forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			1023 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1023 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//Bullet Continuous Collision Detection and Physics Library
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//Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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//
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// btAxisSweep3.h
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//
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// Copyright (c) 2006 Simon Hobbs
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//
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// This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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#ifndef BT_AXIS_SWEEP_3_INTERNAL_H
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#define BT_AXIS_SWEEP_3_INTERNAL_H
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#include "LinearMath/btVector3.h"
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#include "btOverlappingPairCache.h"
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#include "btBroadphaseInterface.h"
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#include "btBroadphaseProxy.h"
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#include "btOverlappingPairCallback.h"
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#include "btDbvtBroadphase.h"
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//#define DEBUG_BROADPHASE 1
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#define USE_OVERLAP_TEST_ON_REMOVES 1
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/// The internal templace class btAxisSweep3Internal implements the sweep and prune broadphase.
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/// It uses quantized integers to represent the begin and end points for each of the 3 axis.
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/// Dont use this class directly, use btAxisSweep3 or bt32BitAxisSweep3 instead.
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template <typename BP_FP_INT_TYPE>
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class btAxisSweep3Internal : public btBroadphaseInterface
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{
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protected:
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	BP_FP_INT_TYPE	m_bpHandleMask;
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	BP_FP_INT_TYPE	m_handleSentinel;
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public:
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 BT_DECLARE_ALIGNED_ALLOCATOR();
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	class Edge
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	{
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	public:
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		BP_FP_INT_TYPE m_pos;			// low bit is min/max
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		BP_FP_INT_TYPE m_handle;
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		BP_FP_INT_TYPE IsMax() const {return static_cast<BP_FP_INT_TYPE>(m_pos & 1);}
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	};
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public:
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	class	Handle : public btBroadphaseProxy
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	{
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	public:
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	BT_DECLARE_ALIGNED_ALLOCATOR();
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		// indexes into the edge arrays
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		BP_FP_INT_TYPE m_minEdges[3], m_maxEdges[3];		// 6 * 2 = 12
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//		BP_FP_INT_TYPE m_uniqueId;
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		btBroadphaseProxy*	m_dbvtProxy;//for faster raycast
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		//void* m_pOwner; this is now in btBroadphaseProxy.m_clientObject
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		SIMD_FORCE_INLINE void SetNextFree(BP_FP_INT_TYPE next) {m_minEdges[0] = next;}
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		SIMD_FORCE_INLINE BP_FP_INT_TYPE GetNextFree() const {return m_minEdges[0];}
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	};		// 24 bytes + 24 for Edge structures = 44 bytes total per entry
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protected:
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	btVector3 m_worldAabbMin;						// overall system bounds
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	btVector3 m_worldAabbMax;						// overall system bounds
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	btVector3 m_quantize;						// scaling factor for quantization
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	BP_FP_INT_TYPE m_numHandles;						// number of active handles
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	BP_FP_INT_TYPE m_maxHandles;						// max number of handles
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	Handle* m_pHandles;						// handles pool
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	BP_FP_INT_TYPE m_firstFreeHandle;		// free handles list
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	Edge* m_pEdges[3];						// edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries)
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	void* m_pEdgesRawPtr[3];
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	btOverlappingPairCache* m_pairCache;
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	///btOverlappingPairCallback is an additional optional user callback for adding/removing overlapping pairs, similar interface to btOverlappingPairCache.
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	btOverlappingPairCallback* m_userPairCallback;
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	bool	m_ownsPairCache;
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	int	m_invalidPair;
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	///additional dynamic aabb structure, used to accelerate ray cast queries.
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	///can be disabled using a optional argument in the constructor
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	btDbvtBroadphase*	m_raycastAccelerator;
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	btOverlappingPairCache*	m_nullPairCache;
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	// allocation/deallocation
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	BP_FP_INT_TYPE allocHandle();
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	void freeHandle(BP_FP_INT_TYPE handle);
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	bool testOverlap2D(const Handle* pHandleA, const Handle* pHandleB,int axis0,int axis1);
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#ifdef DEBUG_BROADPHASE
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	void debugPrintAxis(int axis,bool checkCardinality=true);
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#endif //DEBUG_BROADPHASE
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	//Overlap* AddOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
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	//void RemoveOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
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	void sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
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	void sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
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	void sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
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	void sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
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public:
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	btAxisSweep3Internal(const btVector3& worldAabbMin,const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE maxHandles = 16384, btOverlappingPairCache* pairCache=0,bool disableRaycastAccelerator = false);
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	virtual	~btAxisSweep3Internal();
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	BP_FP_INT_TYPE getNumHandles() const
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	{
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		return m_numHandles;
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	}
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	virtual void	calculateOverlappingPairs(btDispatcher* dispatcher);
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	BP_FP_INT_TYPE addHandle(const btVector3& aabbMin,const btVector3& aabbMax, void* pOwner, int collisionFilterGroup, int collisionFilterMask,btDispatcher* dispatcher);
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	void removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher);
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	void updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
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	SIMD_FORCE_INLINE Handle* getHandle(BP_FP_INT_TYPE index) const {return m_pHandles + index;}
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	virtual void resetPool(btDispatcher* dispatcher);
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	void	processAllOverlappingPairs(btOverlapCallback* callback);
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	//Broadphase Interface
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	virtual btBroadphaseProxy*	createProxy(  const btVector3& aabbMin,  const btVector3& aabbMax,int shapeType,void* userPtr , int collisionFilterGroup, int collisionFilterMask,btDispatcher* dispatcher);
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	virtual void	destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
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	virtual void	setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
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	virtual void  getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
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	virtual void	rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
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	virtual void	aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
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	void quantize(BP_FP_INT_TYPE* out, const btVector3& point, int isMax) const;
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	///unQuantize should be conservative: aabbMin/aabbMax should be larger then 'getAabb' result
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	void unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
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	bool	testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
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	btOverlappingPairCache*	getOverlappingPairCache()
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	{
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		return m_pairCache;
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	}
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	const btOverlappingPairCache*	getOverlappingPairCache() const
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	{
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		return m_pairCache;
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	}
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	void	setOverlappingPairUserCallback(btOverlappingPairCallback* pairCallback)
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	{
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		m_userPairCallback = pairCallback;
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	}
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	const btOverlappingPairCallback*	getOverlappingPairUserCallback() const
