forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			101 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "math.h"
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#ifdef KINC_WASM
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__attribute__((import_module("imports"), import_name("js_pow"))) float js_pow(float base, float exponent);
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__attribute__((import_module("imports"), import_name("js_floor"))) float js_floor(float x);
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__attribute__((import_module("imports"), import_name("js_sin"))) float js_sin(float x);
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__attribute__((import_module("imports"), import_name("js_cos"))) float js_cos(float x);
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__attribute__((import_module("imports"), import_name("js_tan"))) float js_tan(float x);
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__attribute__((import_module("imports"), import_name("js_log"))) float js_log(float x);
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__attribute__((import_module("imports"), import_name("js_exp"))) float js_exp(float x);
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__attribute__((import_module("imports"), import_name("js_sqrt"))) float js_sqrt(float x);
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#endif
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double ldexp(double x, int exp) {
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	return 0.0;
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}
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double pow(double base, double exponent) {
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#ifdef KINC_WASM
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	return js_pow(base, exponent);
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#endif
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	return 0.0;
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}
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double floor(double x) {
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#ifdef KINC_WASM
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	return js_floor(x);
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#endif
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	return 0.0;
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}
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float floorf(float x) {
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#ifdef KINC_WASM
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	return js_floor(x);
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#endif
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	return 0.0f;
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}
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double sin(double x) {
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#ifdef KINC_WASM
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	return js_sin(x);
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#endif
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	return 0.0;
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}
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float sinf(float x) {
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#ifdef KINC_WASM
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	return js_sin(x);
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#endif
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	return 0.0f;
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}
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double cos(double x) {
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#ifdef KINC_WASM
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	return js_cos(x);
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#endif
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	return 0.0;
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}
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float cosf(float x) {
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#ifdef KINC_WASM
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	return js_cos(x);
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#endif
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	return 0.0f;
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}
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double tan(double x) {
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#ifdef KINC_WASM
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	return js_tan(x);
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#endif
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	return 0.0;
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}
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float tanf(float x) {
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#ifdef KINC_WASM
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	return js_tan(x);
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#endif
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	return 0.0f;
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}
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double log(double x) {
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#ifdef KINC_WASM
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	return js_log(x);
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#endif
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	return 0.0;
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}
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double exp(double x) {
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#ifdef KINC_WASM
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	return js_exp(x);
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#endif
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	return 0.0;
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}
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double sqrt(double x) {
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#ifdef KINC_WASM
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	return js_sqrt(x);
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#endif
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	return 0.0;
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}
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