forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			208 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			208 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btTriangleMeshShape.h"
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btQuaternion.h"
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#include "btStridingMeshInterface.h"
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#include "LinearMath/btAabbUtil2.h"
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#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
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btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface)
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: btConcaveShape (), m_meshInterface(meshInterface)
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{
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	m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
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	if(meshInterface->hasPremadeAabb())
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	{
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		meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax);
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	}
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	else
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	{
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		recalcLocalAabb();
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	}
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}
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btTriangleMeshShape::~btTriangleMeshShape()
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{
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}
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void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
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{
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	btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
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	localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());
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	btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
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	btMatrix3x3 abs_b = trans.getBasis().absolute();  
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	btVector3 center = trans(localCenter);
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    btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
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	aabbMin = center - extent;
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	aabbMax = center + extent;
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}
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void	btTriangleMeshShape::recalcLocalAabb()
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{
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	for (int i=0;i<3;i++)
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	{
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		btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
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		vec[i] = btScalar(1.);
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		btVector3 tmp = localGetSupportingVertex(vec);
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		m_localAabbMax[i] = tmp[i]+m_collisionMargin;
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		vec[i] = btScalar(-1.);
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		tmp = localGetSupportingVertex(vec);
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		m_localAabbMin[i] = tmp[i]-m_collisionMargin;
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	}
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}
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class SupportVertexCallback : public btTriangleCallback
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{
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	btVector3 m_supportVertexLocal;
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public:
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	btTransform	m_worldTrans;
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	btScalar m_maxDot;
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	btVector3 m_supportVecLocal;
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	SupportVertexCallback(const btVector3& supportVecWorld,const btTransform& trans)
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		: m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), m_worldTrans(trans) ,m_maxDot(btScalar(-BT_LARGE_FLOAT))
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	{
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		m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis();
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	}
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	virtual void processTriangle( btVector3* triangle,int partId, int triangleIndex)
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	{
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		(void)partId;
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		(void)triangleIndex;
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		for (int i=0;i<3;i++)
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		{
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			btScalar dot = m_supportVecLocal.dot(triangle[i]);
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			if (dot > m_maxDot)
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			{
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				m_maxDot = dot;
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				m_supportVertexLocal = triangle[i];
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			}
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		}
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	}
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	btVector3 GetSupportVertexWorldSpace()
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	{
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		return m_worldTrans(m_supportVertexLocal);
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	}
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	btVector3	GetSupportVertexLocal()
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	{
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		return m_supportVertexLocal;
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	}
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};
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void btTriangleMeshShape::setLocalScaling(const btVector3& scaling)
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{
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	m_meshInterface->setScaling(scaling);
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	recalcLocalAabb();
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}
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const btVector3& btTriangleMeshShape::getLocalScaling() const
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{
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	return m_meshInterface->getScaling();
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}
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//#define DEBUG_TRIANGLE_MESH
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void	btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
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{
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		struct FilteredCallback : public btInternalTriangleIndexCallback
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	{
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		btTriangleCallback* m_callback;
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		btVector3 m_aabbMin;
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		btVector3 m_aabbMax;
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		FilteredCallback(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax)
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			:m_callback(callback),
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			m_aabbMin(aabbMin),
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			m_aabbMax(aabbMax)
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		{
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		}
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		virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
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		{
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			if (TestTriangleAgainstAabb2(&triangle[0],m_aabbMin,m_aabbMax))
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			{
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				//check aabb in triangle-space, before doing this
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				m_callback->processTriangle(triangle,partId,triangleIndex);
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			}
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		}
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	};
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	FilteredCallback filterCallback(callback,aabbMin,aabbMax);
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	m_meshInterface->InternalProcessAllTriangles(&filterCallback,aabbMin,aabbMax);
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}
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void	btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
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{
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	(void)mass;
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	//moving concave objects not supported
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	btAssert(0);
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	inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
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}
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btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const
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{
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	btVector3 supportVertex;
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	btTransform ident;
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	ident.setIdentity();
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	SupportVertexCallback supportCallback(vec,ident);
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	btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
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	processAllTriangles(&supportCallback,-aabbMax,aabbMax);
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	supportVertex = supportCallback.GetSupportVertexLocal();
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	return supportVertex;
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}
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