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	{
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		return m_userPairCallback;
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	}
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	///getAabb returns the axis aligned bounding box in the 'global' coordinate frame
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	///will add some transform later
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	virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
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	{
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		aabbMin = m_worldAabbMin;
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		aabbMax = m_worldAabbMax;
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	}
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	virtual void	printStats()
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	{
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/*		printf("btAxisSweep3.h\n");
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		printf("numHandles = %d, maxHandles = %d\n",m_numHandles,m_maxHandles);
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		printf("aabbMin=%f,%f,%f,aabbMax=%f,%f,%f\n",m_worldAabbMin.getX(),m_worldAabbMin.getY(),m_worldAabbMin.getZ(),
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			m_worldAabbMax.getX(),m_worldAabbMax.getY(),m_worldAabbMax.getZ());
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			*/
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	}
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};
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////////////////////////////////////////////////////////////////////
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#ifdef DEBUG_BROADPHASE
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#include <stdio.h>
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template <typename BP_FP_INT_TYPE>
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void btAxisSweep3<BP_FP_INT_TYPE>::debugPrintAxis(int axis, bool checkCardinality)
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{
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	int numEdges = m_pHandles[0].m_maxEdges[axis];
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	printf("SAP Axis %d, numEdges=%d\n",axis,numEdges);
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	int i;
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	for (i=0;i<numEdges+1;i++)
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	{
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		Edge* pEdge = m_pEdges[axis] + i;
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		Handle* pHandlePrev = getHandle(pEdge->m_handle);
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		int handleIndex = pEdge->IsMax()? pHandlePrev->m_maxEdges[axis] : pHandlePrev->m_minEdges[axis];
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		char beginOrEnd;
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		beginOrEnd=pEdge->IsMax()?'E':'B';
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		printf("	[%c,h=%d,p=%x,i=%d]\n",beginOrEnd,pEdge->m_handle,pEdge->m_pos,handleIndex);
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	}
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	if (checkCardinality)
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		btAssert(numEdges == m_numHandles*2+1);
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}
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#endif //DEBUG_BROADPHASE
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template <typename BP_FP_INT_TYPE>
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btBroadphaseProxy*	btAxisSweep3Internal<BP_FP_INT_TYPE>::createProxy(  const btVector3& aabbMin,  const btVector3& aabbMax,int shapeType,void* userPtr, int collisionFilterGroup, int collisionFilterMask,btDispatcher* dispatcher)
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{
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		(void)shapeType;
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		BP_FP_INT_TYPE handleId = addHandle(aabbMin,aabbMax, userPtr,collisionFilterGroup,collisionFilterMask,dispatcher);
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		Handle* handle = getHandle(handleId);
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		if (m_raycastAccelerator)
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		{
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			btBroadphaseProxy* rayProxy = m_raycastAccelerator->createProxy(aabbMin,aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask,dispatcher);
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			handle->m_dbvtProxy = rayProxy;
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		}
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		return handle;
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}
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template <typename BP_FP_INT_TYPE>
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void	btAxisSweep3Internal<BP_FP_INT_TYPE>::destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
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{
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	Handle* handle = static_cast<Handle*>(proxy);
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	if (m_raycastAccelerator)
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		m_raycastAccelerator->destroyProxy(handle->m_dbvtProxy,dispatcher);
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	removeHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), dispatcher);
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}
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template <typename BP_FP_INT_TYPE>
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void	btAxisSweep3Internal<BP_FP_INT_TYPE>::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher)
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{
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	Handle* handle = static_cast<Handle*>(proxy);
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	handle->m_aabbMin = aabbMin;
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	handle->m_aabbMax = aabbMax;
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	updateHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), aabbMin, aabbMax,dispatcher);
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	if (m_raycastAccelerator)
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		m_raycastAccelerator->setAabb(handle->m_dbvtProxy,aabbMin,aabbMax,dispatcher);
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}
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template <typename BP_FP_INT_TYPE>
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void	btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax)
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{
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	if (m_raycastAccelerator)
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	{
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		m_raycastAccelerator->rayTest(rayFrom,rayTo,rayCallback,aabbMin,aabbMax);
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	} else
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	{
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		//choose axis?
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		BP_FP_INT_TYPE axis = 0;
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		//for each proxy
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		for (BP_FP_INT_TYPE i=1;i<m_numHandles*2+1;i++)
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		{
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			if (m_pEdges[axis][i].IsMax())
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			{
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				rayCallback.process(getHandle(m_pEdges[axis][i].m_handle));
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			}
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		}
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	}
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}
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template <typename BP_FP_INT_TYPE>
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void	btAxisSweep3Internal<BP_FP_INT_TYPE>::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback)
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{
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	if (m_raycastAccelerator)
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	{
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		m_raycastAccelerator->aabbTest(aabbMin,aabbMax,callback);
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	} else
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	{
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		//choose axis?
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		BP_FP_INT_TYPE axis = 0;
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		//for each proxy
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		for (BP_FP_INT_TYPE i=1;i<m_numHandles*2+1;i++)
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		{
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			if (m_pEdges[axis][i].IsMax())
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			{
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				Handle* handle = getHandle(m_pEdges[axis][i].m_handle);
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				if (TestAabbAgainstAabb2(aabbMin,aabbMax,handle->m_aabbMin,handle->m_aabbMax))
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				{
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					callback.process(handle);
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				}
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			}
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		}
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	}
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}
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template <typename BP_FP_INT_TYPE>
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void btAxisSweep3Internal<BP_FP_INT_TYPE>::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
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{
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	Handle* pHandle = static_cast<Handle*>(proxy);
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	aabbMin = pHandle->m_aabbMin;
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	aabbMax = pHandle->m_aabbMax;
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}
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template <typename BP_FP_INT_TYPE>
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void btAxisSweep3Internal<BP_FP_INT_TYPE>::unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
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{
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	Handle* pHandle = static_cast<Handle*>(proxy);
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	unsigned short vecInMin[3];
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	unsigned short vecInMax[3];
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	vecInMin[0] = m_pEdges[0][pHandle->m_minEdges[0]].m_pos ;
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	vecInMax[0] = m_pEdges[0][pHandle->m_maxEdges[0]].m_pos +1 ;
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	vecInMin[1] = m_pEdges[1][pHandle->m_minEdges[1]].m_pos ;
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	vecInMax[1] = m_pEdges[1][pHandle->m_maxEdges[1]].m_pos +1 ;
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	vecInMin[2] = m_pEdges[2][pHandle->m_minEdges[2]].m_pos ;
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	vecInMax[2] = m_pEdges[2][pHandle->m_maxEdges[2]].m_pos +1 ;
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						|
	
