Files
LNXSDK/leenkx/blender/lnx/material/make.py
2026-08-27 15:14:57 -07:00

332 lines
16 KiB
Python

from typing import Dict, List
import bpy
from bpy.types import Material
from bpy.types import Object
import lnx.assets as assets
import lnx.log as log
import lnx.material.cycles as cycles
import lnx.material.make_shader as make_shader
import lnx.material.mat_batch as mat_batch
import lnx.material.mat_state as mat_state
import lnx.material.mat_utils as mat_utils
import lnx.node_utils
import lnx.utils
if lnx.is_reload(__name__):
assets = lnx.reload_module(assets)
log = lnx.reload_module(log)
cycles = lnx.reload_module(cycles)
make_shader = lnx.reload_module(make_shader)
mat_batch = lnx.reload_module(mat_batch)
mat_state = lnx.reload_module(mat_state)
mat_utils = lnx.reload_module(mat_utils)
lnx.node_utils = lnx.reload_module(lnx.node_utils)
lnx.utils = lnx.reload_module(lnx.utils)
else:
lnx.enable_reload(__name__)
def glsl_value(val):
if str(type(val)) == "<class 'bpy_prop_array'>":
res = []
for v in val:
res.append(v)
return res
else:
return val
def parse(material: Material, mat_data, mat_users: Dict[Material, List[Object]], mat_lnxusers) -> tuple:
wrd = bpy.data.worlds['Lnx']
rpdat = lnx.utils.get_rp()
mat_state.features = {}
# Texture caching for material batching
batch_cached_textures = []
needs_sss = material_needs_sss(material)
if needs_sss and rpdat.rp_sss_state != 'Off' and '_SSS' not in wrd.world_defs:
# Must be set before calling make_shader.build()
wrd.world_defs += '_SSS'
# No batch - shader data per material
if material.lnx_custom_material != '':
rpasses = ['mesh']
con = {'vertex_elements': []}
con['vertex_elements'].append({'name': 'pos', 'data': 'short4norm'})
con['vertex_elements'].append({'name': 'nor', 'data': 'short2norm'})
con['vertex_elements'].append({'name': 'tex', 'data': 'short2norm'})
con['vertex_elements'].append({'name': 'tex1', 'data': 'short2norm'})
sd = {'contexts': [con]}
shader_data_name = material.lnx_custom_material
bind_constants = {'mesh': []}
bind_textures = {'mesh': []}
make_shader.make_instancing_and_skinning(material, mat_users)
for idx, item in enumerate(material.lnx_bind_textures_list):
if item.uniform_name == '':
log.warn(f'Material "{material.name}": skipping export of bind texture at slot {idx + 1} with empty uniform name')
continue
if item.image is not None:
tex = cycles.make_texture(item.image, item.uniform_name, material.name, 'Linear', 'REPEAT')
if tex is None:
continue
bind_textures['mesh'].append(tex)
else:
log.warn(f'Material "{material.name}": skipping export of bind texture at slot {idx + 1} ("{item.uniform_name}") with no image selected')
elif not wrd.lnx_batch_materials or material.name.startswith('lnxdefault'):
rpasses, shader_data, shader_data_name, bind_constants, bind_textures = make_shader.build(material, mat_users, mat_lnxusers)
sd = shader_data.sd
else:
result = mat_batch.get(material)
rpasses, shader_data, shader_data_name, bind_constants, bind_textures = result
sd = shader_data.sd
sss_used = False
# Material
for rp in rpasses:
c = {
'name': rp,
'bind_constants': [] + bind_constants[rp],
'bind_textures': [] + bind_textures[rp],
'depth_read': material.lnx_depth_read,
}
mat_data['contexts'].append(c)
if rp == 'mesh':
c['bind_constants'].append({'name': 'receiveShadow', 'boolValue': material.lnx_receive_shadow})
if material.lnx_material_id != 0:
c['bind_constants'].append({'name': 'materialID', 'intValue': material.lnx_material_id})
# extended BRDF parameters as bind_constants
if rpdat.rp_renderer == 'Deferred':
feats = mat_state.features
import re as _re_mix
_mix_re = _re_mix.compile(r'^\s*([+-]?\d*\.?\d+(?:[eE][+-]?\d+)?)\s*\*\s*\w+\s*([+-])\s*([+-]?\d*\.?\d+(?:[eE][+-]?\d+)?)\s*\*\s*\w+\s*$')
_term_re = _re_mix.compile(r'([+-]?\d*\.?\d+(?:[eE][+-]?\d+)?)\s*\*\s*[^\s*]+(?:\s*\*\s*[^\s*]+)*')
_term_pair_re = _re_mix.compile(r'([+-]?\d*\.?\d+(?:[eE][+-]?\d+)?)\s*\*\s*([^\s*]+(?:\s*\*\s*[^\s*]+)*)')
