forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			11 lines
		
	
	
		
			138 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			138 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
 | |
| 
 | |
| in vec3 pos;
 | |
| in vec2 tex;
 | |
| out vec2 texCoord;
 | |
| 
 | |
| void main() {
 | |
| 	gl_Position = vec4(pos.x, pos.y, 0.5, 1.0);
 | |
| 	texCoord = tex;
 | |
| }
 |