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	aabbMin.setValue((btScalar)(vecInMin[0]) / (m_quantize.getX()),(btScalar)(vecInMin[1]) / (m_quantize.getY()),(btScalar)(vecInMin[2]) / (m_quantize.getZ()));
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	aabbMin += m_worldAabbMin;
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	aabbMax.setValue((btScalar)(vecInMax[0]) / (m_quantize.getX()),(btScalar)(vecInMax[1]) / (m_quantize.getY()),(btScalar)(vecInMax[2]) / (m_quantize.getZ()));
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	aabbMax += m_worldAabbMin;
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}
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template <typename BP_FP_INT_TYPE>
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btAxisSweep3Internal<BP_FP_INT_TYPE>::btAxisSweep3Internal(const btVector3& worldAabbMin,const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel,BP_FP_INT_TYPE userMaxHandles, btOverlappingPairCache* pairCache , bool disableRaycastAccelerator)
 | 
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:m_bpHandleMask(handleMask),
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						|
m_handleSentinel(handleSentinel),
 | 
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m_pairCache(pairCache),
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						|
m_userPairCallback(0),
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m_ownsPairCache(false),
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						|
m_invalidPair(0),
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m_raycastAccelerator(0)
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						|
{
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						|
	BP_FP_INT_TYPE maxHandles = static_cast<BP_FP_INT_TYPE>(userMaxHandles+1);//need to add one sentinel handle
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						|
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						|
	if (!m_pairCache)
 | 
						|
	{
 | 
						|
		void* ptr = btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16);
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						|
		m_pairCache = new(ptr) btHashedOverlappingPairCache();
 | 
						|
		m_ownsPairCache = true;
 | 
						|
	}
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						|
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						|
	if (!disableRaycastAccelerator)
 | 
						|
	{
 | 
						|
		m_nullPairCache = new (btAlignedAlloc(sizeof(btNullPairCache),16)) btNullPairCache();
 | 
						|
		m_raycastAccelerator = new (btAlignedAlloc(sizeof(btDbvtBroadphase),16)) btDbvtBroadphase(m_nullPairCache);//m_pairCache);
 | 
						|
		m_raycastAccelerator->m_deferedcollide = true;//don't add/remove pairs
 | 
						|
	}
 | 
						|
 | 
						|
	//btAssert(bounds.HasVolume());
 | 
						|
 | 
						|
	// init bounds
 | 
						|
	m_worldAabbMin = worldAabbMin;
 | 
						|
	m_worldAabbMax = worldAabbMax;
 | 
						|
 | 
						|
	btVector3 aabbSize = m_worldAabbMax - m_worldAabbMin;
 | 
						|
 | 
						|
	BP_FP_INT_TYPE	maxInt = m_handleSentinel;
 | 
						|
 | 
						|
	m_quantize = btVector3(btScalar(maxInt),btScalar(maxInt),btScalar(maxInt)) / aabbSize;
 | 
						|
 | 
						|
	// allocate handles buffer, using btAlignedAlloc, and put all handles on free list
 | 
						|
	m_pHandles = new Handle[maxHandles];
 | 
						|
	
