnode/SetParticleSpeedNode.hx

31 lines
684 B
Haxe

package leenkx.logicnode;
import iron.object.Object;
class SetParticleSpeedNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
#if lnx_particles
var object: Object = inputs[1].get();
var slot: Int = inputs[2].get();
var speed: Float = inputs[3].get();
if (object == null) return;
var mo = cast(object, iron.object.MeshObject);
var psys = mo.particleSystems != null ? mo.particleSystems[slot] :
mo.particleOwner != null && mo.particleOwner.particleSystems != null ? mo.particleOwner.particleSystems[slot] : null;
if (psys == null) return;
psys.speed = speed;
runOutput(0);
#end
}
}