forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_COLLISION_CREATE_FUNC
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#define BT_COLLISION_CREATE_FUNC
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#include "LinearMath/btAlignedObjectArray.h"
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class btCollisionAlgorithm;
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class btCollisionObject;
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struct btCollisionObjectWrapper;
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struct btCollisionAlgorithmConstructionInfo;
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///Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm
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struct btCollisionAlgorithmCreateFunc
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{
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	bool m_swapped;
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	btCollisionAlgorithmCreateFunc()
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		:m_swapped(false)
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	{
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	}
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	virtual ~btCollisionAlgorithmCreateFunc(){};
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	virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& , const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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	{
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		(void)body0Wrap;
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		(void)body1Wrap;
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		return 0;
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	}
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};
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#endif //BT_COLLISION_CREATE_FUNC
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