 | 
						|
	m_maxHandles = maxHandles;
 | 
						|
	m_numHandles = 0;
 | 
						|
 | 
						|
	// handle 0 is reserved as the null index, and is also used as the sentinel
 | 
						|
	m_firstFreeHandle = 1;
 | 
						|
	{
 | 
						|
		for (BP_FP_INT_TYPE i = m_firstFreeHandle; i < maxHandles; i++)
 | 
						|
			m_pHandles[i].SetNextFree(static_cast<BP_FP_INT_TYPE>(i + 1));
 | 
						|
		m_pHandles[maxHandles - 1].SetNextFree(0);
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		// allocate edge buffers
 | 
						|
		for (int i = 0; i < 3; i++)
 | 
						|
		{
 | 
						|
			m_pEdgesRawPtr[i] = btAlignedAlloc(sizeof(Edge)*maxHandles*2,16);
 | 
						|
			m_pEdges[i] = new(m_pEdgesRawPtr[i]) Edge[maxHandles * 2];
 | 
						|
		}
 | 
						|
	}
 | 
						|
	//removed overlap management
 | 
						|
 | 
						|
	// make boundary sentinels
 | 
						|
	
 | 
						|
	m_pHandles[0].m_clientObject = 0;
 | 
						|
 | 
						|
	for (int axis = 0; axis < 3; axis++)
 | 
						|
	{
 | 
						|
		m_pHandles[0].m_minEdges[axis] = 0;
 | 
						|
		m_pHandles[0].m_maxEdges[axis] = 1;
 | 
						|
 | 
						|
		m_pEdges[axis][0].m_pos = 0;
 | 
						|
		m_pEdges[axis][0].m_handle = 0;
 | 
						|
		m_pEdges[axis][1].m_pos = m_handleSentinel;
 | 
						|
		m_pEdges[axis][1].m_handle = 0;
 | 
						|
#ifdef DEBUG_BROADPHASE
 | 
						|
		debugPrintAxis(axis);
 | 
						|
#endif //DEBUG_BROADPHASE
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
template <typename BP_FP_INT_TYPE>
 | 
						|
btAxisSweep3Internal<BP_FP_INT_TYPE>::~btAxisSweep3Internal()
 | 
						|
{
 | 
						|
	if (m_raycastAccelerator)
 | 
						|
	{
 | 
						|
		m_nullPairCache->~btOverlappingPairCache();
 | 
						|
		btAlignedFree(m_nullPairCache);
 | 
						|
		m_raycastAccelerator->~btDbvtBroadphase();
 | 
						|
		btAlignedFree (m_raycastAccelerator);
 | 
						|
	}
 | 
						|
 | 
						|
	for (int i = 2; i >= 0; i--)
 | 
						|
	{
 | 
						|
		btAlignedFree(m_pEdgesRawPtr[i]);
 | 
						|
	}
 | 
						|
	delete [] m_pHandles;
 | 
						|
 | 
						|
	if (m_ownsPairCache)
 | 
						|
	{
 | 
						|
		m_pairCache->~btOverlappingPairCache();
 | 
						|
		btAlignedFree(m_pairCache);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
template <typename BP_FP_INT_TYPE>
 | 
						|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::quantize(BP_FP_INT_TYPE* out, const btVector3& point, int isMax) const
 | 
						|
{
 | 
						|
#ifdef OLD_CLAMPING_METHOD
 | 
						|
	///problem with this clamping method is that the floating point during quantization might still go outside the range [(0|isMax) .. (m_handleSentinel&m_bpHandleMask]|isMax]
 | 
						|
	///see http://code.google.com/p/bullet/issues/detail?id=87
 | 
						|
	btVector3 clampedPoint(point);
 | 
						|
	clampedPoint.setMax(m_worldAabbMin);
 | 
						|
	clampedPoint.setMin(m_worldAabbMax);
 | 
						|
	btVector3 v = (clampedPoint - m_worldAabbMin) * m_quantize;
 | 
						|
	out[0] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getX() & m_bpHandleMask) | isMax);
 | 
						|
	out[1] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getY() & m_bpHandleMask) | isMax);
 | 
						|
	out[2] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getZ() & m_bpHandleMask) | isMax);
 | 
						|
#else
 | 
						|
	btVector3 v = (point - m_worldAabbMin) * m_quantize;
 | 
						|
	out[0]=(v[0]<=0)?(BP_FP_INT_TYPE)isMax:(v[0]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[0]&m_bpHandleMask)|isMax);
 | 
						|
	out[1]=(v[1]<=0)?(BP_FP_INT_TYPE)isMax:(v[1]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[1]&m_bpHandleMask)|isMax);
 | 
						|
	out[2]=(v[2]<=0)?(BP_FP_INT_TYPE)isMax:(v[2]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[2]&m_bpHandleMask)|isMax);
 | 
						|
#endif //OLD_CLAMPING_METHOD
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
template <typename BP_FP_INT_TYPE>
 | 
						|
BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::allocHandle()
 | 
						|
{
 | 
						|
	btAssert(m_firstFreeHandle);
 | 
						|
 | 
						|
	BP_FP_INT_TYPE handle = m_firstFreeHandle;
 | 
						|
	m_firstFreeHandle = getHandle(handle)->GetNextFree();
 | 
						|
	m_numHandles++;
 | 
						|
 | 
						|
	return handle;
 | 
						|
}
 | 
						|
 | 
						|
template <typename BP_FP_INT_TYPE>
 | 
						|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::freeHandle(BP_FP_INT_TYPE handle)
 | 
						|
{
 | 
						|
	btAssert(handle > 0 && handle < m_maxHandles);
 | 
						|
 | 
						|
	getHandle(handle)->SetNextFree(m_firstFreeHandle);
 | 
						|
	m_firstFreeHandle = handle;
 | 
						|
 | 
						|
	m_numHandles--;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
template <typename BP_FP_INT_TYPE>
 | 
						|
BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btVector3& aabbMin,const btVector3& aabbMax, void* pOwner, int collisionFilterGroup, int collisionFilterMask,btDispatcher* dispatcher)
 | 
						|
{
 | 
						|
	// quantize the bounds
 | 
						|
	BP_FP_INT_TYPE min[3], max[3];
 | 
						|
	quantize(min, aabbMin, 0);
 | 
						|
	quantize(max, aabbMax, 1);
 | 
						|
 | 
						|
	// allocate a handle
 | 
						|
	BP_FP_INT_TYPE handle = allocHandle();
 | 
						|
	