def _parse_terms(val_str):
val_str = str(val_str).strip()
pairs = _term_pair_re.findall(val_str)
return [(float(c), v.replace(' ', '')) for c, v in pairs]
def eval_filtered_expr(val_str, filter_str):
if val_str is None or filter_str is None:
return None
filter_terms = _parse_terms(filter_str)
if len(filter_terms) < 2:
return None
filter_map = {}
for coeff, var_prod in filter_terms:
filter_map[var_prod] = coeff
val_terms = _parse_terms(val_str)
if len(val_terms) < 2:
return None
filtered_coeffs = []
for coeff, var_prod in val_terms:
fc = filter_map.get(var_prod)
if fc is not None and fc != 0.0:
filtered_coeffs.append(coeff)
if not filtered_coeffs:
return None
if all(c == filtered_coeffs[0] for c in filtered_coeffs):
return filtered_coeffs[0]
return None
def eval_mix_expr(val_str):
if val_str is None:
return None
val_str = str(val_str).strip()
try:
return float(val_str)
except (ValueError, TypeError):
pass
m = _mix_re.match(val_str)
if m:
a = float(m.group(1))
op = m.group(2)
b = float(m.group(3))
if op == '+' and a == b:
return a
if op == '-' and a == b:
return 0.0
terms = _term_re.findall(val_str)
if terms and len(terms) >= 2:
coeffs = [float(t) for t in terms]
nonzero = [c for c in coeffs if c != 0.0]
if not nonzero:
return 0.0
if all(c == nonzero[0] for c in nonzero):
return nonzero[0]
return None
def feat_is_nonzero(val_str):
v = eval_mix_expr(val_str)
if v is None:
return True
return v != 0.0
def try_float(val_str, default=1.0):
v = eval_mix_expr(val_str)
return v if v is not None else default
def is_constant(val_str):
return eval_mix_expr(val_str) is not None
warned_nonconst = set()
def ext_bc(name, val_str, default):
const = is_constant(val_str)
if not const and name not in warned_nonconst:
warned_nonconst.add(name)
log.warn(f'material "{material.name}": deferred ext BRDF param "{name}" has non-constant expression "{val_str}", using default {default} - per-pixel texture-driven params require deferred texturing (Phase 4)')
c['bind_constants'].append({'name': name, 'floatValue': try_float(val_str, default), 'is_constant': const})
has_ext_brdf = False
if feat_is_nonzero(feats.get('clearcoat', '0.0')):
ext_bc('clearcoat', feats.get('clearcoat', '1.0'), 1.0)
ext_bc('clearcoatRough', feats.get('clearcoatRough', '0.03'), 0.03)
ext_bc('coatIOR', feats.get('coatIOR', '1.5'), 1.5)
ext_bc('coatTintR', feats.get('coatTintR', '1.0'), 1.0)
ext_bc('coatTintG', feats.get('coatTintG', '1.0'), 1.0)
ext_bc('coatTintB', feats.get('coatTintB', '1.0'), 1.0)
if '_ClearCoat' not in wrd.world_defs:
wrd.world_defs += '_ClearCoat'
has_ext_brdf = True
if feat_is_nonzero(feats.get('sheen', '0.0')):
ext_bc('sheen', feats.get('sheen', '1.0'), 1.0)
ext_bc('sheenRough', feats.get('sheenRough', '0.5'), 0.5)
ext_bc('sheenTintR', feats.get('sheenTintR', '1.0'), 1.0)
ext_bc('sheenTintG', feats.get('sheenTintG', '1.0'), 1.0)
ext_bc('sheenTintB', feats.get('sheenTintB', '1.0'), 1.0)
if '_Sheen' not in wrd.world_defs:
wrd.world_defs += '_Sheen'
has_ext_brdf = True
if feat_is_nonzero(feats.get('subsurface', '0.0')) and rpdat.rp_sss_state != 'Off':
ext_bc('subsurface', feats.get('subsurface', '1.0'), 1.0)
ext_bc('subsurfaceAnisotropy', feats.get('subsurfaceAnisotropy', '0.0'), 0.0)
ext_bc('subsurfaceScale', feats.get('subsurfaceScale', '0.05'), 0.05)
ext_bc('subsurfaceRadiusR', feats.get('subsurfaceRadiusR', '1.0'), 1.0)
ext_bc('subsurfaceRadiusG', feats.get('subsurfaceRadiusG', '0.2'), 0.2)
ext_bc('subsurfaceRadiusB', feats.get('subsurfaceRadiusB', '0.1'), 0.1)
ext_bc('subsurfaceColorR', feats.get('subsurfaceColorR', '0.8'), 0.8)
ext_bc('subsurfaceColorG', feats.get('subsurfaceColorG', '0.8'), 0.8)
ext_bc('subsurfaceColorB', feats.get('subsurfaceColorB', '0.8'), 0.8)
if '_SSS' not in wrd.world_defs:
wrd.world_defs += '_SSS'
has_ext_brdf = True
sss_used = True
if feat_is_nonzero(feats.get('anisotropy', '0.0')):
ext_bc('anisotropy', feats.get('anisotropy', '1.0'), 1.0)
