forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			176 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			176 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
Bullet Continuous Collision Detection and Physics Library
 | 
						|
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | 
						|
 | 
						|
This software is provided 'as-is', without any express or implied warranty.
 | 
						|
In no event will the authors be held liable for any damages arising from the use of this software.
 | 
						|
Permission is granted to anyone to use this software for any purpose, 
 | 
						|
including commercial applications, and to alter it and redistribute it freely, 
 | 
						|
subject to the following restrictions:
 | 
						|
 | 
						|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
 | 
						|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
 | 
						|
3. This notice may not be removed or altered from any source distribution.
 | 
						|
*/
 | 
						|
 | 
						|
#ifndef BT_COLLISION__DISPATCHER_H
 | 
						|
#define BT_COLLISION__DISPATCHER_H
 | 
						|
 | 
						|
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
 | 
						|
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
 | 
						|
 | 
						|
#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
 | 
						|
 | 
						|
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
 | 
						|
#include "LinearMath/btAlignedObjectArray.h"
 | 
						|
 | 
						|
class btIDebugDraw;
 | 
						|
class btOverlappingPairCache;
 | 
						|
class btPoolAllocator;
 | 
						|
class btCollisionConfiguration;
 | 
						|
 | 
						|
#include "btCollisionCreateFunc.h"
 | 
						|
 | 
						|
#define USE_DISPATCH_REGISTRY_ARRAY 1
 | 
						|
 | 
						|
class btCollisionDispatcher;
 | 
						|
///user can override this nearcallback for collision filtering and more finegrained control over collision detection
 | 
						|
typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
 | 
						|
 | 
						|
 | 
						|
///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
 | 
						|
///Time of Impact, Closest Points and Penetration Depth.
 | 
						|
class btCollisionDispatcher : public btDispatcher
 | 
						|
{
 | 
						|
 | 
						|
protected:
 | 
						|
 | 
						|
	int		m_dispatcherFlags;
 | 
						|
 | 
						|
	btAlignedObjectArray<btPersistentManifold*>	m_manifoldsPtr;
 | 
						|
 | 
						|
	btManifoldResult	m_defaultManifoldResult;
 | 
						|
 | 
						|
	btNearCallback		m_nearCallback;
 | 
						|
	
 | 
						|
	btPoolAllocator*	m_collisionAlgorithmPoolAllocator;
 | 
						|
 | 
						|
	btPoolAllocator*	m_persistentManifoldPoolAllocator;
 | 
						|
 | 
						|
	btCollisionAlgorithmCreateFunc* m_doubleDispatchContactPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
 | 
						|
 | 
						|
	btCollisionAlgorithmCreateFunc* m_doubleDispatchClosestPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
 | 
						|
 | 
						|
	btCollisionConfiguration*	m_collisionConfiguration;
 | 
						|
 | 
						|
 | 
						|
public:
 | 
						|
 | 
						|
	enum DispatcherFlags
 | 
						|
	{
 | 
						|
		CD_STATIC_STATIC_REPORTED = 1,
 | 
						|
		CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2,
 | 
						|
		CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4
 | 
						|
	};
 | 
						|
 | 
						|
	int	getDispatcherFlags() const
 | 
						|
	{
 | 
						|
		return m_dispatcherFlags;
 | 
						|
	}
 | 
						|
 | 
						|
	void	setDispatcherFlags(int flags)
 | 
						|
	{
 | 
						|
		m_dispatcherFlags = flags;
 | 
						|
	}
 | 
						|
 | 
						|
	///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
 | 
						|
	void	registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
 | 
						|
 | 
						|
	void	registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc);
 | 
						|
 | 
						|
	int	getNumManifolds() const
 | 
						|
	{ 
 | 
						|
		return int( m_manifoldsPtr.size());
 | 
						|
	}
 | 
						|
 | 
						|
	btPersistentManifold**	getInternalManifoldPointer()
 | 
						|
	{
 | 
						|
		return m_manifoldsPtr.size()? &m_manifoldsPtr[0] : 0;
 | 
						|
	}
 | 
						|
 | 
						|
	 btPersistentManifold* getManifoldByIndexInternal(int index)
 | 
						|
	{
 | 
						|
		return m_manifoldsPtr[index];
 | 
						|
	}
 | 
						|
 | 
						|
	 const btPersistentManifold* getManifoldByIndexInternal(int index) const
 | 
						|
	{
 | 
						|
		return m_manifoldsPtr[index];
 | 
						|
	}
 | 
						|
 | 
						|
	btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration);
 | 
						|
 | 
						|
	virtual ~btCollisionDispatcher();
 | 
						|
 | 
						|
	virtual btPersistentManifold*	getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1);
 | 
						|
	
 | 
						|
	virtual void releaseManifold(btPersistentManifold* manifold);
 | 
						|
 | 
						|
 | 
						|
	virtual void clearManifold(btPersistentManifold* manifold);
 | 
						|
 | 
						|
	btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType);
 | 
						|
		
 | 
						|
	virtual bool	needsCollision(const btCollisionObject* body0,const btCollisionObject* body1);
 | 
						|
	
 | 
						|
	virtual bool	needsResponse(const btCollisionObject* body0,const btCollisionObject* body1);
 | 
						|
	
 | 
						|
	virtual void	dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;
 | 
						|
 | 
						|
	void	setNearCallback(btNearCallback	nearCallback)
 | 
						|
	{
 | 
						|
		m_nearCallback = nearCallback; 
 | 
						|
	}
 | 
						|
 | 
						|
	btNearCallback	getNearCallback() const
 | 
						|
	{
 | 
						|
		return m_nearCallback;
 | 
						|
	}
 | 
						|
 | 
						|
	//by default, Bullet will use this near callback
 | 
						|
	static void  defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
 | 
						|
 | 
						|
	virtual	void* allocateCollisionAlgorithm(int size);
 | 
						|
 | 
						|
	virtual	void freeCollisionAlgorithm(void* ptr);
 | 
						|
 | 
						|
	btCollisionConfiguration*	getCollisionConfiguration()
 | 
						|
	{
 | 
						|
		return m_collisionConfiguration;
 | 
						|
	}
 | 
						|
 | 
						|
	const btCollisionConfiguration*	getCollisionConfiguration() const
 | 
						|
	{
 | 
						|
		return m_collisionConfiguration;
 | 
						|
	}
 | 
						|
 | 
						|
	void	setCollisionConfiguration(btCollisionConfiguration* config)
 | 
						|
	{
 | 
						|
		m_collisionConfiguration = config;
 | 
						|
	}
 | 
						|
 | 
						|
	virtual	btPoolAllocator*	getInternalManifoldPool()
 | 
						|
	{
 | 
						|
		return m_persistentManifoldPoolAllocator;
 | 
						|
	}
 | 
						|
 | 
						|
	virtual	const btPoolAllocator*	getInternalManifoldPool() const
 | 
						|
	{
 | 
						|
		return m_persistentManifoldPoolAllocator;
 | 
						|
	}
 | 
						|
 | 
						|
};
 | 
						|
 | 
						|
#endif //BT_COLLISION__DISPATCHER_H
 | 
						|
 |