 | 
						|
 | 
						|
	Handle* pHandle = getHandle(handle);
 | 
						|
	
 | 
						|
	pHandle->m_uniqueId = static_cast<int>(handle);
 | 
						|
	//pHandle->m_pOverlaps = 0;
 | 
						|
	pHandle->m_clientObject = pOwner;
 | 
						|
	pHandle->m_collisionFilterGroup = collisionFilterGroup;
 | 
						|
	pHandle->m_collisionFilterMask = collisionFilterMask;
 | 
						|
 | 
						|
	// compute current limit of edge arrays
 | 
						|
	BP_FP_INT_TYPE limit = static_cast<BP_FP_INT_TYPE>(m_numHandles * 2);
 | 
						|
 | 
						|
	
 | 
						|
	// insert new edges just inside the max boundary edge
 | 
						|
	for (BP_FP_INT_TYPE axis = 0; axis < 3; axis++)
 | 
						|
	{
 | 
						|
 | 
						|
		m_pHandles[0].m_maxEdges[axis] += 2;
 | 
						|
 | 
						|
		m_pEdges[axis][limit + 1] = m_pEdges[axis][limit - 1];
 | 
						|
 | 
						|
		m_pEdges[axis][limit - 1].m_pos = min[axis];
 | 
						|
		m_pEdges[axis][limit - 1].m_handle = handle;
 | 
						|
 | 
						|
		m_pEdges[axis][limit].m_pos = max[axis];
 | 
						|
		m_pEdges[axis][limit].m_handle = handle;
 | 
						|
 | 
						|
		pHandle->m_minEdges[axis] = static_cast<BP_FP_INT_TYPE>(limit - 1);
 | 
						|
		pHandle->m_maxEdges[axis] = limit;
 | 
						|
	}
 | 
						|
 | 
						|
	// now sort the new edges to their correct position
 | 
						|
	sortMinDown(0, pHandle->m_minEdges[0], dispatcher,false);
 | 
						|
	sortMaxDown(0, pHandle->m_maxEdges[0], dispatcher,false);
 | 
						|
	sortMinDown(1, pHandle->m_minEdges[1], dispatcher,false);
 | 
						|
	sortMaxDown(1, pHandle->m_maxEdges[1], dispatcher,false);
 | 
						|
	sortMinDown(2, pHandle->m_minEdges[2], dispatcher,true);
 | 
						|
	sortMaxDown(2, pHandle->m_maxEdges[2], dispatcher,true);
 | 
						|
 | 
						|
 | 
						|
	return handle;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
template <typename BP_FP_INT_TYPE>
 | 
						|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher)
 | 
						|
{
 | 
						|
 | 
						|
	Handle* pHandle = getHandle(handle);
 | 
						|
 | 
						|
	//explicitly remove the pairs containing the proxy
 | 
						|
	//we could do it also in the sortMinUp (passing true)
 | 
						|
	///@todo: compare performance
 | 
						|
	if (!m_pairCache->hasDeferredRemoval())
 | 
						|
	{
 | 
						|
		m_pairCache->removeOverlappingPairsContainingProxy(pHandle,dispatcher);
 | 
						|
	}
 | 
						|
 | 
						|
	// compute current limit of edge arrays
 | 
						|
	int limit = static_cast<int>(m_numHandles * 2);
 | 
						|
	
 | 
						|
	int axis;
 | 
						|
 | 
						|
	for (axis = 0;axis<3;axis++)
 | 
						|
	{
 | 
						|
		m_pHandles[0].m_maxEdges[axis] -= 2;
 | 
						|
	}
 | 
						|
 | 
						|
	// remove the edges by sorting them up to the end of the list
 | 
						|
	for ( axis = 0; axis < 3; axis++)
 | 
						|
	{
 | 
						|
		Edge* pEdges = m_pEdges[axis];
 | 
						|
		BP_FP_INT_TYPE max = pHandle->m_maxEdges[axis];
 | 
						|
		pEdges[max].m_pos = m_handleSentinel;
 | 
						|
 | 
						|
		sortMaxUp(axis,max,dispatcher,false);
 | 
						|
 | 
						|
 | 
						|
		BP_FP_INT_TYPE i = pHandle->m_minEdges[axis];
 | 
						|
		pEdges[i].m_pos = m_handleSentinel;
 | 
						|
 | 
						|
 | 
						|
		sortMinUp(axis,i,dispatcher,false);
 | 
						|
 | 
						|
		pEdges[limit-1].m_handle = 0;
 | 
						|
		pEdges[limit-1].m_pos = m_handleSentinel;
 | 
						|
		
 | 
						|
#ifdef DEBUG_BROADPHASE
 | 
						|
			debugPrintAxis(axis,false);
 | 
						|
#endif //DEBUG_BROADPHASE
 | 
						|
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	// free the handle
 | 
						|
	freeHandle(handle);
 | 
						|
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
template <typename BP_FP_INT_TYPE>
 | 
						|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::resetPool(btDispatcher* /*dispatcher*/)
 | 
						|
{
 | 
						|
	if (m_numHandles == 0)
 | 
						|
	{
 | 
						|
		m_firstFreeHandle = 1;
 | 
						|
		{
 | 
						|
			for (BP_FP_INT_TYPE i = m_firstFreeHandle; i < m_maxHandles; i++)
 | 
						|
				m_pHandles[i].SetNextFree(static_cast<BP_FP_INT_TYPE>(i + 1));
 | 
						|
			m_pHandles[m_maxHandles - 1].SetNextFree(0);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}       
 | 
						|
 | 
						|
 | 
						|
extern int gOverlappingPairs;
 | 
						|
//#include <stdio.h>
 | 
						|
 | 
						|
template <typename BP_FP_INT_TYPE>
 | 
						|
void	btAxisSweep3Internal<BP_FP_INT_TYPE>::calculateOverlappingPairs(btDispatcher* dispatcher)
 | 
						|
{
 | 
						|
 | 
						|
	if (m_pairCache->hasDeferredRemoval())
 | 
						|
	{
 | 
						|
	
