forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			96 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
Bullet Continuous Collision Detection and Physics Library
 | 
						|
Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | 
						|
 | 
						|
This software is provided 'as-is', without any express or implied warranty.
 | 
						|
In no event will the authors be held liable for any damages arising from the use of this software.
 | 
						|
Permission is granted to anyone to use this software for any purpose, 
 | 
						|
including commercial applications, and to alter it and redistribute it freely, 
 | 
						|
subject to the following restrictions:
 | 
						|
 | 
						|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
 | 
						|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
 | 
						|
3. This notice may not be removed or altered from any source distribution.
 | 
						|
*/
 | 
						|
 | 
						|
#include "btTriangleIndexVertexArray.h"
 | 
						|
 | 
						|
btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride)
 | 
						|
: m_hasAabb(0)
 | 
						|
{
 | 
						|
	btIndexedMesh mesh;
 | 
						|
 | 
						|
	mesh.m_numTriangles = numTriangles;
 | 
						|
	mesh.m_triangleIndexBase = (const unsigned char *)triangleIndexBase;
 | 
						|
	mesh.m_triangleIndexStride = triangleIndexStride;
 | 
						|
	mesh.m_numVertices = numVertices;
 | 
						|
	mesh.m_vertexBase = (const unsigned char *)vertexBase;
 | 
						|
	mesh.m_vertexStride = vertexStride;
 | 
						|
 | 
						|
	addIndexedMesh(mesh);
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
btTriangleIndexVertexArray::~btTriangleIndexVertexArray()
 | 
						|
{
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
void	btTriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart)
 | 
						|
{
 | 
						|
	btAssert(subpart< getNumSubParts() );
 | 
						|
 | 
						|
	btIndexedMesh& mesh = m_indexedMeshes[subpart];
 | 
						|
 | 
						|
	numverts = mesh.m_numVertices;
 | 
						|
	(*vertexbase) = (unsigned char *) mesh.m_vertexBase;
 | 
						|
 | 
						|
   type = mesh.m_vertexType;
 | 
						|
 | 
						|
	vertexStride = mesh.m_vertexStride;
 | 
						|
 | 
						|
	numfaces = mesh.m_numTriangles;
 | 
						|
 | 
						|
	(*indexbase) = (unsigned char *)mesh.m_triangleIndexBase;
 | 
						|
	indexstride = mesh.m_triangleIndexStride;
 | 
						|
	indicestype = mesh.m_indexType;
 | 
						|
}
 | 
						|
 | 
						|
void	btTriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const
 | 
						|
{
 | 
						|
	const btIndexedMesh& mesh = m_indexedMeshes[subpart];
 | 
						|
 | 
						|
	numverts = mesh.m_numVertices;
 | 
						|
	(*vertexbase) = (const unsigned char *)mesh.m_vertexBase;
 | 
						|
 | 
						|
   type = mesh.m_vertexType;
 | 
						|
   
 | 
						|
	vertexStride = mesh.m_vertexStride;
 | 
						|
 | 
						|
	numfaces = mesh.m_numTriangles;
 | 
						|
	(*indexbase) = (const unsigned char *)mesh.m_triangleIndexBase;
 | 
						|
	indexstride = mesh.m_triangleIndexStride;
 | 
						|
	indicestype = mesh.m_indexType;
 | 
						|
}
 | 
						|
 | 
						|
bool	btTriangleIndexVertexArray::hasPremadeAabb() const
 | 
						|
{
 | 
						|
	return (m_hasAabb == 1);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void	btTriangleIndexVertexArray::setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
 | 
						|
{
 | 
						|
	m_aabbMin = aabbMin;
 | 
						|
	m_aabbMax = aabbMax;
 | 
						|
	m_hasAabb = 1; // this is intentionally an int see notes in header
 | 
						|
}
 | 
						|
 | 
						|
void	btTriangleIndexVertexArray::getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const
 | 
						|
{
 | 
						|
	*aabbMin = m_aabbMin;
 | 
						|
	*aabbMax = m_aabbMax;
 | 
						|
}
 | 
						|
 | 
						|
 |