forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			93 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btConvex2dShape.h"
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btConvex2dShape::btConvex2dShape(	btConvexShape* convexChildShape):
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btConvexShape (), m_childConvexShape(convexChildShape)
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{
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	m_shapeType = CONVEX_2D_SHAPE_PROXYTYPE;
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}
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btConvex2dShape::~btConvex2dShape()
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{
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}
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btVector3	btConvex2dShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
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{
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	return m_childConvexShape->localGetSupportingVertexWithoutMargin(vec);
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}
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void	btConvex2dShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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{
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	m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors);
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}
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btVector3	btConvex2dShape::localGetSupportingVertex(const btVector3& vec)const
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{
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	return m_childConvexShape->localGetSupportingVertex(vec);
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}
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void	btConvex2dShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
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{
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	///this linear upscaling is not realistic, but we don't deal with large mass ratios...
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	m_childConvexShape->calculateLocalInertia(mass,inertia);
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}
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	///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
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void btConvex2dShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
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{
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	m_childConvexShape->getAabb(t,aabbMin,aabbMax);
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}
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void btConvex2dShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
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{
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	m_childConvexShape->getAabbSlow(t,aabbMin,aabbMax);
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}
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void	btConvex2dShape::setLocalScaling(const btVector3& scaling) 
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{
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	m_childConvexShape->setLocalScaling(scaling);
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}
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const btVector3& btConvex2dShape::getLocalScaling() const
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{
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	return m_childConvexShape->getLocalScaling();
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}
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void	btConvex2dShape::setMargin(btScalar margin)
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{
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	m_childConvexShape->setMargin(margin);
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}
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btScalar	btConvex2dShape::getMargin() const
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{
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	return m_childConvexShape->getMargin();
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}
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int		btConvex2dShape::getNumPreferredPenetrationDirections() const
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{
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	return m_childConvexShape->getNumPreferredPenetrationDirections();
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}
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void	btConvex2dShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
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{
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	m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector);
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}
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