 | 
						|
		btBroadphasePairArray&	overlappingPairArray = m_pairCache->getOverlappingPairArray();
 | 
						|
 | 
						|
		//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
 | 
						|
		overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
 | 
						|
 | 
						|
		overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
 | 
						|
		m_invalidPair = 0;
 | 
						|
 | 
						|
		
 | 
						|
		int i;
 | 
						|
 | 
						|
		btBroadphasePair previousPair;
 | 
						|
		previousPair.m_pProxy0 = 0;
 | 
						|
		previousPair.m_pProxy1 = 0;
 | 
						|
		previousPair.m_algorithm = 0;
 | 
						|
		
 | 
						|
		
 | 
						|
		for (i=0;i<overlappingPairArray.size();i++)
 | 
						|
		{
 | 
						|
		
 | 
						|
			btBroadphasePair& pair = overlappingPairArray[i];
 | 
						|
 | 
						|
			bool isDuplicate = (pair == previousPair);
 | 
						|
 | 
						|
			previousPair = pair;
 | 
						|
 | 
						|
			bool needsRemoval = false;
 | 
						|
 | 
						|
			if (!isDuplicate)
 | 
						|
			{
 | 
						|
				///important to use an AABB test that is consistent with the broadphase
 | 
						|
				bool hasOverlap = testAabbOverlap(pair.m_pProxy0,pair.m_pProxy1);
 | 
						|
 | 
						|
				if (hasOverlap)
 | 
						|
				{
 | 
						|
					needsRemoval = false;//callback->processOverlap(pair);
 | 
						|
				} else
 | 
						|
				{
 | 
						|
					needsRemoval = true;
 | 
						|
				}
 | 
						|
			} else
 | 
						|
			{
 | 
						|
				//remove duplicate
 | 
						|
				needsRemoval = true;
 | 
						|
				//should have no algorithm
 | 
						|
				btAssert(!pair.m_algorithm);
 | 
						|
			}
 | 
						|
			
 | 
						|
			if (needsRemoval)
 | 
						|
			{
 | 
						|
				m_pairCache->cleanOverlappingPair(pair,dispatcher);
 | 
						|
 | 
						|
		//		m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
 | 
						|
		//		m_overlappingPairArray.pop_back();
 | 
						|
				pair.m_pProxy0 = 0;
 | 
						|
				pair.m_pProxy1 = 0;
 | 
						|
				m_invalidPair++;
 | 
						|
				gOverlappingPairs--;
 | 
						|
			} 
 | 
						|
			
 | 
						|
		}
 | 
						|
 | 
						|
	///if you don't like to skip the invalid pairs in the array, execute following code:
 | 
						|
	#define CLEAN_INVALID_PAIRS 1
 | 
						|
	#ifdef CLEAN_INVALID_PAIRS
 | 
						|
 | 
						|
		//perform a sort, to sort 'invalid' pairs to the end
 | 
						|
		overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
 | 
						|
 | 
						|
		overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
 | 
						|
		m_invalidPair = 0;
 | 
						|
	#endif//CLEAN_INVALID_PAIRS
 | 
						|
		
 | 
						|
		//printf("overlappingPairArray.size()=%d\n",overlappingPairArray.size());
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
template <typename BP_FP_INT_TYPE>
 | 
						|
bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
 | 
						|
{
 | 
						|
	const Handle* pHandleA = static_cast<Handle*>(proxy0);
 | 
						|
	const Handle* pHandleB = static_cast<Handle*>(proxy1);
 | 
						|
	