ext_bc('anisoRot', feats.get('anisoRot', '0.0'), 0.0)
if '_Anisotropy' not in wrd.world_defs:
wrd.world_defs += '_Anisotropy'
has_ext_brdf = True
if feat_is_nonzero(feats.get('transmission', '0.0')):
transm_str = feats.get('transmission', '1.0')
ext_bc('transmission', transm_str, 1.0)
ext_bc('transmissionRough', feats.get('transmissionRough', '0.0'), 0.0)
ior_str = feats.get('ior', '1.45')
if not is_constant(ior_str):
filtered = eval_filtered_expr(ior_str, transm_str)
if filtered is not None:
ior_str = str(filtered)
ext_bc('ior', ior_str, 1.45)
ext_bc('thinWall', feats.get('thinWall', '0.0'), 0.0)
if '_Transmission' not in wrd.world_defs:
wrd.world_defs += '_Transmission'
has_ext_brdf = True
if has_ext_brdf and '_ExtBRDF' not in wrd.world_defs:
wrd.world_defs += '_ExtBRDF'
if has_ext_brdf:
ext_bc('specularTintR', feats.get('specularTintR', '1.0'), 1.0)
ext_bc('specularTintG', feats.get('specularTintG', '1.0'), 1.0)
ext_bc('specularTintB', feats.get('specularTintB', '1.0'), 1.0)
# assign materialID for extended BRDF if not already set
# coexist with Scene.hx for last materialID in bind_constants
if has_ext_brdf and material.lnx_material_id == 0:
if mat_state.next_ext_mat_id <= 15:
ext_id = mat_state.next_ext_mat_id
mat_state.next_ext_mat_id += 1
c['bind_constants'].append({'name': 'materialID', 'intValue': ext_id})
else:
log.warn(f'material "{material.name}": extended BRDF material limit (15) exceeded, extended BRDF will be disabled for this material')
has_ext_brdf = False
has_matid = any(bc.get('name') == 'materialID' for bc in c['bind_constants'] if isinstance(bc, dict))
if not has_matid:
c['bind_constants'].append({'name': 'materialID', 'intValue': 0})
# TODO: Mesh only material batching
if wrd.lnx_batch_materials:
# Set textures uniforms
if len(c['bind_textures']) > 0:
c['bind_textures'] = []
for node in material.node_tree.nodes:
if node.type == 'TEX_IMAGE':
tex_name = lnx.utils.safesrc(node.name)
tex = cycles.make_texture_from_image_node(node, tex_name)
# Empty texture
if tex is None:
tex = {'name': tex_name, 'file': ''}
c['bind_textures'].append(tex)
batch_cached_textures = c['bind_textures']
# Set marked inputs as uniforms
for node in material.node_tree.nodes:
for inp in node.inputs:
if inp.is_uniform:
uname = lnx.utils.safesrc(inp.node.name) + lnx.utils.safesrc(inp.name) # Merge with cycles module
c['bind_constants'].append({'name': uname, cycles.glsl_type(inp.type)+'Value': glsl_value(inp.default_value)})
elif rp == 'translucent' or rp == 'refraction':
c['bind_constants'].append({'name': 'receiveShadow', 'boolValue': material.lnx_receive_shadow})
elif rp == 'shadowmap':
if wrd.lnx_batch_materials:
if len(c['bind_textures']) > 0:
c['bind_textures'] = batch_cached_textures
if wrd.lnx_single_data_file:
mat_data['shader'] = shader_data_name
else:
# Make sure that custom materials are not expected to be in .arm format
ext = '' if wrd.lnx_minimize and material.lnx_custom_material == "" else '.json'
mat_data['shader'] = shader_data_name + ext + '/' + shader_data_name
return sd, rpasses, sss_used
def material_needs_sss(material: Material) -> bool:
"""Check whether the given material requires SSS."""
for sss_node in lnx.node_utils.iter_nodes_by_type(material.node_tree, 'SUBSURFACE_SCATTERING'):
if sss_node is not None and sss_node.outputs[0].is_linked:
return True
for principled_node in lnx.node_utils.iter_nodes_by_type(material.node_tree, 'BSDF_PRINCIPLED'):
if principled_node is not None and principled_node.outputs[0].is_linked:
sss_input = principled_node.inputs.get('Subsurface Weight') or principled_node.inputs.get('Subsurface')
if sss_input is not None and (sss_input.is_linked or sss_input.default_value > 0.0):
return True
for sss_node in mat_utils.iter_nodes_leenkxpbr(material.node_tree):
if sss_node is not None and sss_node.outputs[0].is_linked and (sss_node.inputs[8].is_linked or sss_node.inputs[8].default_value != 0.0):
return True
return False