 | 
						|
	//optimization 1: check the array index (memory address), instead of the m_pos
 | 
						|
 | 
						|
	for (int axis = 0; axis < 3; axis++)
 | 
						|
	{ 
 | 
						|
		if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] || 
 | 
						|
			pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis]) 
 | 
						|
		{ 
 | 
						|
			return false; 
 | 
						|
		} 
 | 
						|
	} 
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
template <typename BP_FP_INT_TYPE>
 | 
						|
bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testOverlap2D(const Handle* pHandleA, const Handle* pHandleB,int axis0,int axis1)
 | 
						|
{
 | 
						|
	//optimization 1: check the array index (memory address), instead of the m_pos
 | 
						|
 | 
						|
	if (pHandleA->m_maxEdges[axis0] < pHandleB->m_minEdges[axis0] || 
 | 
						|
		pHandleB->m_maxEdges[axis0] < pHandleA->m_minEdges[axis0] ||
 | 
						|
		pHandleA->m_maxEdges[axis1] < pHandleB->m_minEdges[axis1] ||
 | 
						|
		pHandleB->m_maxEdges[axis1] < pHandleA->m_minEdges[axis1]) 
 | 
						|
	{ 
 | 
						|
		return false; 
 | 
						|
	} 
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
template <typename BP_FP_INT_TYPE>
 | 
						|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher)
 | 
						|
{
 | 
						|
//	btAssert(bounds.IsFinite());
 | 
						|
	//btAssert(bounds.HasVolume());
 | 
						|
 | 
						|
	Handle* pHandle = getHandle(handle);
 | 
						|
 | 
						|
	// quantize the new bounds
 | 
						|
	BP_FP_INT_TYPE min[3], max[3];
 | 
						|
	quantize(min, aabbMin, 0);
 | 
						|
	quantize(max, aabbMax, 1);
 | 
						|
 | 
						|
	// update changed edges
 | 
						|
	for (int axis = 0; axis < 3; axis++)
 | 
						|
	{
 | 
						|
		BP_FP_INT_TYPE emin = pHandle->m_minEdges[axis];
 | 
						|
		BP_FP_INT_TYPE emax = pHandle->m_maxEdges[axis];
 | 
						|
 | 
						|
		int dmin = (int)min[axis] - (int)m_pEdges[axis][emin].m_pos;
 | 
						|
		int dmax = (int)max[axis] - (int)m_pEdges[axis][emax].m_pos;
 | 
						|
 | 
						|
		m_pEdges[axis][emin].m_pos = min[axis];
 | 
						|
		m_pEdges[axis][emax].m_pos = max[axis];
 | 
						|
 | 
						|
		// expand (only adds overlaps)
 | 
						|
		if (dmin < 0)
 | 
						|
			sortMinDown(axis, emin,dispatcher,true);
 | 
						|
 | 
						|
		if (dmax > 0)
 | 
						|
			sortMaxUp(axis, emax,dispatcher,true);
 | 
						|
 | 
						|
		// shrink (only removes overlaps)
 | 
						|
		if (dmin > 0)
 | 
						|
			sortMinUp(axis, emin,dispatcher,true);
 | 
						|
 | 
						|
		if (dmax < 0)
 | 
						|
			sortMaxDown(axis, emax,dispatcher,true);
 | 
						|
 | 
						|
#ifdef DEBUG_BROADPHASE
 | 
						|
	debugPrintAxis(axis);
 | 
						|
#endif //DEBUG_BROADPHASE
 | 
						|
	}
 | 
						|
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
// sorting a min edge downwards can only ever *add* overlaps
 | 
						|
template <typename BP_FP_INT_TYPE>
 | 
						|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* /* dispatcher */, bool updateOverlaps)
 | 
						|
{
 | 
						|
 | 
						|
	Edge* pEdge = m_pEdges[axis] + edge;
 | 
						|
	Edge* pPrev = pEdge - 1;
 | 
						|
	Handle* pHandleEdge = getHandle(pEdge->m_handle);
 | 
						|
 | 
						|
	while (pEdge->m_pos < pPrev->m_pos)
 | 
						|
	{
 | 
						|
		Handle* pHandlePrev = getHandle(pPrev->m_handle);
 | 
						|
 | 
						|
		if (pPrev->IsMax())
 | 
						|
		{
 | 
						|
			// if previous edge is a maximum check the bounds and add an overlap if necessary
 | 
						|
			const int axis1 = (1  << axis) & 3;
 | 
						|
			const int axis2 = (1  << axis1) & 3;
 | 
						|
			if (updateOverlaps && testOverlap2D(pHandleEdge, pHandlePrev,axis1,axis2))
 | 
						|
			{
 | 
						|
				m_pairCache->addOverlappingPair(pHandleEdge,pHandlePrev);
 | 
						|
				if (m_userPairCallback)
 | 
						|
					m_userPairCallback->addOverlappingPair(pHandleEdge,pHandlePrev);
 | 
						|
 | 
						|
				//AddOverlap(pEdge->m_handle, pPrev->m_handle);
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			// update edge reference in other handle
 | 
						|
			pHandlePrev->m_maxEdges[axis]++;
 | 
						|
		}
 | 
						|
		else
 | 
						|
			pHandlePrev->m_minEdges[axis]++;
 | 
						|
 | 
						|
		pHandleEdge->m_minEdges[axis]--;
 | 
						|
 | 
						|
		// swap the edges
 | 
						|
		Edge swap = *pEdge;
 | 
						|
		*pEdge = *pPrev;
 | 
						|
		*pPrev = swap;
 | 
						|
 | 
						|
		// decrement
 | 
						|
		pEdge--;
 | 
						|
		pPrev--;
 | 
						|
	}
 | 
						|
 | 
						|
#ifdef DEBUG_BROADPHASE
 | 
						|
	debugPrintAxis(axis);
 | 
						|
#endif //DEBUG_BROADPHASE
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
// sorting a min edge upwards can only ever *remove* overlaps
 | 
						|
template <typename BP_FP_INT_TYPE>
 | 
						|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps)
 | 
						|
{
 | 
						|
	Edge* pEdge = m_pEdges[axis] + edge;
 | 
						|
	Edge* pNext = pEdge + 1;
 | 
						|
	Handle* pHandleEdge = getHandle(pEdge->m_handle);
 | 
						|
 | 
						|
	while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos))
 | 
						|
	{
 | 
						|
		Handle* pHandleNext = getHandle(pNext->m_handle);
 | 
						|
 | 
						|
		if (pNext->IsMax())
 | 
						|
		{
 | 
						|
			Handle* handle0 = getHandle(pEdge->m_handle);
 | 
						|
			Handle* handle1 = getHandle(pNext->m_handle);
 | 
						|
			const int axis1 = (1  << axis) & 3;
 | 
						|
			const int axis2 = (1  << axis1) & 3;
 | 
						|
			
 | 
						|
			// if next edge is maximum remove any overlap between the two handles
 | 
						|
			if (updateOverlaps 
 | 
						|
#ifdef USE_OVERLAP_TEST_ON_REMOVES
 | 
						|
				&& testOverlap2D(handle0,handle1,axis1,axis2)
 | 
						|
#endif //USE_OVERLAP_TEST_ON_REMOVES
 | 
						|
				)
 | 
						|
			{
 | 
						|
				
 | 
						|
 | 
						|
				m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher);	
 | 
						|
				if (m_userPairCallback)
 | 
						|
					m_userPairCallback->removeOverlappingPair(handle0,handle1,dispatcher);
 | 
						|
				
 | 
						|
			}
 | 
						|
 | 
						|
 | 
						|
			// update edge reference in other handle
 | 
						|
			pHandleNext->m_maxEdges[axis]--;
 | 
						|
		}
 | 
						|
		else
 | 
						|
			pHandleNext->m_minEdges[axis]--;
 | 
						|
 | 
						|
		pHandleEdge->m_minEdges[axis]++;
 | 
						|
 | 
						|
		// swap the edges
 | 
						|
		Edge swap = *pEdge;
 | 
						|
		*pEdge = *pNext;
 | 
						|
		*pNext = swap;
 | 
						|
 | 
						|
		// increment
 | 
						|
		pEdge++;
 | 
						|
		pNext++;
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
// sorting a max edge downwards can only ever *remove* overlaps
 | 
						|
template <typename BP_FP_INT_TYPE>
 | 
						|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps)
 | 
						|
{
 | 
						|
 | 
						|
	Edge* pEdge = m_pEdges[axis] + edge;
 | 
						|
	Edge* pPrev = pEdge - 1;
 | 
						|
	Handle* pHandleEdge = getHandle(pEdge->m_handle);
 | 
						|
 | 
						|
	while (pEdge->m_pos < pPrev->m_pos)
 | 
						|
	{
 | 
						|
		Handle* pHandlePrev = getHandle(pPrev->m_handle);
 | 
						|
 | 
						|
		if (!pPrev->IsMax())
 | 
						|
		{
 | 
						|
			// if previous edge was a minimum remove any overlap between the two handles
 | 
						|
			Handle* handle0 = getHandle(pEdge->m_handle);
 | 
						|
			Handle* handle1 = getHandle(pPrev->m_handle);
 | 
						|
			const int axis1 = (1  << axis) & 3;
 | 
						|
			const int axis2 = (1  << axis1) & 3;
 | 
						|
 | 
						|
			if (updateOverlaps  
 | 
						|
#ifdef USE_OVERLAP_TEST_ON_REMOVES
 | 
						|
				&& testOverlap2D(handle0,handle1,axis1,axis2)
 | 
						|
#endif //USE_OVERLAP_TEST_ON_REMOVES
 | 
						|
				)
 | 
						|
			{
 | 
						|
				//this is done during the overlappingpairarray iteration/narrowphase collision
 | 
						|
 | 
						|
				
 | 
						|
				m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher);
 | 
						|
				if (m_userPairCallback)
 | 
						|
					m_userPairCallback->removeOverlappingPair(handle0,handle1,dispatcher);
 | 
						|
			
 | 
						|
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			// update edge reference in other handle
 | 
						|
			pHandlePrev->m_minEdges[axis]++;;
 | 
						|
		}
 | 
						|
		else
 | 
						|
			pHandlePrev->m_maxEdges[axis]++;
 | 
						|
 | 
						|
		pHandleEdge->m_maxEdges[axis]--;
 | 
						|
 | 
						|
		// swap the edges
 | 
						|
		Edge swap = *pEdge;
 | 
						|
		*pEdge = *pPrev;
 | 
						|
		*pPrev = swap;
 | 
						|
 | 
						|
		// decrement
 | 
						|
		pEdge--;
 | 
						|
		pPrev--;
 | 
						|
	}
 | 
						|
 | 
						|
	
 | 
						|
#ifdef DEBUG_BROADPHASE
 | 
						|
	debugPrintAxis(axis);
 | 
						|
#endif //DEBUG_BROADPHASE
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
// sorting a max edge upwards can only ever *add* overlaps
 | 
						|
template <typename BP_FP_INT_TYPE>
 | 
						|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* /* dispatcher */, bool updateOverlaps)
 | 
						|
{
 | 
						|
	Edge* pEdge = m_pEdges[axis] + edge;
 | 
						|
	Edge* pNext = pEdge + 1;
 | 
						|
	Handle* pHandleEdge = getHandle(pEdge->m_handle);
 | 
						|
 | 
						|
	while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos))
 | 
						|
	{
 | 
						|
		Handle* pHandleNext = getHandle(pNext->m_handle);
 | 
						|
 | 
						|
		const int axis1 = (1  << axis) & 3;
 | 
						|
		const int axis2 = (1  << axis1) & 3;
 | 
						|
 | 
						|
		if (!pNext->IsMax())
 | 
						|
		{
 | 
						|
			// if next edge is a minimum check the bounds and add an overlap if necessary
 | 
						|
			if (updateOverlaps && testOverlap2D(pHandleEdge, pHandleNext,axis1,axis2))
 | 
						|
			{
 | 
						|
				Handle* handle0 = getHandle(pEdge->m_handle);
 | 
						|
				Handle* handle1 = getHandle(pNext->m_handle);
 | 
						|
				m_pairCache->addOverlappingPair(handle0,handle1);
 | 
						|
				if (m_userPairCallback)
 | 
						|
					m_userPairCallback->addOverlappingPair(handle0,handle1);
 | 
						|
			}
 | 
						|
 | 
						|
			// update edge reference in other handle
 | 
						|
			pHandleNext->m_minEdges[axis]--;
 | 
						|
		}
 | 
						|
		else
 | 
						|
			pHandleNext->m_maxEdges[axis]--;
 | 
						|
 | 
						|
		pHandleEdge->m_maxEdges[axis]++;
 | 
						|
 | 
						|
		// swap the edges
 | 
						|
		Edge swap = *pEdge;
 | 
						|
		*pEdge = *pNext;
 | 
						|
		*pNext = swap;
 | 
						|
 | 
						|
		// increment
 | 
						|
		pEdge++;
 | 
						|
		pNext++;
 | 
						|
	}
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |